Author Topic: lay mines  (Read 394 times)

Offline expat

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lay mines
« on: April 30, 2011, 11:36:45 AM »
Something for the jeep to do , lay anti tank mines or anti personnel mines .....just  a thought ..
goggles on ,chocks away, last one backs a homo  hooraaaaaaaaay!

Offline MaSonZ

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Re: lay mines
« Reply #1 on: April 30, 2011, 11:43:15 AM »
anti personell mines..so the maproom has aline of mines that makes it impossible for troops to get in..


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Offline katanaso

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Re: lay mines
« Reply #2 on: April 30, 2011, 12:10:09 PM »
I opened this up thinking it would be asking for floating mines around ports or bases.

That could be cool -- laying mines and watching a CV group go into some.

mir
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Offline M0nkey_Man

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Re: lay mines
« Reply #3 on: April 30, 2011, 04:23:45 PM »
I opened this up thinking it would be asking for floating mines around ports or bases.

That could be cool -- laying mines and watching a CV group go into some.


and then watch the cv keep on going with barely a dent in it :aok
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Offline Vudu15

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Re: lay mines
« Reply #4 on: May 01, 2011, 03:33:17 AM »
anti tank mines would be cool but then you'd need a mine clearing vehicle, which would also be cool.
Or just hit near em with HE shells.
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Offline Saxman

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Re: lay mines
« Reply #5 on: May 01, 2011, 09:45:41 AM »
anti tank mines would be cool but then you'd need a mine clearing vehicle, which would also be cool.

Another hangar option for the M4. :D

Ron White says you can't fix stupid. I beg to differ. Stupid will usually sort itself out, it's just a matter of making sure you're not close enough to become collateral damage.

Offline Vudu15

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Re: lay mines
« Reply #6 on: May 01, 2011, 09:48:05 AM »
I like it.  :D
"No odds too great"

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Offline M0nkey_Man

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Re: lay mines
« Reply #7 on: May 01, 2011, 10:38:03 AM »
Another hangar option for the M4. :D

(Image removed from quote.)
+1 then perk it
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Offline EagleDNY

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Re: lay mines
« Reply #8 on: May 01, 2011, 12:40:49 PM »
-1 No, you don't really want this.

Imagine what happens to server lag when the system is constantly trying to plot your position vs every unexploded mine laid by every player in the game.  Then multiply by every GV in the game at a given moment.