Author Topic: Glitch at A105?  (Read 902 times)

Offline shiv

  • Silver Member
  • ****
  • Posts: 1054
Glitch at A105?
« on: April 09, 2011, 10:30:06 PM »
Rolling Thunder and a few others were defending A105 last night, Frame 2. Attacked - F4Us and F46s- got to 105 and messed it up some. During the whole attack 105 never flashed once. Most of the defenders were fighting down south a bit, over the factories and southern bases, which were flashing. But 105 never flashed whole time. Someone put it out on country and a few of us headed back there and there were a bunch of enemies all over the base. Still never flashed.

Is that even possible? Isn't warnings a global setting?
You are in a maze of twisty little passages, all alike.


Offline Krusty

  • Radioactive Member
  • *******
  • Posts: 26745
Re: Glitch at A105?
« Reply #1 on: April 09, 2011, 10:42:27 PM »
Knowing what I saw and reading some other things, I think the server was lagging bad at times. That can affect things such as blinking. Maybe some others saw it blink but not you, who knows.

It was laggy enough that some planes I saw blown up right next to my B-29 just kind of hung there a split second then disappeared with no fireball or poof or death spiral.

Yeah, I blame lag.

Offline killrDan

  • Copper Member
  • **
  • Posts: 199
      • Rolling Thunder Website
Re: Glitch at A105?
« Reply #2 on: April 09, 2011, 11:50:38 PM »
Not sure I buy lag...no one saw the base blink and we were all looking at it.  Lag is just that...lag.  The action still occurs, it just happens at a later time.  Dropped packets shouldn't cause it either because sooner or later, it would have flashed.  Map glitch.. 105 flashed last frame prior to the map update.

Question is...will it flash next week?
THUNDER MOB - CO
Battle Over the Winter Line - II.SG4 GL

Offline oakranger

  • Plutonium Member
  • *******
  • Posts: 8380
      • http://www.slybirds.com/
Re: Glitch at A105?
« Reply #3 on: April 10, 2011, 12:00:43 AM »

Yeah, I blame lag.      

Yea, we are blaming lag for this.   :lol

353rd Fighter Group
Blackboy
22:21:06 Departed from Field #77 in a F4U-1D
23:07:21 Destroyed a fighter hangar at base #54
23:08:22 Was shot down by Vulcan.
jaeger1
22:21:35 Departed from Field #77 in a F4U-1D
23:08:39 Was shot down by FiLtH (crashed).
Jaxxon
22:20:16 Departed from Field #77 in a F4U-1D
22:22:06 Skillfully ditched.
22:22:11 Departed from Field #77 in a F4U-1D
22:22:56 Skillfully ditched.
22:23:04 Departed from Field #77 in a F4U-1D
22:24:35 Skillfully ditched.
22:24:42 Departed from Field #77 in a F4U-1D
22:25:30 Skillfully ditched.
22:25:34 Departed from Field #77 in a F4U-1D
22:26:41 Skillfully ditched.

22:26:44 Departed from Field #77 in a F4U-1D
23:08:46 Was shot down by and captured.
nestle
22:19:56 Departed from Field #77 in a F4U-1D
23:09:04 Was shot down by Jayro (crashed).
pigflu
22:19:46 Departed from Field #77 in a F4U-1D
22:22:07 Skillfully ditched.

22:22:09 Departed from Field #77 in a F4U-1D
23:09:08 Was shot down by FiLtH (crashed).
quietman
22:20:16 Departed from Field #77 in a F4U-1D
22:22:51 Skillfully ditched.
22:22:53 Departed from Field #77 in a F4U-1D
22:23:40 Arrived Safely at Field #77
22:23:44 Departed from Field #77 in a F4U-1D
22:24:31 Skillfully ditched.
22:24:36 Departed from Field #77 in a F4U-1D
22:25:13 Skillfully ditched.
22:25:16 Departed from Field #77 in a F4U-1D
22:25:54 Skillfully ditched.
22:25:57 Departed from Field #77 in a F4U-1D
22:26:34 Arrived Safely at Field #77
22:26:37 Departed from Field #77 in a F4U-1D
22:27:09 Arrived Safely at Field #77
22:27:54 Departed from Field #77 in a F4U-1D
22:28:43 Arrived Safely at Field #77
22:28:45 Departed from Field #77 in a F4U-1D
22:29:31 Skillfully ditched.
22:29:35 Departed from Field #77 in a F4U-1D
22:30:05 Arrived Safely at Field #77
22:30:54 Departed from Field #77 in a F4U-1D
22:31:38 Arrived Safely at Field #77

roadkill
22:20:17 Departed from Field #77 in a F4U-1D
23:09:03 Was shot down by Flychief (exploded).
Venom
22:19:37 Departed from Field #77 in a F4U-1D
22:22:24 Skillfully ditched.
22:22:28 Departed from Field #77 in a F4U-1D
22:22:55 Arrived Safely at Field #77
22:23:05 Departed from Field #77 in a F4U-1D
22:23:58 Skillfully ditched.
22:24:04 Departed from Field #77 in a F4U-1D
22:24:36 Skillfully ditched.
22:24:41 Departed from Field #77 in a F4U-1D
22:25:25 Skillfully ditched.
22:25:29 Departed from Field #77 in a F4U-1D
22:26:16 Skillfully ditched.

22:26:21 Departed from Field #77 in a F4U-1D
23:08:49 Was shot down by .
353rd Fighter Group stats:
Pilots: 8    Kills: 0    Assists: 0
Obj Destroyed: 1    Deaths: 6    Landed: 7
Bailed: 0    Captured: 1    Crashed: 0
Ditched: 16    Disco'd: 0
« Last Edit: April 10, 2011, 12:08:25 AM by oakranger »
Oaktree

56th Fighter group

Offline shiv

  • Silver Member
  • ****
  • Posts: 1054
Re: Glitch at A105?
« Reply #4 on: April 10, 2011, 12:03:03 AM »
Had to be lag or something. Can someone confirm warnings is a global setting? Can't imagine it's not.


EDIT: warnings - singular
« Last Edit: April 10, 2011, 12:34:14 AM by shiv »
You are in a maze of twisty little passages, all alike.


Offline killrDan

  • Copper Member
  • **
  • Posts: 199
      • Rolling Thunder Website
Re: Glitch at A105?
« Reply #5 on: April 11, 2011, 06:31:14 PM »
THUNDER MOB - CO
Battle Over the Winter Line - II.SG4 GL

Offline Nefarious

  • Aces High CM Staff
  • Plutonium Member
  • *******
  • Posts: 15858
Re: Glitch at A105?
« Reply #6 on: April 11, 2011, 06:38:54 PM »
http://bbs.hitechcreations.com/smf/index.php/topic,310823.0.html

Unintended map glitch of sorts....

Just to clarify, its not a glitch. Its the way the game is coded and happens in every arena.
There must also be a flyable computer available for Nefarious to do FSO. So he doesn't keep talking about it for eight and a half hours on Friday night!

Offline ImADot

  • Platinum Member
  • ******
  • Posts: 6215
Re: Glitch at A105?
« Reply #7 on: April 12, 2011, 12:47:32 PM »
Just to clarify, its not a glitch. Its the way the game is coded and happens in every arena.

Yep.  Now if it flashes on player A's front-end but not for player B's, then we have a glitch...
My Current Rig:
GigaByte GA-X99-UD4 Mobo w/ 16Gb RAM
Intel i7 5820k, Win7 64-bit
NVidia GTX 970 4Gb ACX 2.0
Track IR, CH Fighterstick, CH Pro Throttle, CH Pro Pedals

Offline killrDan

  • Copper Member
  • **
  • Posts: 199
      • Rolling Thunder Website
Re: Glitch at A105?
« Reply #8 on: April 13, 2011, 07:33:46 PM »
To clarify, by 'glitch' I meant an unintended or unexpected result.  As I understood it, as long as base A and base B are within a 48 miles of each other (twice the extended Dar ring radius), any plane that makes base A flash first can not make base B flash as long as that plane remains within base A's dar ring.  I'm not sure if anyone expected that result beforehand.  No harm done as long as we understand the ground rules.  <S>
« Last Edit: April 13, 2011, 07:36:18 PM by killrDan »
THUNDER MOB - CO
Battle Over the Winter Line - II.SG4 GL

Offline curry1

  • Gold Member
  • *****
  • Posts: 2321
Re: Glitch at A105?
« Reply #9 on: April 14, 2011, 10:21:39 AM »
Just to clarify, its not a glitch. Its the way the game is coded and happens in every arena.

What is the advantage of this?  It is a glitch or just an overlook in the coding.
Curry1-Since Tour 101

Offline Nefarious

  • Aces High CM Staff
  • Plutonium Member
  • *******
  • Posts: 15858
Re: Glitch at A105?
« Reply #10 on: April 14, 2011, 10:42:36 AM »
What is the advantage of this?  It is a glitch or just an overlook in the coding.

I don't know, they didn't elaborate why, they just told us how it works.
There must also be a flyable computer available for Nefarious to do FSO. So he doesn't keep talking about it for eight and a half hours on Friday night!

Offline ghostdancer

  • Aces High CM Staff
  • Platinum Member
  • ******
  • Posts: 7562
Re: Glitch at A105?
« Reply #11 on: April 14, 2011, 11:06:59 AM »
Yep, it is not a terrain bug or glitch. Skuzzy told us that it is how it is supposed to work and was coded that way. They probably never considered the possibility of somebody setting the radar range that far out causing that much overlap when they originally coded the way way base under attack works.
X.O. 29th TFT, "We Move Mountains"
CM Terrain Team

Offline ImADot

  • Platinum Member
  • ******
  • Posts: 6215
Re: Glitch at A105?
« Reply #12 on: April 14, 2011, 12:43:58 PM »
I'd really like to see how one person can attack two bases at the same time.  The game decides which one it thinks you're attacking based on your flight path (which base you're flying towards, how close you are, etc.)

If you get one flashing, then turn towards the one next door, both will flash until the first one decides you're no longer flying towards it.
My Current Rig:
GigaByte GA-X99-UD4 Mobo w/ 16Gb RAM
Intel i7 5820k, Win7 64-bit
NVidia GTX 970 4Gb ACX 2.0
Track IR, CH Fighterstick, CH Pro Throttle, CH Pro Pedals

Offline shiv

  • Silver Member
  • ****
  • Posts: 1054
Re: Glitch at A105?
« Reply #13 on: April 14, 2011, 12:52:26 PM »
I'd really like to see how one person can attack two bases at the same time.  The game decides which one it thinks you're attacking based on your flight path (which base you're flying towards, how close you are, etc.)

If you get one flashing, then turn towards the one next door, both will flash until the first one decides you're no longer flying towards it.

Surely it's proximity, no? So if you're in overlapping radar rings you'll only flash the base you're closer to.
You are in a maze of twisty little passages, all alike.


Offline ghostdancer

  • Aces High CM Staff
  • Platinum Member
  • ******
  • Posts: 7562
Re: Glitch at A105?
« Reply #14 on: April 14, 2011, 01:56:46 PM »
Actually no. What the terrain team was told when we inquired about it is that you flash the base of the first radar circle you enter. You will not start flashing another base until you leave the first base's circle. Doesn't matter if you are closer to the second base if you are still within the radar circle of the first base.

This really is the first time it has come up or is noticeable because of the 24 mile radar / base under attack range.

Basically one plane can only flash one base at a time. This is how we have been told it works, although I have not had the time to actually go and test it personally to confirm what we were told.
« Last Edit: April 14, 2011, 01:59:31 PM by ghostdancer »
X.O. 29th TFT, "We Move Mountains"
CM Terrain Team