Author Topic: The 88 flak solution.  (Read 1456 times)

Offline M0nkey_Man

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Re: The 88 flak solution.
« Reply #15 on: May 01, 2011, 05:23:36 PM »
perk proxy fuses
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Offline Rino

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Re: The 88 flak solution.
« Reply #16 on: May 01, 2011, 09:20:20 PM »
   well ofcourse they didnt have proximity fuses...but for the sake of game play the prox fuse would simulate the timed fuse range finder portion of the process, the key here is as a vehicle it would have an icon,as a manned gun it wouldnt......and so it could defend a base,town, spawn or attack the enemies that be at the base and spawn points. it would be easy to kill but difficult to find and pack a powerful punch.

     Sorry, -1 for easy mode.
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Offline alpini13

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Re: The 88 flak solution.
« Reply #17 on: May 01, 2011, 11:44:49 PM »
easy mode?   oh you mean like the old tank steering system....that got too hard and look at all the whining,sp much so ,they are going back to the EASY mode.    nuff said about that :lol

Offline Rino

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Re: The 88 flak solution.
« Reply #18 on: May 02, 2011, 12:48:50 AM »
     Who's whining about tank controls?..proximity fuses are easy mode...period, end of statement.
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Offline Krusty

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Re: The 88 flak solution.
« Reply #19 on: May 02, 2011, 01:41:13 AM »
I'd love to see a meter on the side and a bar going up and down. Like a T-34 gunsight you hit C or V to adjust that bar. It would go from 20k down to whatever the safe minimum was (1k?)

You adjust as you reload and constantly adjust for moving targets. No proxy fuze, but it will explode at the alt you specify.

That would be awesome...

Offline BaDkaRmA158Th

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Re: The 88 flak solution.
« Reply #20 on: May 02, 2011, 02:25:59 AM »
I'd love to see a meter on the side and a bar going up and down. Like a T-34 gunsight you hit C or V to adjust that bar. It would go from 20k down to whatever the safe minimum was (1k?)

You adjust as you reload and constantly adjust for moving targets. No proxy fuze, but it will explode at the alt you specify.

That would be awesome...

+1 good thinkin'
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Offline alpini13

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Re: The 88 flak solution.
« Reply #21 on: May 02, 2011, 10:38:16 AM »
wow,krusty hit that one right on the head...and it really would be fantastic!

Offline icepac

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Re: The 88 flak solution.
« Reply #22 on: May 02, 2011, 10:53:12 AM »
Easy solution for 88 is to use throttle to determine "detonation timing" or distance.

Offline colmbo

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Re: The 88 flak solution.
« Reply #23 on: May 02, 2011, 11:07:01 AM »
Easy solution for 88 is to use throttle to determine "detonation timing" or distance.

Now where have I heard that one before.  :devil


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Offline Ack-Ack

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Re: The 88 flak solution.
« Reply #24 on: May 02, 2011, 01:45:58 PM »
There is a reason why flak gunners stopped shooting when friendly fighters attacked.  It really is gamey if a bunch of 88 gunners are blasting away into a furball of friendly and enemy fighters. 

For the most part, flak gunners didn't stop firing at all and it was usually the fighter pilot's responsibility not to fly in the "flak zone" to avoid being hit by friendly fire.

For example...US Navy DEFCAPs over the fleets...do you really think the fleet AA gunners stopped firing at the attacking Japanese planes as soon as Hellcats and Wildcats appeared?  Hell no. 

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Offline Pyro

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Re: The 88 flak solution.
« Reply #25 on: May 02, 2011, 05:02:54 PM »
I'd love to see a meter on the side and a bar going up and down. Like a T-34 gunsight you hit C or V to adjust that bar. It would go from 20k down to whatever the safe minimum was (1k?)

You adjust as you reload and constantly adjust for moving targets. No proxy fuze, but it will explode at the alt you specify.

That would be awesome...

Right at the beginning of this last development cycle, HT made a proof of concept test version of this that worked pretty much like that except with a numerical range readout.  I practiced on it a bit and it's difficult but workable.  There's still some other issues to work out in order to see it move forward.  If implemented, it wouldn't replace the proximity fuzes on the current fleet but could be used for 88's and on different ships.

Offline ToeTag

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Re: The 88 flak solution.
« Reply #26 on: May 02, 2011, 05:06:04 PM »
I belive the man deserves a toaster. :D
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Offline Ack-Ack

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Re: The 88 flak solution.
« Reply #27 on: May 02, 2011, 08:22:56 PM »
  If implemented, it wouldn't replace the proximity fuzes on the current fleet but could be used for 88's and on different ships.

Since you mentioned "on different ships" does this mean there is some thought being put in about adding non-Allied ships?


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Offline Skyguns MKII

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Re: The 88 flak solution.
« Reply #28 on: May 02, 2011, 09:28:43 PM »
Im a little lost about these types of AA.  What were the differences between proxy fuses and timed fuses?  How were, and where would they be used?  I thought most major militaries during the war used radio technology so when the round came within a distance it would explode.  :headscratch:

Offline Skyguns MKII

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Re: The 88 flak solution.
« Reply #29 on: May 02, 2011, 09:41:29 PM »
Since you mentioned "on different ships" does this mean there is some thought being put in about adding non-Allied ships?


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