Author Topic: Killing Armor with Rockets  (Read 5247 times)

Offline bustr

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Re: Killing Armor with Rockets
« Reply #30 on: May 19, 2011, 01:29:45 PM »
A (mil) file with 128 in it fits this one nicely into the reflector plate. Moving your default FOV forward will make the bottom of the ladder usable. The 100mil/50mm Revi graticule circle projected about half the width of the reflector glass which would put the bottom of your screen just under the ATA gauge if you wanted to experiment with the FOV.

Very clean and nice curves.... Kinda reminds me of a reversed varmint, Zeiss Rapid-Z or a PFI Ballistic scope reticule. Makes you wonder how the Typhoon and Tempest pilots ever hit anything using only a MkIIL or Type I-MkIII single dot projector. Biggest problem the tiffy and tempest pilots had was not being able to clearly see the target through the old style ring and bar graticule due to it cluttering the FOV. Ultimatly the reason for the Beaumont modification single dot on the inside of the armored windscreen.

Beautiful graticule..... :aok
bustr - POTW 1st Wing


This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.

Offline bustr

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Re: Killing Armor with Rockets
« Reply #31 on: May 19, 2011, 11:00:44 PM »
On a historical note. The PB-1 had similar ballistics to the Mk108 30mm. The Fw190F8 pilots didn't need a special gunsight. The Revi16b's stadia marks for shooting the Mk108 at 600m and 400m worked without modifications. First 2 ticks down from center at about 18mil for each.

I re-tested that this evening offline with the dive bombing site enabled. T34 went boom from 400 with salvo set to 2. At 600 needed two passes. Speed didn't seem to matter and my angles started from about 3k alt about 5k yards away. Mostly it mattered firing at 600 or 400 on the marks.
bustr - POTW 1st Wing


This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.

Offline Rob52240

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Re: Killing Armor with Rockets
« Reply #32 on: May 21, 2011, 01:48:44 AM »
Why don't we have any other AP rockets?  I know the allies used them.
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Offline STEELE

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Re: Killing Armor with Rockets
« Reply #33 on: May 21, 2011, 04:52:46 AM »
Is there a way to get sights without using Winzip?  I dont have that program, as the trial period is over with.
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Offline Scotty55OEFVet

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Re: Killing Armor with Rockets
« Reply #34 on: May 21, 2011, 07:52:36 AM »
Been tryin everything to get the sights to the right criteria to put into AH Sights folder and nothing is working...can someone help me with this???
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Offline Lepape2

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Re: Killing Armor with Rockets
« Reply #35 on: May 21, 2011, 10:03:07 AM »
Is there a way to get sights without using Winzip?  I dont have that program, as the trial period is over with.

The trial is always over for most users with but you can still use it. Same as WinRar.

Been tryin everything to get the sights to the right criteria to put into AH Sights folder and nothing is working...can someone help me with this???
What right criteria? Do you mean location or file type?
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Offline Rob52240

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Re: Killing Armor with Rockets
« Reply #36 on: May 21, 2011, 10:10:52 AM »
I think they have to be a 256 color bitmap file and square (maybe 128x128)  Also, don't color all the way to the edges, leave the outermost pixels blank.
If I had a gun with 3 bullets and I was locked in a room with Bin Laden, Hitler, Saddam and Zipp...  I would shoot Zipp 3 times.

Offline Lepape2

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Re: Killing Armor with Rockets
« Reply #37 on: May 21, 2011, 10:15:11 AM »
Here is a quote from this tread if you missed it (Read below on how to make a gunsight):

Gunsight - The physical device you look through where the graticule is reflected on an angled plate of glass.
Graticule - The ring, dot, cross hairs , stadia marks projected onto the reflector plate through the paralax lens. You are calling this the gunsight.

Rings - 120mil, 100mil, 70mil, 60mil, 50mil and 30mil.

120mil - 100mph ring in british MkII gunsight(spitfire) or the distance at 90 degrees to your gunsight a target travels at 100mph in .254 sec, 200 yards away from you.

100mil - Standard ring used in german Revi graticule. 10m wingspan fills it at 100m. 30m wingspan fils it at 300m. Reflexsvisier manuals refer to it as a 50mm ring.

60mil - 30ft wingspan fills it at 200 yards. 400 yard 20-30 degree defelction shot placing edge of ring on con.

Center Dots - A dot 2-3mil dia, a cross 15-30mil, an (X) 15-30mil or an open space deliniated by lines ending 15-30mil short of center. SanGior-C Italian graticule's cross hair has a 25mil empty space in the center. SanGior-B had 3 dots, center and one on each side just inside of 50mil. British Barr&Stroud MkIII Beamont modification projected a single dot onto the windscreen of the Tempest with a 5 degree adjustment lowering it for rocket firing. It either had a reflector plate MkIIL that the dot moved on (Typhoon) or no reflector plate and the dot was moved up and down on the windscreen MKIII.

Lines(bars), Cross and Stadia marks(tick marks)(ladders) - British MkII ring and dot has virtical lines that extend away from the top and bottom of the 120mil ring while the horizontal bar has an adjustable opening in the center for standard wingspans at range. Most pictures show it set at 60mil for a 30ft wingspan at 200 yards. Most U.S. AAF graticule were ring and dot in reflector sights. Stadia bar ladders below the center dot were added to assist in shallow dive bombing and rocket firing. With the Mk8 the Navy and Marines went to a 100mil/50mil with full cross the virtical made up of stadia marks stacked at 5mil intervals and 45 degree lower angle bars While the AAF increased their ring dia to 70mil and any stadia additions.

Revi graticule originaly was a circle and cross design taken from the 455mm fixed iron ring sights with a smaller center ring 20-25mil dia.  Early Revi2/3 graticule was a 100mil ring and cross with a 10-12mil space left, right and top of the center to judge size at distance. Eventualy stadia marks were added to assist in deflection hold over marks as seen with late Revi3 then C/12 and 16.

Japanese Navy and Army used an array of crosses, angles and stadia marks in complicated combinations. Most japanese gunsights were copies of Goertz, Oigee or Revi designes.

Russians, Finn and others used variations on rings and cross with stadia mark variations.

Gyroscopic Lead Compensation Sight - The MK14/GGS Gyro had two graticule both range adjustable from 60mil-120mil(800yd-200yd). One was star shaped with 6 diamonds and moved. The other was a fixed ring with a small cross for the dot. The ring could be blanked and the cross projected while the star graticule was active to show the amount of lead taking place.

Nice manual for it: http://www.lonesentry.com/blog/k-14-gunsight.html

More crapola than you wanted to know HuH? Pick a graticule that works for you. Practice offline until you see it in your sleep. Turn on the lead computing dive bombing sight offline and practice bombs and rockets till it comes out your ears. Get a Trainer and learn ACM. Go to the DA and let the muppets beat you up for a month. You will stop worrying about "Gunsights".....(Sight Picture and Repitition)

About the time you can hit anything you aim at with only a dot graticule is about the time all of this gunsight graticule info won't matter anymore. If you are simply a WW2 hardware buff, it's all on the Internet. In the game it just looks pretty while the center of it is where your guns will always shoot to based on what convergence you set your primary guns to.
------------------------------------------
How to Make a Gunsight

1. 512x512 8-bit bitmap. It has to be filled black first. Draw your graticule on that. Keep a 5pixel border black at the edges.

2. What ever name you save it to (mysite.bmp) make a mil file with the number 256 in it (mysite.mil). Open a new text file type in 256 and save it as (mysite.mil.text). Then in file manager remove the (.txt) so it becomes (mysite.mil). Put both of these in your sites directory. Start up the game and it will be available from the gunsights menu.

3. In this format 2pixel=1mil. 200pixel diameter ring = 100mil diameter ring in the game.

4. Yellow shows up generaly the best under most conditions in the game. Try all the colors you want. Your eyes may respond to light blue better than orange.

5. Draw anything as long as it works for your eyes and makes sense to you as a sight picture. Or copy historical graticule from the Internet. Littel bit of gaussien blur smooths those ragged edges.

Many players experiment with adding visual aids for distance, lead compensation and rocket/bomb attacking. Knock yourself out. Feels good when you start landing kills with your own handy work. Just remember most of the hottest stick dead eyes in the game use a single dot for their graticule.

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Offline badhorse

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Re: Killing Armor with Rockets
« Reply #38 on: May 21, 2011, 11:47:32 AM »
Don't know it happened, luckiest shot of my AH career, but I killed a Tiger with rockets from a Typhoon while attacking a port. He was rolling off across the field towards the spawn, and I came down from dead vertical and fired 2 rockets and immediately got a kill message. I wasn't filming but only thing I can figure is one landed a direct hit on the top of the turret. Surprise the heck out of me, for sure.

lol   I imagine the guy in the Tiger was a bit surprised as well.
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Offline Lepape2

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Re: Killing Armor with Rockets
« Reply #39 on: May 21, 2011, 06:04:58 PM »
Well, after testing out rockets offline yesterday, both AP and HE, I found out that hitting the ground just before a Panther will kill it instantly. Havent tested this out with the Tiger though. Didn't seem to happen with other tanks.
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Offline OOZ662

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Re: Killing Armor with Rockets
« Reply #40 on: May 22, 2011, 06:01:20 PM »
I wish they'd fix the rockets, honestly. They fire in your direction of travel, not the direction they're pointing. Though I did get a kill on a Panzer once when my tail was shot off in a TBM. Entered a slow horizontal flat spin and, just as he passed under me, let loose the rockets. Went straight down(lol) into his head and pop.

Is there a way to get sights without using Winzip?  I dont have that program, as the trial period is over with.

Use 7zip.
A Rook who first flew 09/26/03 at the age of 13, has been a GL in 10+ Scenarios, and was two-time Points and First Annual 68KO Cup winner of the AH Extreme Air Racing League.

Offline Mystery

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Re: Killing Armor with Rockets
« Reply #41 on: May 22, 2011, 07:35:32 PM »
Well, after testing out rockets offline yesterday, both AP and HE, I found out that hitting the ground just before a Panther will kill it instantly. Havent tested this out with the Tiger though. Didn't seem to happen with other tanks.

I believe the damage model in offline play is considerably scaled to the player. So your mileage in-game is going to vary  :uhoh
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Offline Mystery

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Re: Killing Armor with Rockets
« Reply #42 on: May 22, 2011, 07:37:21 PM »
I wish they'd fix the rockets, honestly. They fire in your direction of travel, not the direction they're pointing....

Rockets, like bombs but unlike projectiles like bullets and cannon shells, do indeed progress in the direction of travel
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Offline mtnman

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Re: Killing Armor with Rockets
« Reply #43 on: May 22, 2011, 09:45:20 PM »
I wish they'd fix the rockets, honestly. They fire in your direction of travel, not the direction they're pointing.

Like Mystery pointed out, that's what they're supposed to do.

The trick is to not hold any rudder to fine-tune your aim.
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Offline SmokinLoon

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Re: Killing Armor with Rockets
« Reply #44 on: May 22, 2011, 09:52:21 PM »
Rockets, like bombs but unlike projectiles like bullets and cannon shells, do indeed progress in the direction of travel

Point your finger out in front, now walk ahead.  If your finger were a peashooter, which way would the peas shoot?  Now keep walking the same direction but point your finger to your side a wee bit.  Will the peas shoot where you are walking or in the direction you are pointing (or somewhere in between)?

The rockets, bombs, and bullets from an aircraft are no different.
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