there are a lot of skins sitting in a cue somewhere on skuzzy's desk waiting for review...even for p-47s, p-38s, p-51s.
I've got first hand experience with the skin submission process, Gyrene. I know in and out the way it's supposed to work. You kind of have to when you're a skinner, and even more so when you like to make skins for... well, planes that it's popular to make skins, and one's that have filled out. There're a lot of skins for the P51D in particular (I think like 35? I don't remember what it was), but that's not the way it is across the board for planes with 15 skins in game.
I don't have intimate knowledge of all the numbers and that, I can only know what we're told, and occasionally some back channel stuff, but... I know literally about waiting 6,8 months about waiting for
my own skins to get in game, not just skins I want to see.
so in the main arenas, what skins would you say should be included on tagma? how about pizza or trinity? and how would you feel if your favorite skin for your favorite ride wasn't available on any of those maps when you do get the chance to fly? you see what i'm getting at? people scream bloody murder over some really stupid stuff now, what do you think would happen when something as simple as a skin isn't available on a map when johnny romper room whinetard wants to use it just because it's not embedded on the current terrain? sure it could simplify things, but then so could nothing but default skins.
My favorite skin maybe already isn't currently available because there's no room for it in the queue.
They could possibly sort the skins with some bias toward Pacific vs. ETO, etc. as per the maps. In the end it could be completely random and it wouldn't matter, there's just a richer variety of skins in the game.
let's take a look at the idea...take compello, 3.75 megabyte file size...over 100 aircraft and ground vehicles...and say the average skin size is ~690 kilobytes each...mutiplied by 4?...or 5?...how about 7 skins for each? do the math...you turn a 3.75 megabyte download into something over 100 megabytes with just 2 skins each. and just so no skins are left out and because they are embedded in the terrain file, someone is either going to need to edit the terrain files periodically to change the skins or multiply the number of terrain files so all skins eventually get rotated in...but let's not forget the new skin submissions either.
You're thinking all wrong.
The skins don't come with the map, the skins are downloaded just as they are now... there's a .txt (like ~10kb) or whatever attached to each map that says 'these skins are allowed to be used on this map', and then only those skins would be loaded into the RAM, having the same effect, size wise, of downloading all of the skins currently does. You just don't load all of the skins into the RAM (this would be unnecessary, you won't see them on the map), so there's not the same issue of loading skins, just the size of the amount of skins (which, in the age of 2TB harddrives, it's not really a big deal for most people... and for those with smaller harddrives, they can just continue not having all of the skins).
even though it is definitely an interesting idea that has some merit, short story, not practical...had the same discussion in the ava and it turned out even for our small use...not practical.
Because? No mechanism even close to this currently exists in the game, I don't see how you could even discuss it for the AvA.