Author Topic: Speed vs guns as pertaining to transports  (Read 2182 times)

Offline moot

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Re: Speed vs guns as pertaining to transports
« Reply #30 on: March 31, 2011, 05:58:24 AM »
You stand a bigger chance of not running into anything, but how much?  I don't know how else to find out other than practical experiment.  Same with the guns.. What would the view from gunners be like, and what is the airplane's durability?  Gotta see it in practice to see how it all works together.



M3 is 50% faster. 48 to 32 mph. "Need troops town A55 quick!" ...  :joystick:
I just took out all the ack on a vbase only to have a tank pop me as I turn around for the map room..  I dunno if I coulda done that with an M3.
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Offline Lusche

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Re: Speed vs guns as pertaining to transports
« Reply #31 on: March 31, 2011, 06:08:49 AM »
I just took out all the ack on a vbase only to have a tank pop me as I turn around for the map room..  I dunno if I coulda done that with an M3.

This is a special case.
Most troop transports are running when the ack is already down, or someone else is already working on it. And in most cases, speed is the crucial factor. In a sneak, you want to be there before someone notices the flashing base. In a more "regular" capture situation, you might have only a small frame of time where your buddies can prevent enemies from getting to the maproom, or before anything in the town / on the base pops. Having to drive just two minutes instead of three will more often make a difference than having some rockets aboard. That's one minute more time for the enemy T-34 to reach the town...

By the numbers alone, m3 is seeing about 10 times more "usage". I'm an avid base defender, but only very rarely encounter any SdKfz.
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Offline moot

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Re: Speed vs guns as pertaining to transports
« Reply #32 on: March 31, 2011, 06:46:34 AM »
I don't mean deacking with the rockets, I mean you can MG the acks without dying as quick as the M3.  Maybe I'm wrong, I haven't done it too many times.  The M3 doesn't seem as survivable versus acks.  If you can be in the ack where the M3 can't, that's some useful advantage.  Only works if the defenders are busy returning fire, though.

If you're sneaking, the ack needs to be taken down.  Other than an M8, the 251 should be able to keep up with anything that's doing the deacking.

Those rockets are such a large HE package.. It's a shame to see them unused.
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Offline Lusche

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Re: Speed vs guns as pertaining to transports
« Reply #33 on: March 31, 2011, 06:50:33 AM »
I don't mean deacking with the rockets, I mean you can MG the acks without dying as quick as the M3.  Maybe I'm wrong, I haven't done it too many times.  

Not wrong at all, the SdKfz is more survivable. But the amount of "more" doesn't justify the loss of speed, which is simply more crucial in the majority of MA operations. Most of the time your real enemy isn't ack, but that pesky players with a red tag ;)

"White flag, ack down, base capped. A55 needs troops NOW!" - You never know for how long these conditions are met, it just needs a single fighter to evade the vulchers and getting to town to foil the capture attempt. So you better be quick with the troops.

That doesn't make the SdKfz useless per se, but it makes it somewhat less useful in the majority of cases. There is a reason it's used so rarely...
« Last Edit: March 31, 2011, 06:54:17 AM by Lusche »
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Offline moot

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Re: Speed vs guns as pertaining to transports
« Reply #34 on: March 31, 2011, 06:55:20 AM »
Lusche where's the table with lbs equivalency, that includes the SK rockets?

I'll usually roll the 251 with the tanks working the town, or when it looks like they're about to finish it off.   It's used so rarely because people only roll troops once the map room is already prepped, no sooner.  Too bad cause with a bit more teamwork you could have troops sooner on site.. e.g. asking for wirble escort to town.
« Last Edit: March 31, 2011, 06:58:22 AM by moot »
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Offline Lusche

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Re: Speed vs guns as pertaining to transports
« Reply #35 on: March 31, 2011, 06:57:39 AM »
Lusche where's the table with lbs equivalency, that includes the SK rockets?

No idea... the one on trainer's site hasn't the SdKfz rockets in it. There was a thread about it a few months ago, but since then the rocket's damage rating has been increased by HTC.
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Offline moot

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Re: Speed vs guns as pertaining to transports
« Reply #36 on: March 31, 2011, 07:33:30 AM »
281.2 lbs.  11 rockets per hangar.
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Offline gyrene81

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Re: Speed vs guns as pertaining to transports
« Reply #37 on: March 31, 2011, 07:48:59 AM »
the speed difference is greatest at 5000 feet, above or below that the speed drops off on the c-47...i believe the ju-52/3m achieved a max speed of 175mph(?)at approx 3000 feet and 165mph(?) at sea level.

people would fly the ju-52 for the same reason they fly the p-40b in the lwma's...whatever that reason may be.
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Offline grizz441

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Re: Speed vs guns as pertaining to transports
« Reply #38 on: March 31, 2011, 11:04:15 AM »
In a situation like Grizz describes, which is the majority of the time in AH - correct me if I'm wrong, 160 or 230 mph is no different as far as survivability is concerned.  The fast fighters catch you in seconds and the slow ones have little chance of missing their shot once they're caught up. 

But I was assuming you need to get out of a certain hot zone before you are considerably safer, that is you can evade and reverse until you have friendly backup or the enemy threat drops off.  The 230 mph transport would get you out of the hot zone quicker.  Both rides are sitting ducks, but one is just a slower duck.

Offline LLogann

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Re: Speed vs guns as pertaining to transports
« Reply #39 on: March 31, 2011, 11:25:51 AM »
QFT, give me the speed please!

The chances of killing a late war monster with the aforementioned guns at the speed at which you listed is slim to none.  
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Offline moot

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Re: Speed vs guns as pertaining to transports
« Reply #40 on: March 31, 2011, 11:44:18 AM »
But I was assuming you need to get out of a certain hot zone before you are considerably safer, that is you can evade and reverse until you have friendly backup or the enemy threat drops off.  The 230 mph transport would get you out of the hot zone quicker.  Both rides are sitting ducks, but one is just a slower duck.
I'm just saying that if you're spotted, you're caught in either plane.  Whether the 52's guns could get kills and how many kills it could get, and how many deaths the Ju52 would take due to its speed handicap, I can't guess.
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Offline druski85

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Re: Speed vs guns as pertaining to transports
« Reply #41 on: March 31, 2011, 11:56:12 AM »
That depends -- am I 999000?   ;)

Offline Vudak

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Re: Speed vs guns as pertaining to transports
« Reply #42 on: March 31, 2011, 12:10:18 PM »
I'd take the speed and a few hours' worth of work in the TA/DA learning how to use it.  A decent knowledge of evasive maneuvers is going to do you much more good than any peashooter.  You're much more likely to kill the other guy (and survive) by flying him into the ground than holding steady trying to aim a token gun.  Even if you do happen to hit him, what do you think the chances are he hasn't hit you too?

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Offline moot

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Re: Speed vs guns as pertaining to transports
« Reply #43 on: March 31, 2011, 12:31:51 PM »
The only way to settle this is to add this plane  :devil
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Offline G0ALY

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Re: Speed vs guns as pertaining to transports
« Reply #44 on: March 31, 2011, 02:20:56 PM »
We already have many types of fighters already in the game. If everything boils down to speed… Why do we need more than one choice?

I would love to have the JU52. I would sometimes choose the JU52 over the C47 just because of it’s STOL capabilities. Not to mention it’s use in scenarios.
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