interesting. anyway I can test this offline or in the TA?
No, not that I'm aware of. It doesn't really matter though, because HTC has the trajectories modeled very well, even the changes that result from firing up/down, inverted, banked, etc show up.
The point is that the rounds don't "fall faster", they just take longer to get to the same point, so have a longer time to fall...
If two rounds are fired at a 200yd target at the same time, but one travels twice as fast as the other, the slower round will drop twice as much as the other round. It "appears" to drop faster, even though it's dropping at roughly the same speed.
That doesn't matter much on a straight-away target, but it does on a crossing target (you'd need to lead twice as much for the slower round).