Author Topic: Request for MidWar time change  (Read 3721 times)

Offline Yeager

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Re: Request for MidWar time change
« Reply #30 on: March 28, 2011, 03:59:41 PM »
Lots of people like the dynamic of MW
would be interesting to see a population trend graph for MidWar.  Far fewer people in there today than a year ago.  Far fewer people in there a year ago than three years ago.  In another year you should be down to WW1 levels.

I doubt if HTC would change the timer.  I hope they do though.  We need more F L E X I B I L I T Y to combat the weak sisters.
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Offline ImADot

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Re: Request for MidWar time change
« Reply #31 on: March 28, 2011, 04:19:14 PM »
People change sides all the time looking for a fight. The 1 hr limit is a smart way HTC, to keep people from abusing sides for strategic purposes, don't hold your breath they are going to change it to please you. Way too many other opportunities to dogfight elsewhere.

Well, I like to GV too.  So if I bring a GV to defend a base because I see other GV's, and they soil themselves because there's opposition and run to the other side of the map, where can I go to GV if I can't switch sides for another hour?  Not everything is about "opportunities to dogfight".  The key here is everyone that plays this game is entitled to "opportunities to fight".  Seems many people don't want to fight, and think the game is all about capturing bases and winning "teh warzez".

Perhaps the better solution is to have a special two-sided arena just for the toolshedders; where nobody can join the "other" side.  Leave the main arenas for people who actually want to fight other humans.
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Offline Seadog36

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Re: Request for MidWar time change
« Reply #32 on: March 28, 2011, 04:28:07 PM »
fix your website link Seadog.

Fixed ty Flatiron

Offline Seadog36

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Re: Request for MidWar time change
« Reply #33 on: March 28, 2011, 05:09:14 PM »
Well, I like to GV too.  So if I bring a GV to defend a base because I see other GV's, and they soil themselves because there's opposition and run to the other side of the map, where can I go to GV if I can't switch sides for another hour?  Not everything is about "opportunities to dogfight".  The key here is everyone that plays this game is entitled to "opportunities to fight".  Seems many people don't want to fight, and think the game is all about capturing bases and winning "teh wzez".

Perhaps the better solution is to have a special two-sided arena just for the toolshedders; where nobody can join the "other" side.  Leave the main arenas for people who actually want to fight other humans.

I like the two side idea~AvA for example, is where I go to hopefully mess around turning planes if there are enough people~ and I still find strange people in there who don't want to engage and fly alone in lala land.  It does promote fights, but why force it?  It happens all by itself with the players that want to roll up their sleeves and brawl.

Even with 3 sides I would argue that usually there is one very low number side regardlees. It's fun organizing with your teammates to win a war too, and it provides lots of goon/m3/gv/bomber cannon fodder for the lucky defenders.

I would like to see the elimination of the two boring landlocked maps which mercifully, "toolshedders" roll quickly. Pizza and Island maps are good for gvs as airfields are far enough away to dissuade bomb trucks. There are some things that can be done to make the MA's better but eliminating the 1hr delay will not make players that don't want to engage do so; but there will never again be the thrill of stealthy cv attacks and sea battle. Folks won't be able to lift buffs or a goon without people switching sides briefly for tactical reasons and it would be pointless knocking out dar. The 1 hr limit slows down all other sorts of other dweebery in the long run.


Offline sparow

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Re: Request for MidWar time change
« Reply #34 on: March 28, 2011, 06:55:57 PM »
Wouldn't smaller maps, with closer bases, help to avoid the huge distances?

In AvA we use a USRanger map Twin Rivers, that concentrates the fight so much that it is like shooting fish in a barrel... No one can hide...
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Offline flatiron1

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Re: Request for MidWar time change
« Reply #35 on: March 28, 2011, 06:59:56 PM »
seems like the biggest problem with reduced switch times is the CV location. if someone could come up with a solution to that we might get somewhere.

Offline Ack-Ack

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Re: Request for MidWar time change
« Reply #36 on: March 28, 2011, 07:15:36 PM »
I don't see any reason why we couldn't change the country switch timer to 15 minutes.  Lowering the timer is would only benefit the MW arena, not hurt it.

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Offline ImADot

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Re: Request for MidWar time change
« Reply #37 on: March 28, 2011, 10:38:52 PM »
Country switch timer is arena specific, yes?  Wouldn't hurt to try a shorter time and see what happens.  In EW and MW it shouldn't make the dweeby gameplay any dweebier that the dweebs that only roll undefended bases.  Once they switch sides to capture the CV for "another base towardz teh winzez", they would have no reason to switch anymore and the rest of us can make them fight for the rest.
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Offline Seadog36

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Re: Request for MidWar time change
« Reply #38 on: March 28, 2011, 11:08:07 PM »
I could see a half hr vs 1 hr accomplishing the same objective~

Offline Karnak

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Re: Request for MidWar time change
« Reply #39 on: March 28, 2011, 11:16:36 PM »
I could see a half hr vs 1 hr accomplishing the same objective~
Negative.  Even 15 minutes is probably too long.

The need is to be able to change sides in time to fight against the group trying to take bases unopposed.

This is a PvP game and rules and conditions that favor PvE over PvP should be changed so that they favor PvP over PvE.
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Offline Saxman

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Re: Request for MidWar time change
« Reply #40 on: March 28, 2011, 11:26:54 PM »
Negative.  Even 15 minutes is probably too long.

The need is to be able to change sides in time to fight against the group trying to take bases unopposed.

This is a PvP game and rules and conditions that favor PvE over PvP should be changed so that they favor PvP over PvE.

Maybe HiTech can add a "You must destroy X enemy aircraft that launch from any airfields within Y miles of this base" requirement to capture....

Granted, that would be too easily exploited by the defending side...

Maybe instead, if a base under attack is not defended within Z amount of time, a successful capture of the base does NOT count towards the war victory requirements, and NO points for the capture are rewarded. So yes, the milkrunners can roll all the undefended bases they want. But no perkies, and it doesn't help you win the war.
« Last Edit: March 28, 2011, 11:30:17 PM by Saxman »
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Offline Yeager

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Re: Request for MidWar time change
« Reply #41 on: March 29, 2011, 12:39:30 AM »
60 minute penalty? just forget it and log off.  30 minute penalty?  might as well log too.

15 minutes I think most of us could live but even less is my preference....5 minutes is a long time when you want to oppose some weak sisters attacking undefended fields. 
« Last Edit: March 29, 2011, 12:41:20 AM by Yeager »
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Offline Seadog36

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Re: Request for MidWar time change
« Reply #42 on: March 29, 2011, 02:11:23 AM »
A CV is not going to travel very far in 15 mins~ What do you want to do? Switch sides every 5 mins to ensure when someone doesn't roll a goon or m3 into a base after spending a half hour taking the town down? Thats your idea of promoting combat?

Just make all bases uncaptureable and you can have your PvP in MW. You won't have to police all the arenas then, and you can finally get a good nights rest. You can let skuzzy know when you are ready for a map change. We could call it Karnak's Furballing War Arena, wait a second I think its called the Dualing Arena. Ludicrous :rofl

I would say, go to LW or anywhere else if it bothers you so much and let the strategically oriented and even late night milkers do what they want to do.

The fact is when the sides even up as they usually do evenings and weekends, MW has some of the best fights to be found.

I don't know why you care either ack-ack, I almost never see you in MW, and when you do show up its to bnz in a p38 from nosebleed altitudes for a couple of easy kills then poof.

Offline Ack-Ack

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Re: Request for MidWar time change
« Reply #43 on: March 29, 2011, 02:23:28 AM »
I don't know why you care either ack-ack, I almost never see you in MW,

Because I, like yourself, pay $15 a month to play this game.  That is why I care.

Quote
and when you do show up its to bnz in a p38 from nosebleed altitudes for a couple of easy kills then poof.

Don't even start with that crap, you know how easily I can beat you.

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Offline Seadog36

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Re: Request for MidWar time change
« Reply #44 on: March 29, 2011, 03:32:06 AM »
Don't even start with that crap, you know how easily I can beat you.

I haven't even seen or fought you since April 2010 and you had 2 kills to my 1, hardly definitive. Anytime you want a co-alt duel I'm game. I'll be back Wed 3pm EST in MW come and find me. We will see how easy I am.

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