I have one that's kinda out dated but it might help.
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ackroad road for the ack factory?
amb0 "bunker, ammo with pad out front"
amoroad road for the ammo factory?
arm0 rearm pad
ashgrp "trees, group of 4 ash"
bab0 "barracks, 4 in a row"
bab1 "barracks, tent style"
bab2 "barracks, 4 tents in a quarter circle"
bacroad road at grunt Training
bah0 shore battery with hill
bas0 ack
bmh0 "hanger, bomber"
brchgrp "trees, group if 4 birch"
brrport "base tile, port with docks and roads"
cit0 "building, water tank 225' round"
cit1 "building, church 50'x50'"
cit2 "building, 3 story + 2 story at 90 degrees 125'x50'"
cit3 "building, covered bridge 200'x50' (top only)"
cit4 "building, ~4 story appartment row 250'x50'"
cit5 "building, 3 story + penthouse 100'x100'"
cit6 "building, 2 story 120'x90'"
cit7 "building, 2 story 60'x90'"
cit8 "building, ~3 story appartment row 200'x80'"
cityg0 "base tile, the city base tile + roads"
cityg1 "base tile, city"
croad "road, city by-pass road"
depot "depot, the building ~150'sq + tower for roads"
facgnd0 base tile for factory or town
farm1 "farm, barn and broken silow"
farm2 "farm, broken out building"
fence0 "fence, gate?"
fence1 "fence, 900'"
fence2 "fence, 850'"
fence3 "fence, 1050'"
fence4 "fence, ~2700'"
foliage "clutter, bushes and weeds ~500'sq"
forest0 "clutter, forest grove ~550'sq"
frtri0 "clutter, triangle grove ~550' on a side"
frtri1 "clutter, triangle grove ~550' on a side"
frtri2 "clutter, triangle grove ~550' on a side"
frtri3 "clutter, triangle grove ~550' on a side"
fth0 "hanger, open ended fighter hanger 100'x140'"
fth1 "hanger, standard fighter hanger 150'x150'"
fub0 "bunker, fuel 125'x 100'"
fub1 "bunker, fuel, 3 fuel tanks in a row 50'sq"
fub2 "bunker, fuel truck"
fub3 "bunker, fuel tank + radio tower"
fulroad "road, refinery"
gng0 "gun, man gun?"
gng1 "gun, dead gun?"
gng2 "gun, dead gun?"
grass0 "clutter, row of weeds"
grass1 "clutter, 2 crossing rows of weeds"
grass2 "clutter, 3 crossing rows of weeds"
grass3 "clutter, 3 crossing rows of bushes"
grass4 "clutter, weeds and bushes, group 300'sq"
hgr0 "hanger, pilots hanger"
hill0 "clutter, hill"
hill1 "clutter, hill"
hill2 "clutter, hill"
hill3 "clutter, hill"
hill4 "clutter, hill"
hill5 "clutter, hill"
hill6 "clutter, hill"
hill7 "clutter, hill"
hill8 "clutter, hill"
hill9 "clutter, hill"
hill10 "clutter, hill"
hill11 "clutter, hill"
hill12 "clutter, hill"
hill13 "clutter, hill"
hill14 "clutter, hill"
hqgrnd0 base tile for HQ + roads
hqroad "road, hq road"
hqt0 "hq, main building"
lafld0g "base tile, large airfield"
lafroad "road, large airfield"
lot0 "pad,60'x200"
lot1 "pad, 250'x150'"
lot2 "pad, 800'x100'"
lot3 "pad, 150'sq"
lrgrwy "runway, large airfield"
mafld0g "base tile, medium airfield"
mafroad "road, medium airfield"
medrwy "runway, medium airfield"
mpr0 - map room
"oakgrp - trees, group of 4 oak trees"
rdr0 "bunker, radar tower"
rdr1 "bunker, radar tower dead shape?"
rdrfg0 "base tile, radar factory"
rdrroad "road, radar factory"
Road0 "road, shows all the roads,track and rivers for a terrain tile"
rs100 "pad, 30'x100'"
rs1000 "pad, 30'x1000'"
rs400 "pad, 30'x400'"
rs500 "pad, 30'x500'"
rwy0 "runway, single paved strip NE to SW"
rwy1 "runway, single paved strip E to W"
rwy2 "runway, 2 crossing strips (m field)"
rwy3 "runway, 3 crossing strips (L field)"
rwyg0 "runway, single grass strip NE to SW"
safld0g "base tile, small airfield"
safroad "road, small airfield"
smllrwy "paving, small airfield"
spawn spawn point
str0 "building, water tower 90'sq"
str1 "building, warehouse 150'sq"
str2 "ship, DD"
str3 "ship, CA"
str4 "building, 1 story 15'x20' flat roof"
str5 "building, VH open on 2 ends 120'x100'"
str6 "building, 2 story warehouse 100'x75' flat roof"
str7 "building, air-raid siren"
str8 "building, 2 story factory with smokestacks 75'x100'"
str9 "building, same as str6"
str10 "barracks, tent with a water tank 50'sq"
str11 "building, warehouse, 2 story w/ glass on one end ~70'sq"
str12 "building, fenced group at VB 330'x170'"
str13 "boat, pt boat"
t-ash "tree, ash"
tengoak "tree, oak"
towng0 "base tile, town with roads"
towng1 "base tile, town"
trebrch "tree, birch"
treeash "tree, ash"
treel0 "tree, cardboard"
treel1 "tree, cardboard"
treel2 "tree, cardboard"
"treeoak - tree, oak"
trees0 "trees, grove 550'sq"
trees1 "trees, grove 1100'x550'"
trroad0 "road, intersection?"
trroad1 "road, intersection yipee!"
trroad2 "road, ?"
trroad3 "road, intersection?"
trroad4 "road, intersection?"
trroad5 "road, over river?"
trroad6 "road, over rail?"
trroad7 "road, intersection?"
trroadp "road, 75' of road?"
tsbirch "tree, birch"
twnroad "road, town"
twr0 "building, big tower"
twrv0 "building, small tower"
vfroad "road, vehicle base"
vfrwy "road, vehicle base"
vhh0 "building, vehicle hanger alpha?"

midi