I flew the event and liked the concept. What you could do to force players to fly together is to open the fields only once every 10mins, cause now its chaos unleashed
I flew the first Coral Sea event, and I have to disagree that there was any negative effect from open fields. There was already a forced 7 min downtime after two deaths (something like that). I couldn't imagine waiting 17 mins for an opportunity to play, I would definitely log off and possibly forget about trying it again. That is one of the things that has driven me from other events. I don't pay to play and then sit forced to watch my monitor for longer than it takes me to grab some goodies from the ice box.
Brooke,
Most folks, that I know, would try your events just once and be hooked. The side objectives are very clear. Whether or not the players are able to organize their team / country is a challenge, not a downfall of the design, with the exception of radar information.
Icon suggestion: Radar is turned off and so is the sector bar. This is necessary to conceal the enemy movements, since sides can be switched (enabled to even sides). This forces everyone to fly right next to the friendly mission or else loose contact and wander about, using a great deal of chatter to report their own position and request position of others (WHAT A PAIN, not to mention this chatter is more informative than dar bar
).
Increase the friendly Icon range, put it right at the edge of where you would spot their dot even. Now, watch how a loose gang of rag tag mis fits from Haedes become a well oiled fighting machine. I will
guarantee you
EPIC battles,
even with small number. Mostly because they will be better able to maximize their force's resources. Sure you will have some complaints about it being gamey. So what, this is a game. The bottom line should be how much fun, someone has when playing, not how well they overcame obstacles to meet a goal (that is what "work" is for).