Author Topic: Glass gauges compromise  (Read 1589 times)

Offline muzik

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Re: Glass gauges compromise
« Reply #30 on: April 25, 2011, 05:52:14 PM »
128 players on the same server? not bad...considering the cost to anyone who wants to try and host a server, not worth it. nor is it worth the massive lag.

still don't see 200+ flyable aircraft...less sugar could down on that blurred vision you're experiencing. engine management is an non-factor because it is a player option and the supposed realistic servers aren't that realistic. want me to show you some rather fun stuff you can do if you happen to have admin privs to the server? you could be top gun on it...  :t

not even going to touch the graphics point...comparing apples to oranges

When the actual point of what I said sinks in, let me know. I have no interest in starting a debate that has nothing to do with the OP. And just FYI I am not experiencing blurred vision or any other problems I suggested. When your comprehension improves maybe we can debate in another thread the game comparison.
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Offline Ack-Ack

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Re: Glass gauges compromise
« Reply #31 on: April 25, 2011, 05:52:34 PM »
IL2 new versions are coming with 128 player server capability. That is not much less than AirWarrior was when I joined it.

The servers for Cliffs of Dover aren't dedicated servers run by Ubisoft, they are player hosted servers, usually on their own systems or if they can scrape up some money on a rented server.  If people complain about the lag on Titanic Tuesday, imagine the whines trying to play on a 128 player server that is being run someone's home desktop or laptop.

The less than 1% of home flight simmers that have an advanced sim pit (one that features glass gauges / MFD set up) sin't compelling enough to devote the resources needed to code these very niche items into the game.

I agree this game has to continue to evolve but pandering to less than 1% at the expense of the core game and the core audience is not a wise use of valuable resources.

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Offline muzik

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Re: Glass gauges compromise
« Reply #32 on: April 25, 2011, 06:33:40 PM »
Again, not going to debate the problems IL2 has. They have 64 player servers now and they dont cost a thing, I think the 128 player will stumble along somehow.

1% of the entire flight sim user population is what number? 10? 100? 1000? You dont know. If someone goes through the trouble to do this http://www.simhardware.org/index.html   or some random aviation enthusiast comes across this http://www.youtube.com/watch?v=J_3CLm7jmE4 and decides he wants buy it and try a ww2 flightsim, do you really think they are going to choose AH when they cant use it?

I dont see anyone on the forums crying "I've had it hitech, if I dont get an M8 this year I'm quitting and never coming back!"   :noid  Your priorities are biased. No ones going to quit if they have to wait a little longer.
Fear? You bet your life...but that all leaves you as you reach combat. Then there's a sense of great excitement, a thrill you can't duplicate anywhere...it's actually fun. Yes, I think it is the most exciting fun in the world. — Lt. Col. Robert B. "Westy" Westbrook, USAAF 6/<--lol@mod

Offline gyrene81

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Re: Glass gauges compromise
« Reply #33 on: April 25, 2011, 06:33:42 PM »
When the actual point of what I said sinks in, let me know. I have no interest in starting a debate that has nothing to do with the OP. And just FYI I am not experiencing blurred vision or any other problems I suggested. When your comprehension improves maybe we can debate in another thread the game comparison.
my comprehension appears to be higher than yours, on your statements none the less...you haven't said anything that relates to the op since you started b.s. talkin about how great il2 is...



They have 64 player servers now and they dont cost a thing, I think the 128 player will stumble along somehow.
unless it's for the console versions where the company hosts, public servers for the pc versions cost someone money unless they are hosting small serve/play units from home.
« Last Edit: April 25, 2011, 06:51:03 PM by gyrene81 »
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Offline james

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Re: Glass gauges compromise
« Reply #34 on: April 25, 2011, 10:18:03 PM »
unless they are hosting small serve/play units from home.

Do not think this doesn't happen for other games like Falcon 4.0, IL-2, Apache (yes they still play this), and something called X-plane. AH is not the only game on the market. It is simply the only MMO of its kind.  I use a simpit, it saves on space and it's kind of cool for immersion. If we could get the gauges, text buffer, and clipboard on another screen it would be a step in a different direction but not for the worst. This is the wishlist side of the forums. Don't like the OPS ideas? Well that's ok, no need to bash on him. If we get new planes and vehicles we are still going to use them in the MA where spitfires shoot down corsairs and 109's kill 190's. The historic accuracy everyone argues about loses its credibility in that environment anyway. FSO is a different story but that's where the historic match up really ends. Maybe the AVA but the CM's still have to find fill ins for the planes they want to use.
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