Author Topic: Role For Seaplanes  (Read 2142 times)

Offline Bruv119

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Re: Role For Seaplanes
« Reply #15 on: April 22, 2011, 03:54:40 AM »
This should kill the idea quickly :)


 :x   +1  !!

PBY will be cool just as a recon plane that could spawn at a port.   Ports are now the easiest things to capture by far with only one VH.

If it could carry say 5 troops or more?? you could try and launch a capture if the port is closer to the enemy field rather than with the mission.   Stick a bomber hangar on the current port object that is destroyable.   

Taking off and landing on water with the PBY will be VERY cool and a great reminder for all the sterling work it did throughout the war saving many pilots lives! 

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Offline bangsbox

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Re: Role For Seaplanes
« Reply #16 on: April 22, 2011, 11:24:07 AM »
one prob i see with fighter sea planes is that if a pontoon ( i think thats whats its called) or float was shot off you will die. and i wouldnt even mined if we got the PBY and other big sea birds and they could only takeoff from runways... i can imagine it would be hard to change water so only certain planes could land on it so i really dont care if that ever happens. I just want a PBY with 2 torps please.

Offline BnZs

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Re: Role For Seaplanes
« Reply #17 on: April 22, 2011, 11:41:14 AM »
Roles for Seaplanes:
Target
Victim
Bait

Sounds good to me! +1!!!!
"Crikey, sir. I'm looking forward to today. Up diddly up, down diddly down, whoops, poop, twiddly dee - decent scrap with the fiendish Red Baron - bit of a jolly old crash landing behind enemy lines - capture, torture, escape, and then back home in time for tea and medals."

Offline icepac

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Re: Role For Seaplanes
« Reply #18 on: April 22, 2011, 01:38:51 PM »
I'll see your supermarine and raise you a Macchi


Offline Wmaker

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Re: Role For Seaplanes
« Reply #19 on: April 22, 2011, 03:19:27 PM »
I'll see your supermarine and raise you a Macchi

(Image removed from quote.)

440mph on the deck. :cool:
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Offline icepac

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Re: Role For Seaplanes
« Reply #20 on: April 22, 2011, 05:47:33 PM »
I'm curious why many ports can't spawn a pt boat.

Offline RTHolmes

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Re: Role For Seaplanes
« Reply #21 on: April 22, 2011, 07:02:56 PM »
Too bad "Murphy" didn't get his hands on one of them.

great movie :aok
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Offline icepac

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Re: Role For Seaplanes
« Reply #22 on: April 22, 2011, 07:25:32 PM »
Whoever did the audio for the plane in that movie deserves an oscar.

Amazing sound.

Offline Hap

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Re: Role For Seaplanes
« Reply #23 on: April 22, 2011, 07:33:01 PM »
1.) downed pilot rescue  2.) reconnaissance

we have better faster stronger birds for recon.  pilot rescue won't hunt.  but for historical stuff, would be nice.

Offline Karnak

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Re: Role For Seaplanes
« Reply #24 on: April 22, 2011, 07:55:16 PM »
Sunderland and H8K2 'Emily' would work just fine as bombers.
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Offline Guppy35

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Re: Role For Seaplanes
« Reply #25 on: April 22, 2011, 09:07:24 PM »
If you were really going to be serious about seaplanes, I think you'd start with the PBY as it was used by RAF, RAAF, RNZAF, USAAF etc all over the place.   I think the Rufe would also be top of the list as they did get used all over the Pacific from the Aluetians to New Guiniea.  The Rufe is half done as is, with the new Zero modeling :)

Another of those down the list things, but I think if I had to start somewhere, that's where it would be.  Just my opinion of course
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Offline RTHolmes

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Re: Role For Seaplanes
« Reply #26 on: April 22, 2011, 09:20:45 PM »
I'll see your supermarine and raise you a Macchi

(Image removed from quote.)

contra props? :confused:


all the seaplanes look like real pigs to fly ...
71 (Eagle) Squadron

What most of us want to do is simply shoot stuff and look good doing it - Chilli

Offline Karnak

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Re: Role For Seaplanes
« Reply #27 on: April 22, 2011, 09:37:02 PM »
If you were really going to be serious about seaplanes, I think you'd start with the PBY as it was used by RAF, RAAF, RNZAF, USAAF etc all over the place.   I think the Rufe would also be top of the list as they did get used all over the Pacific from the Aluetians to New Guiniea.  The Rufe is half done as is, with the new Zero modeling :)

Another of those down the list things, but I think if I had to start somewhere, that's where it would be.  Just my opinion of course
Can't really agree with you on that one, Dan.  I don't see any real scenario use for flying boats, so I think MA viability has to play a major role in unit selection and both the H8K2 'Emily' and a later mark Sunderland would be much, much better for the MA.  In addition both the Sunderland and Emily also saw heavy use.
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Offline Guppy35

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Re: Role For Seaplanes
« Reply #28 on: April 22, 2011, 10:08:04 PM »
Can't really agree with you on that one, Dan.  I don't see any real scenario use for flying boats, so I think MA viability has to play a major role in unit selection and both the H8K2 'Emily' and a later mark Sunderland would be much, much better for the MA.  In addition both the Sunderland and Emily also saw heavy use.

I agree it's not time yet.  I'm figuring down the line should be become more feasible. 
Dan/CorkyJr
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Offline Bino

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Re: Role For Seaplanes
« Reply #29 on: April 23, 2011, 07:18:58 AM »
A6M2-N Rufe already has a role. :) It could spawn from Ports and possibly coastal VHs. Would bring something totally new and different without needing extra work in creatng some sort of "role infrastructure"...

Have to confess I was thinking mostly of scenario use, but I like this idea for the MA.  :aok


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