Author Topic: Collision question.  (Read 2135 times)

Offline icepac

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Collision question.
« on: May 13, 2011, 11:07:46 PM »
I dove on a guy who ran from 30k to his field, fired on him, and lifted to pass over his shot up plane when he pulled up sharply and put his canopy right into my prop.

We collide, I die instantly, and he safely lands.

What determines who dies?

Is it a function of which plane is in front of the other.....however small the margin?

Does being charged with "causing the collision" magically repair the 20 cannon rounds just put into the person you collided with?

I want to adjust so this does not happen again but I need to know how this works to do so.

Offline JOACH1M

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Re: Collision question.
« Reply #1 on: May 13, 2011, 11:11:13 PM »
Basically if your nose hits his plane u take damage, vice versa.


If your head to head it's the same, but lag may have an issue
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Offline warhed

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Re: Collision question.
« Reply #2 on: May 13, 2011, 11:15:38 PM »
As it has been explained to me by many elite pilets, collision modelling works like this:  you will always, always, lose the collision.  Your enemy however, will always, always, win the collision.  Why is that so hard to understand?  
« Last Edit: May 13, 2011, 11:19:57 PM by warhed »
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Offline AWwrgwy

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Re: Collision question.
« Reply #3 on: May 13, 2011, 11:17:30 PM »
I wish search was working. It seems to only give things from ten years ago'

There are two collision messages, SoAndSo has collided with you and the white, You have collided.

If you understand how a collision works, your front end, his front end, ect. then I can skip that part.

If you saw the white message, you hit him. If you saw the orange message, he hit you. If you saw both you each hit each other.

Damage also depends on what part of your or his plane hit what. Prop, tail, cockpit.

It is my belief that many of the "deaths" where a head on collision occurs is due to a HO shot as much, if not more, than the collision itself.

More than likely you only saw the white message and hit something important, like your head, or, when he pulled up, you were far enough ahead on his front end that he just shot you.

edit: collision "discussion"
http://bbs.hitechcreations.com/smf/index.php/topic,206839.0.html
http://bbs.hitechcreations.com/smf/index.php/topic,253487.0.html



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« Last Edit: May 13, 2011, 11:20:01 PM by AWwrgwy »
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Offline Karnak

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Re: Collision question.
« Reply #4 on: May 14, 2011, 02:09:29 AM »
Basically, due to unavoidable internet lag and the speeds at which WWII aircraft move, your relative positions can be dozens of yards apart on each Front End.  So, Guy A can see a guy dive behind him, 100 yard back on his FE, while Guy B sees himself fly through Guy A's airplane on Guy B's FE.  Now, Guy B rammed Guy A, but Guy A had no way of telling that he was going to get rammed and thus had no opportunity to avoid the damage, thus only Guy A, on who's FE the collision happened and thus had potential access to the data needed to avoid the collision, takes damage.

Sometimes people respond by saying "Well, then neither should take damage.", but that distorts the air-to-air combat tactics by making it a good idea to fly right through the enemy aircraft, firing from insanely close ranges.  I won't miss that B-17 I am diving on at 500mph when I fly through it, whereas the B-17 gunner sees me dive 50 yards behind him, making his target much harder.

Basic choices are:

Both take damage.  This leads to ramming being a viable tactic and being very hard to avoid as the player on who's FE the collision does not occur is not able to see that the collision is about to happen.
Only the player on who's FE the collision occurred takes damage.  What we have in AH, intentional ramming is very hard and the player who could potentially have had access to the data to avoid it takes the damage.
Neither take damage.  Leads to people flying through other aircraft, guns blazing, lack of concern about collisions being a pretty big distortion of air-to-air tactics.
Only the player on who's FE the collision did not occur takes damage.  Rammer's wet dream as only the player could not have potentially had access to the data about the collision takes damage, rammer gets to ram over and over and over.  Insane and obviously not a good idea.
« Last Edit: May 14, 2011, 02:16:37 AM by Karnak »
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Offline 100Coogn

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Re: Collision question.
« Reply #5 on: May 14, 2011, 02:20:30 AM »
Trust me on this one.  Just wait for search to get fixed...

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Offline guncrasher

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Re: Collision question.
« Reply #6 on: May 14, 2011, 03:01:40 AM »
I dove on a guy who ran from 30k to his field, fired on him, and lifted to pass over his shot up plane when he pulled up sharply and put his canopy right into my prop.

We collide, I die instantly, and he safely lands.

What determines who dies?

Is it a function of which plane is in front of the other.....however small the margin?

Does being charged with "causing the collision" magically repair the 20 cannon rounds just put into the person you collided with?

I want to adjust so this does not happen again but I need to know how this works to do so.

icepack this one has been discussed to death.  basically it comes down to this, some of us will always die in a collision and the other plane takes to damage.  just like warhed explained it.  you are more likely to understand women than how the collision works.  trust me on this one just keep on yelling at your screen like I do.

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Offline Karnak

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Re: Collision question.
« Reply #7 on: May 14, 2011, 04:29:44 AM »
icepack this one has been discussed to death.  basically it comes down to this, some of us will always die in a collision and the other plane takes to damage.  just like warhed explained it.  you are more likely to understand women than how the collision works.  trust me on this one just keep on yelling at your screen like I do.

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This is roadkill.

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Offline Ghosth

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Re: Collision question.
« Reply #8 on: May 14, 2011, 08:03:38 AM »
Here is the simple answer, don't fly so close to the enemy plane, and you won't collide.
Only you can prevent collisions.

Granted once in a great while it will happen, but not all that often.
When in doubt, most people will pull "up" so be ready for it. Fly slightly off to the side, be prepared to go right/left to avoid him.

Offline The Fugitive

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Re: Collision question.
« Reply #9 on: May 14, 2011, 08:20:28 AM »
I dove on a guy who ran from 30k to his field, fired on him, and lifted to pass over his shot up plane when he pulled up sharply and put his canopy right into my prop.

We collide, I die instantly, and he safely lands.

What determines who dies?

Is it a function of which plane is in front of the other.....however small the margin?

Does being charged with "causing the collision" magically repair the 20 cannon rounds just put into the person you collided with?

I want to adjust so this does not happen again but I need to know how this works to do so.


This is easy DON'T COLLIDE and you WON'T DIE from it!

Thats how it works PERIOD! In the case you mentioned YOU collided, he may have only seen the bullet damage as he pulled up to avoid your vert move from under his plane. From his point of view he DIDN'T collide.

icepack this one has been discussed to death.  basically it comes down to this, some of us will always die in a collision and the other plane takes to damage.  just like warhed explained it.  you are more likely to understand women than how the collision works.  trust me on this one just keep on yelling at your screen like I do.

semp

Again you post your lack of knowledge. As Karnak said some people refuse to learn and understand how things work.

Offline crazierthanu

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Re: Collision question.
« Reply #10 on: May 14, 2011, 08:30:48 AM »
One sentence answer:

On your screen, if your plane hits his you take damage.
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Offline Lepape2

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Re: Collision question.
« Reply #11 on: May 14, 2011, 08:49:14 AM »
If you are out of ammo or skilled/lucky, you can actually kill a bomber/afk/con by flying really fast right in front of them and that will make him collide with you and you will remain intact if you didn't touch the object.  :devil
That's the best way I have to explain the collision behavior of this game (which is fine by me).
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Offline Max

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Re: Collision question.
« Reply #12 on: May 14, 2011, 08:56:57 AM »
This is easy DON'T COLLIDE and you WON'T DIE from it!

Thats how it works PERIOD! In the case you mentioned YOU collided, he may have only seen the bullet damage as he pulled up to avoid your vert move from under his plane. From his point of view he DIDN'T collide.

Again you post your lack of knowledge. As Karnak said some people refuse to learn and understand how things work.

This would make a good cartoon :D

Offline Lepape2

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Re: Collision question.
« Reply #13 on: May 14, 2011, 09:18:25 AM »
Here is an example of a spit colliding with me resulting in his own destruction at 2:35 in THIS FILM. In HIS view on HIS computer, he must have seen my familly photo in my cockpit.

EDIT:
I remember in old FPS games like battlefield 1942 of battlefield vietnam, we had to shoot planes (or infantry/vehicles) in front of their actual position because that was where they actually were! So we just shot at a blank spot in front of them. I remember helicopter duel tournaments in Battlefield vietnam where I had 200ms latency and competitors had 60ms latency... it really was a difference.
I remember trying to snipe people with 1second latency on my old 56k. Now THAT was fun... not   :bhead

In AH its the same thing but roles are reversed and its more realistic. Your bullets damage parts were they land and you collide on objects you hit YOURSELF!
« Last Edit: May 14, 2011, 09:29:37 AM by Lepape2 »
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Offline icepac

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Re: Collision question.
« Reply #14 on: May 14, 2011, 12:48:02 PM »
This is easy DON'T COLLIDE and you WON'T DIE from it!

Thats how it works PERIOD! In the case you mentioned YOU collided, he may have only seen the bullet damage as he pulled up to avoid your vert move from under his plane. From his point of view he DIDN'T collide.

Again you post your lack of knowledge. As Karnak said some people refuse to learn and understand how things work.

I didn't pull the "vert move" from below.

Picture a vulch scenario except that my victim had no intention to land but rather flew at 100 feet across the base at high speed with me closing fast from above, making the gunnery pass, and pulling up slightly to pass 100 feet above him.

He pulled up as I passed over putting his canopy into my prop.

Since my original post states my victim pulling up and putting his canopy into my prop, how did you deduce that I pulled a vert move from below?

Please reference the scenario as posted and refrain from creating a scenario which differs from the one posted to make a point that does not apply.

Now my understanding is that, in a tail chase scenario with collision, the person who's plane is in front by even the smallest margin "wins" the collision.
« Last Edit: May 14, 2011, 02:53:02 PM by icepac »