Author Topic: objects list  (Read 747 times)

Offline pytho2

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objects list
« on: August 21, 2011, 10:41:18 PM »
looking for list as to what each lable stands for each object in the terain editor. exp. lafldo stands for large airfield right is there a list posted some where i can pint out stating whats each stands for thanks in advance.

Offline mrmidi

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Re: objects list
« Reply #1 on: August 21, 2011, 11:06:35 PM »
I have one that's kinda out dated but it might help.

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ackroad   road for the ack factory?

amb0   "bunker, ammo with pad out front"

amoroad   road for the ammo factory?

arm0   rearm pad

ashgrp   "trees, group of 4 ash"

bab0   "barracks, 4 in a row"

bab1   "barracks, tent style"

bab2   "barracks, 4 tents in a quarter circle"

bacroad   road at grunt Training

bah0   shore battery with hill

bas0   ack

bmh0   "hanger, bomber"

brchgrp   "trees, group if 4 birch"

brrport   "base tile, port with docks and roads"

cit0   "building, water tank 225' round"

cit1   "building, church 50'x50'"

cit2   "building, 3 story + 2 story at 90 degrees 125'x50'"

cit3   "building, covered bridge 200'x50' (top only)"

cit4   "building, ~4 story appartment row 250'x50'"

cit5   "building, 3 story + penthouse 100'x100'"

cit6   "building, 2 story 120'x90'"

cit7   "building, 2 story 60'x90'"

cit8   "building, ~3 story appartment row 200'x80'"

cityg0   "base tile, the city base tile + roads"

cityg1   "base tile, city"

croad   "road, city by-pass road"

depot   "depot, the building ~150'sq + tower for roads"

facgnd0   base tile for factory or town

farm1   "farm, barn and broken silow"

farm2   "farm, broken out building"

fence0   "fence, gate?"

fence1   "fence, 900'"

fence2   "fence, 850'"

fence3   "fence, 1050'"

fence4   "fence, ~2700'"

foliage   "clutter, bushes and weeds ~500'sq"

forest0   "clutter, forest grove ~550'sq"

frtri0   "clutter, triangle grove ~550' on a side"

frtri1   "clutter, triangle grove ~550' on a side"

frtri2   "clutter, triangle grove ~550' on a side"

frtri3   "clutter, triangle grove ~550' on a side"

fth0   "hanger, open ended fighter hanger 100'x140'"

fth1   "hanger, standard fighter hanger 150'x150'"

fub0   "bunker, fuel 125'x 100'"

fub1   "bunker, fuel, 3 fuel tanks in a row 50'sq"

fub2   "bunker, fuel truck"

fub3   "bunker, fuel tank + radio tower"

fulroad   "road, refinery"

gng0   "gun, man gun?"

gng1   "gun, dead gun?"

gng2   "gun, dead gun?"

grass0   "clutter, row of weeds"

grass1   "clutter, 2 crossing rows of weeds"

grass2   "clutter, 3 crossing rows of weeds"

grass3   "clutter, 3 crossing rows of bushes"

grass4   "clutter, weeds and bushes, group 300'sq"

hgr0   "hanger, pilots hanger"

hill0   "clutter, hill"

hill1   "clutter, hill"

hill2   "clutter, hill"

hill3   "clutter, hill"

hill4   "clutter, hill"

hill5   "clutter, hill"

hill6   "clutter, hill"

hill7   "clutter, hill"

hill8   "clutter, hill"

hill9   "clutter, hill"

hill10   "clutter, hill"

hill11   "clutter, hill"

hill12   "clutter, hill"

hill13   "clutter, hill"

hill14   "clutter, hill"

hqgrnd0   base tile for HQ + roads

hqroad   "road, hq road"

hqt0   "hq, main building"

lafld0g   "base tile, large airfield"

lafroad   "road, large airfield"

lot0   "pad,60'x200"

lot1   "pad, 250'x150'"

lot2   "pad, 800'x100'"

lot3   "pad, 150'sq"

lrgrwy   "runway, large airfield"

mafld0g   "base tile, medium airfield"

mafroad   "road, medium airfield"

medrwy   "runway, medium airfield"

mpr0 - map room   

"oakgrp - trees, group of 4 oak trees"   

rdr0   "bunker, radar tower"

rdr1   "bunker, radar tower dead shape?"

rdrfg0   "base tile, radar factory"

rdrroad   "road, radar factory"

Road0   "road, shows all the roads,track and rivers for a terrain tile"

rs100   "pad, 30'x100'"

rs1000   "pad, 30'x1000'"

rs400   "pad, 30'x400'"

rs500   "pad, 30'x500'"

rwy0   "runway, single paved strip NE to SW"

rwy1   "runway, single paved strip E to W"

rwy2   "runway, 2 crossing strips (m field)"

rwy3   "runway, 3 crossing strips (L field)"

rwyg0   "runway, single grass strip NE to SW"

safld0g   "base tile, small airfield"

safroad   "road, small airfield"

smllrwy   "paving, small airfield"

spawn   spawn point

str0   "building, water tower 90'sq"

str1   "building, warehouse 150'sq"

str2   "ship, DD"

str3   "ship, CA"

str4   "building, 1 story 15'x20' flat roof"

str5   "building, VH open on 2 ends 120'x100'"

str6   "building, 2 story warehouse 100'x75' flat roof"

str7   "building, air-raid siren"

str8   "building, 2 story factory with smokestacks 75'x100'"

str9   "building, same as str6"

str10   "barracks, tent with a water tank 50'sq"

str11   "building, warehouse, 2 story w/ glass on one end ~70'sq"

str12   "building, fenced group at VB 330'x170'"

str13   "boat, pt boat"

t-ash   "tree, ash"

tengoak   "tree, oak"

towng0   "base tile, town with roads"

towng1   "base tile, town"

trebrch   "tree, birch"

treeash   "tree, ash"

treel0   "tree, cardboard"

treel1   "tree, cardboard"

treel2   "tree, cardboard"

"treeoak -  tree, oak"   

trees0   "trees, grove 550'sq"

trees1   "trees, grove 1100'x550'"

trroad0   "road, intersection?"

trroad1   "road, intersection yipee!"

trroad2   "road, ?"

trroad3   "road, intersection?"

trroad4   "road, intersection?"

trroad5   "road, over river?"

trroad6   "road, over rail?"

trroad7   "road, intersection?"

trroadp   "road, 75' of road?"

tsbirch   "tree, birch"

twnroad   "road, town"

twr0   "building, big tower"

twrv0   "building, small tower"

vfroad   "road, vehicle base"

vfrwy   "road, vehicle base"

vhh0   "building, vehicle hanger alpha?"

 :salute
midi
In charge of nothing.
C.O. 29th TFT, "We Move Mountains"
It is what it is!

Offline pytho2

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Re: objects list
« Reply #2 on: August 22, 2011, 06:03:24 AM »
hey thanks im sure it will help out

Offline MickDono

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Re: objects list
« Reply #3 on: August 22, 2011, 06:53:11 AM »
Thanks a lot midi that's very helpful, as are your tutorials. <S>