Author Topic: Korean to Vietnam version of Aces High ?  (Read 2109 times)

Offline Volron

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Re: Korean to Vietnam version of Aces High ?
« Reply #30 on: May 16, 2011, 11:57:49 AM »
Korea, Yes.

Vietnam, Maybe, but ONLY after the Korean War set is filled out (if HiTech decided to venture into the Korea/Vietnam Era), which of course would be after the WWII set is done.
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Offline TwoStep

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Re: Korean to Vietnam version of Aces High ?
« Reply #31 on: May 16, 2011, 12:12:50 PM »
100% for a Korean set. 

Vietnam would be fun- but only in a limited icons setting, and with friendly fire on, with negative perk points for friendly fire. 

Offline AWwrgwy

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Re: Korean to Vietnam version of Aces High ?
« Reply #32 on: May 16, 2011, 12:27:03 PM »
Problem with Korea is there really aren't alot of Communist aircraft.

Lot's af Allied stuff. Planes you've probably never heard of.


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Offline grizz441

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Re: Korean to Vietnam version of Aces High ?
« Reply #33 on: May 16, 2011, 12:42:21 PM »
I like the idea, as I was a Korea enthusiast in AW3 and AW1, but if it ever gets done it needs to get done right.  Use WW1 as an example of what not to do, that is, release something that doesn't have strategy or goals.  If korea ever got added I would like to see:

Two different countries US/Soviets
Soviets with Mig15 and accompanying prop planes such at Yak9u and La7. (Maybe even tamper with fuel settings for them to make them more useful
US with F86's and accompanying propeller planes (F4us, jugs, and 51s perhaps?)

Most importantly though would be to set up a mini war, since we can probably assume Korea will field maybe around 50 players/night on average if it is done right.
So, tanks, goons, and bombers would be necessary for each side.  I would argue that you enable all of these for each country.  So soviets can fly B29's and drive tigers and m4s.  Sacrifice some realism for a balanced arena.  So, the basic differences between the two sides would simply be the jets and the supporting prop aircraft.  I think that would be good enough.  Have the war work just like LW, except maybe some different capture percentages.  Maybe you need to capture all but the remaining 2 uncapturable bases on the opposing side to win the war.  Maybe have 3 korea maps that cycle through as wars are won.  Would also be nice to see a Arena War Tally Tracker to see who is winning over time, Soviets or Americans for bragging rights. 

Get a bunch of this stuff set up and going and you will have a bad bellybutton arena which would attract and retain players.

Offline PanosGR

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Re: Korean to Vietnam version of Aces High ?
« Reply #34 on: May 16, 2011, 02:38:24 PM »
I don't think it's possible, WWII planes are simple enough to just hop in and go, everything after korean war needs a 1000 manual to be realistic. Korean war would be fun though and I'm sure HTC will eventually make an arena for that, but I expect it to take a few years.

I'm not so sure about that. Look this for instance. Plenty more to see there

http://www.youtube.com/watch?v=FcGoc7P1MnA&feature=relmfu


Offline BnZs

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Re: Korean to Vietnam version of Aces High ?
« Reply #35 on: May 16, 2011, 05:16:21 PM »
IIRC, the Jug did not see action in Korea. For some reason the P-51D was used by the Air Force in the ground attack role. Incomprehensible to me, considering the ruggedness of the R-2800 engined bird vs. the liquid cooled Merlin ride. Alas, IIRC, the P-51H saw no action either, it being decided that the more rugged D was better in the ords mule role. This to me just sucks, because otherwise it would be nice if Korea offered a chance to fly the uber-Stang.



I like the idea, as I was a Korea enthusiast in AW3 and AW1, but if it ever gets done it needs to get done right.  Use WW1 as an example of what not to do, that is, release something that doesn't have strategy or goals.  If korea ever got added I would like to see:

Two different countries US/Soviets
Soviets with Mig15 and accompanying prop planes such at Yak9u and La7. (Maybe even tamper with fuel settings for them to make them more useful
US with F86's and accompanying propeller planes (F4us, jugs, and 51s perhaps?)

Most importantly though would be to set up a mini war, since we can probably assume Korea will field maybe around 50 players/night on average if it is done right.
So, tanks, goons, and bombers would be necessary for each side.  I would argue that you enable all of these for each country.  So soviets can fly B29's and drive tigers and m4s.  Sacrifice some realism for a balanced arena.  So, the basic differences between the two sides would simply be the jets and the supporting prop aircraft.  I think that would be good enough.  Have the war work just like LW, except maybe some different capture percentages.  Maybe you need to capture all but the remaining 2 uncapturable bases on the opposing side to win the war.  Maybe have 3 korea maps that cycle through as wars are won.  Would also be nice to see a Arena War Tally Tracker to see who is winning over time, Soviets or Americans for bragging rights. 

Get a bunch of this stuff set up and going and you will have a bad bellybutton arena which would attract and retain players.

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Offline AAJagerX

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Re: Korean to Vietnam version of Aces High ?
« Reply #36 on: May 16, 2011, 05:42:08 PM »
I'd be in an arena such as that quite often.  One thing that I'd like to see is a constant AI based ground war.  The AI wouldn't be able to gain or lose ground on its own, but when a player destroys a target/bunker/strafes ground troops or bombs tanks, the line would move ever so slightly to simulate advancing forces (hint hint WW1 arena).  Once the line is pushed to some pre-designated point, the war is won and the arena is reset.  With that in place, the Korea/WW1 arenas would be goal oriented (which is why WW1 suffers now IMO).  All in all, a big +1 if it's done well.

 
I like the idea, as I was a Korea enthusiast in AW3 and AW1, but if it ever gets done it needs to get done right.  Use WW1 as an example of what not to do, that is, release something that doesn't have strategy or goals.  If korea ever got added I would like to see:

Two different countries US/Soviets
Soviets with Mig15 and accompanying prop planes such at Yak9u and La7. (Maybe even tamper with fuel settings for them to make them more useful
US with F86's and accompanying propeller planes (F4us, jugs, and 51s perhaps?)

Most importantly though would be to set up a mini war, since we can probably assume Korea will field maybe around 50 players/night on average if it is done right.
So, tanks, goons, and bombers would be necessary for each side.  I would argue that you enable all of these for each country.  So soviets can fly B29's and drive tigers and m4s.  Sacrifice some realism for a balanced arena.  So, the basic differences between the two sides would simply be the jets and the supporting prop aircraft.  I think that would be good enough.  Have the war work just like LW, except maybe some different capture percentages.  Maybe you need to capture all but the remaining 2 uncapturable bases on the opposing side to win the war.  Maybe have 3 korea maps that cycle through as wars are won.  Would also be nice to see a Arena War Tally Tracker to see who is winning over time, Soviets or Americans for bragging rights.  

Get a bunch of this stuff set up and going and you will have a bad bellybutton arena which would attract and retain players.

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Offline grizz441

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Re: Korean to Vietnam version of Aces High ?
« Reply #37 on: May 16, 2011, 05:46:55 PM »
I'd be in an arena such as that quite often.  One thing that I'd like to see is a constant AI based ground war.  The AI wouldn't be able to gain or lose ground on its own, but when a player destroys a target/bunker/strafes ground troops or bombs tanks, the line would move ever so slightly to simulate advancing forces (hint hint WW1 arena).  Once the line is pushed to some pre-designated point, the war is won and the arena is reset.  With that in place, the Korea/WW1 arenas would be goal oriented (which is why WW1 suffers now IMO).  All in all, a big +1 if it's done well.


I also would like to see a completely revamped way as to how you "capture a base".  Get rid of towns all together for Korea.  I'm sure some good ideas could be thought out that would be more fresh.

Offline YGSM

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Re: Korean to Vietnam version of Aces High ?
« Reply #38 on: May 16, 2011, 05:54:01 PM »
For the pure dog fighting aspect of our genre, yes, a Korean arena should be about as far as they should go. After all, there were very few air to air encounters in Vietnam. There were however a few Air to Air encounters (F4 vs Mig21's) but that's another aspect to the arena. "Moving mud" with a F105 Thunderchief rolling in to strike a target with a Phantom escort does have a certain appeal.  An occasional "bounce" by a Mig21 could make for some tense moments and "liven" things up, but more in line with what we've grown accustomed to, (mostly air to air) I'd have to say that yeah, a Korean Arena would just about complete the AH trilogy that only they can do so well.
A Vietnam arena, I'm not so sure but could be interesting and fun.  A Korean War arena, I'd be there!  :aok



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Offline mthrockmor

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Re: Korean to Vietnam version of Aces High ?
« Reply #39 on: May 16, 2011, 05:56:38 PM »
I am not a computer programmer...

That being said my all time sim (fight against computer not another person) was/is Janes US Navy Fighters. It would seem very doable. This brings in dozens of jets from F-16s, -14s, etc to F-4s and Mig-21s. Likely it is very difficult to do this but would be a blast.

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Offline killrDan

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Re: Korean to Vietnam version of Aces High ?
« Reply #40 on: May 16, 2011, 05:58:06 PM »
US with F86's and accompanying propeller planes (F4us, jugs, and 51s perhaps?)


Get a bunch of this stuff set up and going and you will have a bad bellybutton arena which would attract and retain players.


Don't forget the Skyraider.  I like the idea of vulching a landing MIG with a Skyraider... :aok

+1 on second point!
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Offline AAJagerX

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Re: Korean to Vietnam version of Aces High ?
« Reply #41 on: May 16, 2011, 06:00:03 PM »
I also would like to see a completely revamped way as to how you "capture a base".  Get rid of towns all together for Korea.  I'm sure some good ideas could be thought out that would be more fresh.

If the line advances beyond the base, that base is captured.  There would have to be significant defenses put in place around said bases so it's not just a walk in the park to take them.
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