What is the elapsed time it takes for a train/convoy/barge to drop its supplies ? I don't see that on the help page.
Also, I don't think that Caldera's point had anything to do with factories being up or down but more addressing what you said ...
I believe it should take an equal or greater amount of time flying supplies as was spent attacking the target.
A cannon plane can seriously hamper a field with very little effort, while the task to reverse the effects requires a significant effort.
Exactly my point. Thanks.
Don't know why I didn't see it earlier, but it just hit me.
After reading all your various threads and responses in other threads, it is quite apparently that you really despise the "furballers" and see absolutely no reason for their existence in "your" game.
Your intentions are a guise and are simply meant to stick it to the furballer's than anything really strategic. You want to effect strats (and you keep mentioning fuel) and ground the "furballers" and in your twisted mind, if that were to happen enough, they would change their evil ways and join the "win the war" effort or be waiting in line to up and fly for boring hour after boring hour to protect the strats, or simply quit the game all together.
Thank the stars that this is HT's game and not your.
You are dead on in this point too, Slap.
FMB, what kind of a person wants to remove everyone else's mode of fun if they don't play "for the team" (in other words, play
your way)? Not much of a team player in reality, if you want to grief all the "furballers" on your own team. Who would they be fighting if all the enemy "furballers" were flying CAP over their own strats, instead of having fun? If griefing is your idea of fun, so be it. Understand that mentally balanced people pay for their fun here and usually good fights are fun for everyone, be they 1 on 1s or furballs. They don't pay to get their jollies making others want to log off.