Author Topic: thoughts on wasd  (Read 8107 times)

Offline Yeager

  • Plutonium Member
  • *******
  • Posts: 10167
Re: thoughts on wasd
« Reply #120 on: May 04, 2011, 10:48:51 AM »
Adding Binos for the TC would be a very cool addition.  I use em all the time in silent hunter :)
"If someone flips you the bird and you don't know it, does it still count?" - SLIMpkns

Offline Krusty

  • Radioactive Member
  • *******
  • Posts: 26745
Re: thoughts on wasd
« Reply #121 on: May 04, 2011, 10:51:11 AM »
But that doesn't change the fact the maximum zoom in the commander position gives you the same magnification the x2.4 gunsight for the gunner has.

Well I'm confused... How do you figure that? Last time I was in a tank the commander's position allowed me to zoom in quite a bit. Seemed much more than the gunner's view.

Offline Lusche

  • Radioactive Member
  • *******
  • Posts: 23888
      • Last.FM Profile
Re: thoughts on wasd
« Reply #122 on: May 04, 2011, 11:01:33 AM »
Well I'm confused... How do you figure that?


By jumping between both positions and comparng the sight pictures.
This is how the same m3 shows on screen:

Panzer IV commander at max zoom



And  Panzer IV gunsight (fixed zoom, supposed to be 2.4)


The gunsight of the Panzer (and several other tanks) does have the same level of magnification you can get not only in the commander's position, but any plane too.  :old:
« Last Edit: May 04, 2011, 11:04:06 AM by Lusche »
Steam: DrKalv
E:D Snailman

Offline Krusty

  • Radioactive Member
  • *******
  • Posts: 26745
Re: thoughts on wasd
« Reply #123 on: May 04, 2011, 11:06:31 AM »
Hrm... Interesting point. However I don't think that's the indication that the commander has binoculars, per se. No more than a pilot in the cockpit has. It's there to compensate for lack of details. However, I would have expected it to be slightly more "zoom" to compensate for that lack of details.

Offline Lusche

  • Radioactive Member
  • *******
  • Posts: 23888
      • Last.FM Profile
Re: thoughts on wasd
« Reply #124 on: May 04, 2011, 11:09:05 AM »
Hrm... Interesting point. However I don't think that's the indication that the commander has binoculars, per se. No more than a pilot in the cockpit has. It's there to compensate for lack of details. However, I would have expected it to be slightly more "zoom" to compensate for that lack of details.

That's about my thoughts as well. I always was under the impression that our zoom makes up for the shortcomings of the screen, but I'm surprised to see a tank gunsight with 2.4 magnification showing exact the same picture.
Steam: DrKalv
E:D Snailman

Offline bangsbox

  • Silver Member
  • ****
  • Posts: 1017
Re: thoughts on wasd
« Reply #125 on: May 04, 2011, 12:27:58 PM »
Do you guys realize what % of people try AH that do not have a joystick? If you had not played a flight sim previously , did you have a joystick?

HiTech

if they dont have a joystick they can play with mine  :banana: it does lean to the right though

P.S. i love wasd

Offline AWwrgwy

  • Platinum Member
  • ******
  • Posts: 5478
Re: thoughts on wasd
« Reply #126 on: May 04, 2011, 02:07:54 PM »
Actually this should be possible without switching positions once HTC makes the change to the GV setup.  I regularly shoot while the tank is rolling.  Takes patience but you get the rhythm of the up and down movement to time your shot.  Kinda like sniper's technique of firing.

How are you going to stop and start? W and S and their respective Shift + or joystick?



wrongway
71 (Eagle) Squadron
"THAT"S PAINT!!"

"If nothing else works, a total pig-headed unwillingness to look facts in the face will see us through."
- General Sir Anthony Cecil Hogmanay

Offline bj229r

  • Platinum Member
  • ******
  • Posts: 6732
Re: thoughts on wasd
« Reply #127 on: May 04, 2011, 02:43:33 PM »
I'm well aware of that.

But that doesn't change the fact the maximum zoom in the commander position gives you the same magnification the x2.4 gunsight for the gunner has.
I noticed that as well, figured I was doing something wrong. Anyhow, I'm on board with the changes 100% once the analog options are restored to steering. As for a previous post, I'm THINKING you should be able to steer with feet whilst moving turret with stick?
Never underestimate the power of stupid people in large numbers

http://www.flamewarriors.net/forum/

Offline waystin2

  • Plutonium Member
  • *******
  • Posts: 10165
Re: thoughts on wasd
« Reply #128 on: May 04, 2011, 03:24:45 PM »
How are you going to stop and start? W and S and their respective Shift + or joystick?



wrongway

Well I figure those will be button programmed to the stick.  It's the rudder turn that I was used to and am excited to get back.  That should completely pull me off the keyboard.  I always used the "E" on/off button to start movement anyway, so it is not much of a change.  Best of both systems is what I am hoping for.  Commander's view plus mostly stick controlled movement.
CO for the Pigs On The Wing
& The nicest guy in Aces High!

Offline WWhiskey

  • Gold Member
  • *****
  • Posts: 3122
Re: thoughts on wasd
« Reply #129 on: May 04, 2011, 06:43:29 PM »
After 2 days, I am convinced,, I like the new stuff, with the exception of lack of the twist stick!  once it is added back the new tank controls will be one of the better updates I have seen,           and I tank all the time!
I have no problem hitting with the Sherman at short range, and the long range shots are tiger and Panther territory,, as they should be!
 the commanders view is almost exactly like the gun view but that's fine, it makes for a fun run and shoot game,, i got me a panther and a tiger in the last two days as well as many Sherman's no problem,, the fact that new tanks will come much more quickly is great and why these changes where made as I understand it!  - M18 hellcat   WooWhoo  does it have a better magnification level?  I would assume so since it is a tank destroyer,,,
The only thing that sucks is that everyone now seems to think they need to knock out the VH at any knight base a good tank fight is originating from!
 in 7 different fights I have found in the last two days, before I could up a second or third tank,, the VH was down  and yet no attack other than that!!!!  What a bunch of Buzz killers!!!!    I think we need more than one VH per base and they should not be on any easy line for the "Buzzkiller" bombers!!!
Flying since tour 71.

Offline SlipKnt

  • Gold Member
  • *****
  • Posts: 2606
Re: thoughts on wasd
« Reply #130 on: May 04, 2011, 07:04:34 PM »
in 7 different fights I have found in the last two days, before I could up a second or third tank,, the VH was down  and yet no attack other than that!!!!  What a bunch of Buzz killers!!!!    I think we need more than one VH per base and they should not be on any easy line for the "Buzzkiller" bombers!!!

+1   :aok

 :pray
DCS:
SlipKnoT
vCSG-3, VMA-513 Flying Nightmares (AV8B)

Offline LLogann

  • Persona Non Grata
  • Platinum Member
  • ******
  • Posts: 4947
      • Candidz.com
Re: thoughts on wasd
« Reply #131 on: May 04, 2011, 07:46:01 PM »
Aside from the first page, 3 days ago, I haven't read anybody.......  I've been on the road this whole time, no time to look at the system close. 

I am a "change is bad" person all my life.  However nowadays as I near old age, I've been changing that thinking..........

If you HAT the movements, I don't think it's too bad, and I haven't fired a shot.  Ok, not true......  From the commander position, I think the dr7's of the game will eventually get that down but not much has changed in the turret. 

 :salute
See Rule #4
Now I only pay because of my friends.

Offline DREDIOCK

  • Plutonium Member
  • *******
  • Posts: 17773
Re: thoughts on wasd
« Reply #132 on: May 04, 2011, 08:18:00 PM »
Even with my own physical discomfort in using the WASD keys. These changes are nowhere near as bad as some people are making them out to be. The only problems I am having is simply in remembering that its a new layout as force of habit has me sometimes doing things the old way as opposed to the new. especially if I have to react to something quick.  Once the new system becomes second nature I dont foresee any problems at all.

It works fine. Leave it the hell alone
Death is no easy answer
For those who wish to know
Ask those who have been before you
What fate the future holds
It ain't pretty

Offline RealDeal

  • Copper Member
  • **
  • Posts: 125
Re: thoughts on wasd
« Reply #133 on: May 04, 2011, 10:24:07 PM »
I wouldn't necessarily call the old way "expert". Unintuitive, yes. But expert?

What's so expert about it? You need to jump around more to accompish the same thing?


Who cares what you call it. Export, normal, whatever. The point is there should just be a switch so you can choose one of two different ways. Truth is I don't play much anymore cause because I've taken on a part time job as a CFII at the local flight school. :aok
~BParker~
SHADE

Offline SmokinLoon

  • Platinum Member
  • ******
  • Posts: 6168
Re: thoughts on wasd
« Reply #134 on: May 04, 2011, 11:06:34 PM »
That's about my thoughts as well. I always was under the impression that our zoom makes up for the shortcomings of the screen, but I'm surprised to see a tank gunsight with 2.4 magnification showing exact the same picture.

The Panther and Tiger zoom in to approximate 2.5X when in the commander's view, ditto for the Firefly's 3X.  The 2.5X zoom in the TC's position seems to be about max.  There is a noticeable difference between the TC's zoomed view and the tank sight's 3X zoom on the Firefly (Firefly's tank sight is more powerful). 

I'd be willing to say that it is safe to conclude that the max zoom for the tank commander is 2.5X, at least for the Panzer IV, Panther, Tiger, and Firefly.  Those are the tanks I've tested.   :)     
Proud grandson of the late Lt. Col. Darrell M. "Bud" Gray, USAF (ret.), B24D pilot, 5th BG/72nd BS. 28 combat missions within the "slot", PTO.