Author Topic: TANK CONTROLS  (Read 5888 times)

Offline Coronado

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TANK CONTROLS
« on: April 29, 2011, 10:37:44 PM »
Why are we controlling tanks the same way we did in 1985 when 2D airplane games came out on computer?   This is a HTC question, i doubt seriously if ANY of you know the thinking behind this, nor do i want your opinions, just HTC's...ty.

Offline OOZ662

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Re: TANK CONTROLS
« Reply #1 on: April 29, 2011, 11:54:31 PM »
PROTIP: When you want an opinion from someone, ask them directly (support@hitechcreations.com) instead of on a public forum.

The answer is simple. People who are used to gunning with a joystick may want to keep doing it that way, even though they now have the mouse option. The interiors of the tanks are being phased out so that tanks can be more quickly implemented, so you can no longer have a driver's position. Thus, they needed another way to do it. Not everyone has a joystick (much less two, which you'd need to gun and drive at the same time if driving were done by joystick) whereas everyone has a keyboard. So, put it all together, aaaand...

(P.S. Can we get a way to use mailto: links in the url tag? Pretty please?)
« Last Edit: April 29, 2011, 11:56:02 PM by OOZ662 »
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Offline medic341

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Re: TANK CONTROLS
« Reply #2 on: April 30, 2011, 01:53:46 AM »
See rule #4
« Last Edit: April 30, 2011, 09:44:27 AM by hitech »
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Offline OOZ662

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Re: TANK CONTROLS
« Reply #3 on: April 30, 2011, 02:07:45 AM »
If you look at it from the perspective of commanding a tank (you're in the Tank Commander position, afterall), it's a lot more realistic. The commander wasn't telling the driver when to shift. That said, we could use a smarter driver.
A Rook who first flew 09/26/03 at the age of 13, has been a GL in 10+ Scenarios, and was two-time Points and First Annual 68KO Cup winner of the AH Extreme Air Racing League.

Offline Pigslilspaz

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Re: TANK CONTROLS
« Reply #4 on: April 30, 2011, 02:19:55 AM »
I honestly like the system a LOT more. Also, it's called Aces HIGH for a reason, don't spend your whole time on the ground, you go crazy there.

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Offline AWwrgwy

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Re: TANK CONTROLS
« Reply #5 on: April 30, 2011, 02:23:16 AM »
I can start, stop, and steer while turning the turret and shooting at the same time.
I can pivot some tanks in place while gunning.

 :aok

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Offline SmokinLoon

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Re: TANK CONTROLS
« Reply #6 on: April 30, 2011, 09:23:01 AM »
See rule #4

Wow.  Maybe someone should give you a lesson in how to use *constructive criticism*.    :o  

Would adding in a slight hesitation when a tank shifts between gears make you happy again?  Maybe you should just make engine noises with your lips to mimic the transmission shift?  
« Last Edit: April 30, 2011, 09:45:38 AM by hitech »
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Offline Coronado

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Re: TANK CONTROLS
« Reply #7 on: April 30, 2011, 01:26:22 PM »
PROTIP: When you want an opinion from someone, ask them directly (support@hitechcreations.com) instead of on a public forum.

The answer is simple. People who are used to gunning with a joystick may want to keep doing it that way, even though they now have the mouse option. The interiors of the tanks are being phased out so that tanks can be more quickly implemented, so you can no longer have a driver's position. Thus, they needed another way to do it. Not everyone has a joystick (much less two, which you'd need to gun and drive at the same time if driving were done by joystick) whereas everyone has a keyboard. So, put it all together, aaaand...

(P.S. Can we get a way to use mailto: links in the url tag? Pretty please?)
Sooooo..i guess you're the one that designed the new tank controls.First of all, anyone not playing with a joystick. please.. step into at least the 20th century, people that play with a mouse do so at their own whim as joysticks are available at a very reasonable price... tank commander didnt operate every single control on the tank(blow that theory out of the water  :ahand) tanks didnt start,, roll, turn, reverse  and swing the turret on a commanders whim, the order had to be given. and lasty.. a twisty stick gives you the function of turning the tank one way while spinning the turret the other. (And obviously, you  to also have comprehension issues, i didn't want your opinion as i consider yours with about as much worth as a garbage  man giving brain surgery instructions.. no offense.  you didn't design it.... i don't care what you thinking is behind it  *shrugs*

Offline OOZ662

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Re: TANK CONTROLS
« Reply #8 on: April 30, 2011, 01:58:16 PM »
First of all, anyone not playing with a joystick. please.. step into at least the 20th century, people that play with a mouse do so at their own whim as joysticks are available at a very reasonable price...
One of HiTech's classic replies on this subject (since you're jonesing so hard to hear from him), though you have to try to get the satire behind it:
Do you guys realize what % of people try AH that do not have a joystick? If you had not played a flight sim previously , did you have a joystick?
Regardless of whether the existing playerbase has a joystick (which a decent number of them don't, but I'm sure they'd love it if you bought some for them), players who have never flown a flight sim before are almost certainly not going to have a joystick laying around. First impressions are important; if you can't convince a new customer that your product is worth playing or even spending even more on equipment to play, then you've failed.

tank commander didnt operate every single control on the tank tanks didnt start,, roll, turn, reverse  and swing the turret on a commanders whim, the order had to be given.
From the tank commander's position, that's exactly what you're doing; giving orders. You're ordering the driver to move forward, back, left, or right via the keyboard. So, I'm not sure what you're on about here.

(And obviously, you  to also have comprehension issues, i didn't want your opinion as i consider yours with about as much worth as a garbage  man giving brain surgery instructions.. no offense.  you didn't design it.... i don't care what you thinking is behind it  *shrugs*
Obviously, you have comprehension issues in regard to the thick-as-molasses sarcasm used in the first line of my reply. But, regardless, you care enough to read and respond to me, so. *shrug*
« Last Edit: April 30, 2011, 02:00:40 PM by OOZ662 »
A Rook who first flew 09/26/03 at the age of 13, has been a GL in 10+ Scenarios, and was two-time Points and First Annual 68KO Cup winner of the AH Extreme Air Racing League.

Offline Coronado

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Re: TANK CONTROLS
« Reply #9 on: April 30, 2011, 06:01:54 PM »
One of HiTech's classic replies on this subject (since you're jonesing so hard to hear from him), though you have to try to get the satire behind it:Regardless of whether the existing playerbase has a joystick (which a decent number of them don't, but I'm sure they'd love it if you bought some for them), players who have never flown a flight sim before are almost certainly not going to have a joystick laying around. First impressions are important; if you can't convince a new customer that your product is worth playing or even spending even more on equipment to play, then you've failed.
From the tank commander's position, that's exactly what you're doing; giving orders. You're ordering the driver to move forward, back, left, or right via the keyboard. So, I'm not sure what you're on about here.
Obviously, you have comprehension issues in regard to the thick-as-molasses sarcasm used in the first line of my reply. But, regardless, you care enough to read and respond to me, so. *shrug*
Not "jonesing..  I'd like to know the thinking behind it as I'm sure DOZENS of other tankers would to.. they could killl DOZENS of birds with one stone instead of a " i think he said or meant this"

Offline Coronado

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Re: TANK CONTROLS
« Reply #10 on: April 30, 2011, 06:06:35 PM »
the tank commander does NOT drop from the turret and start the tank... the tank commander does NOT have to drop from the turret to turn the tank....he can bark all the orders he likes , but untill someone does it from the proper station... prolly wont get done.Now..back to the original thought... what was wrong with the old control  set-up?? I didn't see hundreds of complaints on the way it was.

Offline AWwrgwy

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Re: TANK CONTROLS
« Reply #11 on: April 30, 2011, 06:13:29 PM »
back to the original thought... what was wrong with the old control  set-up?? I didn't see hundreds of complaints on the way it was.

"How do I get my tank to move?"



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Offline Rino

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Re: TANK CONTROLS
« Reply #12 on: April 30, 2011, 06:33:28 PM »
     Call a wrecker?  :D :bolt:

« Last Edit: April 30, 2011, 06:37:14 PM by Rino »
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Offline Bronk

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Re: TANK CONTROLS
« Reply #13 on: April 30, 2011, 06:35:21 PM »
Do not argue with corranado... he isn't smart enlightened to figure out the collision model... never mind how the new set up gives you more control.
See Rule #4

Offline Chalenge

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Re: TANK CONTROLS
« Reply #14 on: May 01, 2011, 05:11:32 AM »
Honestly... theres enough cannabis in this thread to make up a batch of brownies.  :rolleyes:
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