Thanks m00t. As for the game, what's so bad about the system that World War 2 Online has? You can only attack towns with attack orders on them and the number of attack orders varies based on population. Also, strategic bombing has a real, noticeable, effect in that game. I'm not saying copy it completely, but maybe add in supply trains, convoys, etc. I think there was another game that had something similar to this, but I can't remember. The attack order thing would help with hordes destroying bases before defenses can be set up, because they will only be able to attack in 2-3 spots, allowing defenders to be much more prepared. It would also allow people to get ready for high altitude bombers. It might actually open up the game a bit and allow for more high altitude fights. Currently you kinda just have to make an educated guess and have a fast climbing plane to get the really high bombers. Maybe let it work like CVs, they set their own course randomly, but a high ranking player can change it. Same could be done for attacks, randomly set if a high ranking player doesn't set one within a certain timeframe.
Is it realistic? No, but neither are player caps. For the sake of gameplay I think that attack orders, supply trains, convoys, and more strategic targets that actually do something would greatly improve gameplay. Don't start ranting about how I should just go to World War 2 Online if I don't like it here. I like this game, it has a ton of different aircraft and has a quasi persistent quasi massive world to fight in. World War 2 Online is way more focused on the ground game and completely blows Aces High out of the water in that regard, but Aces High blows World War 2 Online out of the water in the air.