ahem.. now that I'm done "praising" the noob that almost no one in this thread has been in contact with other than text on a forum... I'll say something on topic - I have to agree with him that AH needs something more if it means to keep new players. Because as it is, it's still a game that has IMO just enough graphics (cause the old school crispness is definitely something great in its own right) to keep new players interested.. But the overall gameplay from a top level strategic POV is just the same thing over and over. I still like the game (to me the infinite variations of dogfighting will always be what keeps me coming), but from the POV of "continuing subscription growth" something more's needed.
Not sure where to start with suggestions and criticism but.. Either a truly persistent world like WWII online, or ... back to square one unfortunately - something like Combat Tour with persistent career even if (somehow) in a semi persistent (semi because prone to such quick resets) world like the current MAs, or career mode applied to the AvA? ... Or otherwise (another blasphemous idea ) find a few new people to hire so that HTC can substantially increase output of new planes and other content.
They can start by bringing back the "zone base" system
Folks always seemed to find the zone base relatively important to both take and keep.
Keep the big strat targets but spread em out a bit more. and have local smaller strat targets. Course the whole concept of the strat targets is pointless if they really arent tied into anything meaningful. Something that seems to be occuring to the buff guys based on the declining number of runs on the big strat targets Im seeing.
Of course if they are tied into something meaningful. it also provides for greater incentive to defend them.
As it stands now. Even when a strat target is attacked. There arent a whole lot of people tripping over themselves to try and defend them.
Folks dont just want something to do. They also want a reason to do it. If strat doesnt have a noticble effect on anything. Why bother attacking it when you can bomb a base in 1/4 the time and have an immediate impact. Course sometimes that impact not only irritates foe. But friend alike.
Likewise, why bother trying to defend something. When its not going to impact anything anyway? From a defensive standpoint. Your actually better off just letting them hit the strats un opposed as it takes that many bombers away from hitting the base your flying out of or fighting with for that much longer.