Lepepe2's stall move is much more involved and technical. all tho it seems uncontrolled, it actually can be quite controlled. with some hours of practice you will notice where you start the maneuver decides where you end up. the recover into controlled situation is actually rather simple, but quite a timely process. once you get the recover down pat, the maneuver can be accomplished under 200ft. not to be done at the top of a stall. in fact I do this maneuver at speeds between 150 kts and 250 kts with an upward attitude. it's amazing, crap turners can get zeros and brews back in front where they belong. but the most amazing thing "with luck" in the middle of the move you can get snap shots on your opponent almost 180 deg. in the other direction! but you need to learn the recover. or you will die
Rodger that!
I took a Monster Jug up for a test run in the TA for an hour to attempt this move. There was a Zero Pilot playing on my tail that I was able to ALMOST get a guns solution on, but the recovery is VERY tricky for me. Sometimes it looks as though I had recovered, but then the plane wants to torque leftwards and/or the left wing continques to stall.
When recovering, I've tried using the opposite rudder along with the opposite joystick inputs, but I wonder if I should just use one or the other (maybe this is contributing to the continuation of the stall?
I find that if you hold the bird in this stall for too long, it will want to just continue on a snaproll or end up nose high stall (if I am remembering correctly).
I was also able to do a similar move in the 109K-4, I think Agent360 calls it a Torque Roll Reversal, while banking rightwards, but it feels much more violent and SA is very hard to maintain (I've lost sight of the con several times doing this move, but once in a while it turns out beautifully).