Author Topic: More about perking ...  (Read 3789 times)

Offline MANDOBLE

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More about perking ...
« on: September 05, 2001, 11:43:00 AM »
About perking or not perking planes, the problem is not related to the performance of a plane, but to the popularity generaly derived from that performance. What this means is that performance implies popularity, popularity implies massive usage, massive usage implies a very poor plane diversification in the arena, and that last one implies a boring and monotone arena. IMO, perk system should regulate this effect, and because our MA is not an historic arena, there is no reason to perk a plane based on number of manufactured units. Remember that perk planes may cost as less as 1 or 2 perks, just enough to regulate the "population" in the arena.
Based on this theory, IMO, the perk system should work in an automatic mode increasing or decreasing perks based on plane usage (abuse). This way, even C202 may be unperked now and perked after an hour, and again unperked after two hours, etc.

And a second and more important rule, perk planes may cost 0 perks for people with 0.0 perk points available. This way, someone with 0 perks will be able to pick up a Tempest, but if he lands a single kill, the Tempest will be perked for him for the next sortie, and so on. The "perk" plane at 0 cost also implies the lose of 0 perks if you destroy the aircraft.

Offline Maverick

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« Reply #1 on: September 05, 2001, 01:37:00 PM »
Lets just simplify the perk system, instead of making it more complicated, just dump it. Fly what you want, how you want and don't worry about anyone else's plane. Perking the F4C, and I predict the N1k1 soon, will / has only resulted in players losing the plane they like to fly. It also resulted in the WHINES being directed at the new despicable plane of the hour. There have already been numerous posts calling for other planes to be perked, likely because the poster was shot down by that plane. At this rate only the 202 will remain as an unperked fighter.

<rant off>
Mav

[ 09-05-2001: Message edited by: Maverick ]
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Offline Gtoraii

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More about perking ...
« Reply #2 on: September 05, 2001, 02:02:00 PM »
As a new player I like the perk system. I would like to see a few more planes perked. It gives you something to work towards and gives you something to now want to lose when you take off in that shiny new F4U-1C and don't want to have it shot out from under you.

Offline lazs1

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« Reply #3 on: September 05, 2001, 02:15:00 PM »
just get rid of the whole idiotic and unfair perk system...  This ain't everquest.   Ya wanna "work toward" something?   There are plenty of things to work toward.... a dozen stats to play with and mucho planes to master.

RPS is the only fair way to have a game that so many different types of players are on.   Even with the "everquest' type of game.... I'm not sure but I don't think The guys with all the extra crap aren't killing you..  They are using that stuff to kill AI and go to higher levels or some such...    

An RPS with a couple of days of early war and a couple of days of uber war with a big middle war would be a lot of fun, infinitly more fair and allow a lot more planes to be usefull and..... used.

Besides.... what kind of a lame-o dipshit works to get a better plane then everyone else so that he has an unfair advantage from the gate?   What satisfaction from killing lesser ac?   Sure it's fun to watch things blow up but.... wouldn't the people who favor the idiotic perk system be the ones that would be considered to be...."quakers"?
lazs

Offline Red Ant

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More about perking ...
« Reply #4 on: September 05, 2001, 02:20:00 PM »
The ONLY cure for the absurd "perk system" is an RPS a la you know what  ;) But that would mean someone would actually have to model some early war A/C <g>

Offline eng3firemn

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« Reply #5 on: September 05, 2001, 02:20:00 PM »
I agree Lazs. Besides, has anyone considered how much time it takes for HTC to create and model a new aircraft, and then proceed to have it perked? IMO this is a waste of time.  :rolleyes: I'd rather have them implementing new planes that I can fly at my discretion ... I don't need to work towards anything either. I do that enough at home and at work   :D .

Offline SKurj

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« Reply #6 on: September 05, 2001, 07:19:00 PM »
U won't see any of the non-perk planes in the current plane set in the MA perked.

I like the perk set, it gives the poor whiners somethin to complain about.

The same guy who complains about how fast the MA is getting wants all the planes free lol (twit)

SKurj

Offline straffo

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« Reply #7 on: September 06, 2001, 01:27:00 AM »
My POV :
at each start of tour
reset the players perk capital
give a small amount of perk to each player
and go !

Offline FDisk

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« Reply #8 on: September 06, 2001, 03:18:00 AM »
The reason that the N1k should be perked is because I have to fly something that has a chance against it.. I see diddlyin' 4 of these things breaking land and It's gonna be a down hill fight.

Offline MANDOBLE

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More about perking ...
« Reply #9 on: September 06, 2001, 04:59:00 AM »
Eng3firemn, agree with you, HTC has spent a lot of time and efforts to create and model all the aircrafts. We have a lot of models but, actually, only 6 or 7 models are massively used just because they are the best performers and they are not perked. And the problem with our actual perk planes is that they are expensive (except F4U1-C) and cause that they are not very used.

Offline Creamo

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More about perking ...
« Reply #10 on: September 06, 2001, 05:05:00 AM »
Fly a Dora Fdisk. Your sounding like a  bigtoe will decrease ten-fold. Trust me.

Offline lazs1

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« Reply #11 on: September 06, 2001, 10:23:00 AM »
skurj... i know about your reading comprehension problem so will make this simple...

A modified RPS is infinitely better than any idiotic perk system.   Even your complex and unworkable (in a 24/7 game) solution involves really good planes being available to a select group while everyone else has to fly lesser planes.   That is what is inherently unfair about any perk system...  In your system, the sin that earns you a lesser ride may simply be choice of country or time chosen to be online.  laughably unfair and unfun for the MA but workable for scenarios.

certainly, skill levels will allways vary but let's at least fix it so everyone starts out on the same foot, plane choice wise, every sortie and.... let's fix it so that the arena is not an uber plane only arena.   The only way to accomplish these goals is to have an RPS of some sort or.... An "area" arena where all planes are available all the time but only at certain "areas" of the map, segregated from each other.    An early war "area" a mid war "area" and an uber area all in the same map.

mandoble... the perk idea is a ded end and a double edged sword...  If the perk points are kept high as they are now, then they will be used very little and the arena will remain relatively fair and the planes will be relatively useless.... If, on the other hand, they are made "cheaper" then they  will be used a lot more and the arena will become less fair.   Perk system allows you to adjust for bad or.... worse.
lazs

[ 09-06-2001: Message edited by: lazs1 ]

Offline rosco-

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« Reply #12 on: September 06, 2001, 11:07:00 AM »
Laz said it better than I could. The only way your going to see more early war stuff with the current perk system is to perk a whole wack of the current planeset, making it even more unfair to the guy who only has a few hours a week to fly.
 An RPS would give the early war fans a few days out of the month to enjoy thier thing, and add some varity to the arena.

Offline grizz

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« Reply #13 on: September 06, 2001, 11:24:00 AM »
Unless, of course, the early war fans can't fly on the days his favorite ride is available. There are 3, sometimes 4 days a week it is impossible for me to loggin.

I like the idea of everyone getting a few perks at the start of the tour....then earning the rest as the month progresses.


 
Quote
Originally posted by rosco-:
Laz said it better than I could. The only way your going to see more early war stuff with the current perk system is to perk a whole wack of the current planeset, making it even more unfair to the guy who only has a few hours a week to fly.
 An RPS would give the early war fans a few days out of the month to enjoy thier thing, and add some varity to the arena.

Offline SKurj

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« Reply #14 on: September 06, 2001, 12:01:00 PM »
you want to see early war planes in the arena, fly them!
Alot of the planeset is pre-44 thats "early" relative to the AH planeset.


SKurj