Author Topic: New Tank Sights  (Read 5592 times)

Offline SmokinLoon

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New Tank Sights
« on: April 14, 2011, 06:33:17 PM »
I've been a part of numerous discussions regarding the upcoming changes to the tank control interface, which also leads to chatter about the changes in the correctly modeled tank sights.  I'm not sure what the current default zoom ability is (does anyone?), but whatever it is I have a hunch it is more than 6X, which is what the best zoom is going to be (Firefly).  As most everyone knows, currently in AH all of the tanks have the same zoom capability, the same exact reticule, and many have the same field of view.  The only difference currently in the reticules is the trajectory.  Below I'm listing the zoom capability and field of view of each tank so people can contemplate just how different the tank game is going to be (or maybe not at all?). 

M8: 3x w/ 12 degree FOV.
M4-75: 3x w/ 12 degree FOV.
M4-76: 5x w/ 13 degree FOV.

T34/76: 2.5x w/ 25 degree FOV.
T34/85: 2.5x w 25 degree FOV.

Firefly: 3x-5x w/ 13 and 9 degree FOV.

Pnzr IX: 2.4x w/ 25 degree FOV.
Panther: 2.5x-5x w/ 28 and 14 degree FOV
Tiger: 2.5x-5x w 25 and a4 degree FOV.

The 2 tanks most effected are probably the T34/85 and Panzer IV.  Both sport capable and able long range firepower, but the lower zoom for them is not going to lend to as accurate of shooting at long ranges when compared to the Firefly, Panther, Tiger, or even the M4/76.  Anyone willing to bet those 4 having an even better K/D ratio than they currently do once the new version arrives?.   :) 

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Offline Reaper90

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Re: New Tank Sights
« Reply #1 on: April 14, 2011, 06:47:33 PM »
Hopefully the more realistic tank optics will result in more realistic tank battles.... from all of my reading, it was a rarety for a tank to even hope for a kill beyond 1000 yards, and most engagements were closer range than that, the exception being the later heavy tanks such as the Tiger and the TD's which actually had stand-off kill capability....

As much fun as GVing is in AH, these 2.5-3K 1-shot kills some of these guys pull off are so far removed from what the real tanks were capable of it's rediculous.
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Offline moot

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Re: New Tank Sights
« Reply #2 on: April 14, 2011, 06:52:02 PM »
What will the commander's max zoom be?
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Offline SmokinLoon

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Re: New Tank Sights
« Reply #3 on: April 14, 2011, 07:10:20 PM »
What will the commander's max zoom be?

Good question.  I could not gather that information from Pryo's video.  I dont recall seeing him zoom in/out while in the TC's position.  It would make sense to give the TC a fixed zoom w/o reticule, etc, based on the binoculars that were issued by each county.  I pretty sure the Soviets, Germans, British, and Japanese all issued binoculars w/ 6x zoom, at least to the infantry.  The US issued binocs with 7X zoom, iirc.    

EDIT: i just re-watched Pryo's video and he did zoom while in the TC's position.  I cant be sure what zoom power it is.  Take a look for yourself and see what you think.  :)
« Last Edit: April 14, 2011, 07:18:53 PM by SmokinLoon »
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Offline moot

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Re: New Tank Sights
« Reply #4 on: April 14, 2011, 07:22:06 PM »
Well the vid's a WIP... I think the historical binocs is probably better ground for speculation/predictions..

What I was thinking was that the TC's binocs would be a factor in comparing tanks' performance if e.g. they had better zoom than the turret optics.
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Offline tf15pin

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Re: New Tank Sights
« Reply #5 on: April 14, 2011, 07:35:02 PM »
As the higher magnification helps some tanks at long range, the larger field of view will help other tanks acquire targets more rapidly. The large field of view could give the t-34s an advantage as camp breakers. The combination of high mag and field of view may be something to give the panther and firefly an advantage over the tiger. I guess this will only come into effect if the targeting from the commander's position approximately aligns the gun sight with some random variation or if it is pin-point accurate.

Does anyone have a guess at what magnification we have been working with in the current version? Considering how big a tank is in your gun sight at 1k out with the current magnification we might all be used to a 10x magnification and the change to 2.5 or 5 could be drastic.

Offline SmokinLoon

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Re: New Tank Sights
« Reply #6 on: April 14, 2011, 08:36:47 PM »
As the higher magnification helps some tanks at long range, the larger field of view will help other tanks acquire targets more rapidly. The large field of view could give the t-34s an advantage as camp breakers. The combination of high mag and field of view may be something to give the panther and firefly an advantage over the tiger. I guess this will only come into effect if the targeting from the commander's position approximately aligns the gun sight with some random variation or if it is pin-point accurate.

Does anyone have a guess at what magnification we have been working with in the current version? Considering how big a tank is in your gun sight at 1k out with the current magnification we might all be used to a 10x magnification and the change to 2.5 or 5 could be drastic.

I'm not sure of the formula, but with no zoom from the CT's position, at 600 yards a T34 is just over a 16th of an inch long while zoomed fully it is 2 and 1/16th inches long.  I found all kinds of formula online but the one I needed (maybe there isnt one???). 

It appears as if we are in for a major change in magnification!  LOL!  I cant wait!  Who bets we hear within 30 min of the new version a "I can't see chit!" thread!   :rofl
Proud grandson of the late Lt. Col. Darrell M. "Bud" Gray, USAF (ret.), B24D pilot, 5th BG/72nd BS. 28 combat missions within the "slot", PTO.

Offline BigKev03

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Re: New Tank Sights
« Reply #7 on: April 14, 2011, 08:54:31 PM »
I cant wait for it.  Historically the germans optics were far superior to that of the allies.  But as the war progressed it did even out.  Like a previous poster said the 2k and 2.5k kills in this game were not the norm in 1940-1945.  I hope it brings more fun to the GV game by making people manuver rather than camp.  I know I am guilty of camping but with the ability to standoff and shoot as we can in the game there is no incentive to manuver in the game.  We shall see what it does to the game.  I wonder just how historically accurate the sights will be for the different tanks.

BigKev

Offline moot

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Re: New Tank Sights
« Reply #8 on: April 14, 2011, 08:58:22 PM »
how historically accurate the sights will be
You mean the reticles?
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Offline BigKev03

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Re: New Tank Sights
« Reply #9 on: April 14, 2011, 10:44:32 PM »
You mean the reticles?

Yes, that is what I meant. 

Offline moot

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Re: New Tank Sights
« Reply #10 on: April 14, 2011, 10:52:31 PM »
Do you have any pics of any of historical ones?  Does the one we have now represent an actual historical one?
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Offline BigKev03

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Re: New Tank Sights
« Reply #11 on: April 14, 2011, 11:02:00 PM »
Do you have any pics of any of historical ones?  Does the one we have now represent an actual historical one?

I dont have any since I got a new cpu but I did find some at one time since then.  I can try to dig them up again and try to post them.

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Offline moot

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Re: New Tank Sights
« Reply #12 on: April 14, 2011, 11:08:15 PM »
That'd be cool, no hurry.  If you remember any keywords to search for myself on the net, that'd work too. 
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Offline M0nkey_Man

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Re: New Tank Sights
« Reply #13 on: April 15, 2011, 07:29:58 AM »
Do you have any pics of any of historical ones?  Does the one we have now represent an actual historical one?

found a panther one
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Offline Wmaker

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Re: New Tank Sights
« Reply #14 on: April 15, 2011, 07:45:23 AM »
« Last Edit: April 15, 2011, 07:52:34 AM by Wmaker »
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