Author Topic: Help with not being a circle jerk!  (Read 2092 times)

Offline pervert

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Help with not being a circle jerk!
« on: May 19, 2011, 02:55:56 PM »
http://www.4shared.com/file/6FL2JAoG/circlejerkperv.html


Hi all would like a critique of this fight please, had a bit of a duelling session earlier with Debrody and he says I was lost in the rolling scissors every time and then just started circling? Is there anything wrong with my flying style?  :joystick:


See attached film, a quick run down.

at 2:28 Debrody informed me we were just circling and wanted to remerge :( reluctantly I agreed! 5:40 Debrody again informs me of the news I have been dreading! This is a circle fight lets remerge! Later I was told I lost the rolling scissors every time and my opponent had my 6, and everytime I lost the rolling scissors I started to circle? what am I doing wrong here?

Should I have remerged or pressed my advantage? Who starts circling first here?

Need some advice here on how I can 'fancy up' my flying to impress! Maybe a spinning cartwheel maneuver that sexy young Lepape2 and Krupniski fella does!?  :old: :joystick:

Any analysis welcome especially from trainers.  :salute
« Last Edit: May 19, 2011, 03:00:23 PM by pervert »

Offline Estes

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Re: Help with not being a circle jerk!
« Reply #1 on: May 19, 2011, 03:14:03 PM »
I didn't look at the film yet, but it sounds like you're getting stuck in the luftberry. Ok, just looked at the film. You're scissors look good until you stop being aggressive and just start turning. That's where you both end up in the luft berry, it's a crap shoot to get out of once you're in in, but from what I could tell, you had the E to go vert and try to flip back down on him at the start of the luft berry.
« Last Edit: May 19, 2011, 03:18:33 PM by Estes »

Offline The Fugitive

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Re: Help with not being a circle jerk!
« Reply #2 on: May 19, 2011, 03:34:05 PM »
I'm not a trainer, but one thing I'd like to ask..... you do know a 109 CAN turn left don't cha?  :D

At the top of many of your scissors chopping the throttle and stomping the left rudder would have had you cutting inside his turn to gain angles. Running the throttle right back up would crank your "E" back up as the 109 accelerates pretty quick.

Offline Blagard

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Re: Help with not being a circle jerk!
« Reply #3 on: May 19, 2011, 03:53:32 PM »
At great risk of getting shot down - It looked to me you had the upper hand in the first engagement at the end - I stopped watching once the circle got established, but noted you seem to have the advantage in E and Alt. So all DeBrody can do is circle on the deck at 132mph.

While I am certain The fugitive will shoot me down any time, any where, I would while you have that E advantage try a few high Yo-Yo's to try and get an improved angle.

Unfortunately, I would not have got that far as The Fugitive would have done his top of the scissors thing and got me before then. If you know how to trade some throttle for a good angles advantage then thats got to be a good thing.

Flying the same aircraft type can sometimes just end in a stalemate, perhaps with a winner being the one that makes the fewer mistakes.

Offline FLS

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Re: Help with not being a circle jerk!
« Reply #4 on: May 19, 2011, 04:00:36 PM »
Pervert I didn't see any problems with your flying. I think you would have benefited from an earlier turn around 00:46 but basically you won 3 fights there. Both times that you reset you had an E advantage and you were winning.  

You might look at the angle of your barrel rolls in the rolling scissors. When they get too oblique it puts you out in front.

The only issue I see is that you're letting your opponent dictate the fight... literally.  :D  

Offline Jappa52

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Re: Help with not being a circle jerk!
« Reply #5 on: May 19, 2011, 04:05:21 PM »
Circle fight? I have also not watched the video (at work :( ) but it sounds as if  you are working around enough during the scissors to gain his six. Once he see's this he gets defensive and enters a flat turn.  He could do any number of things but a lot of people are very comfortable with this maneuver.  I try to stay away from it usually. Expends too much of everything and I feel like a larger grape than normal :)

If you want to close the gap and get guns on you have a number of options like the high yoyo diagram below . I learned this a long while back and use it anytime I get into a similar situation. If they continue the turn you will get guns on and kill them. If they roll out of the turn when you pull up you are still with the advantage as you have the "high ground" and your target will most likely push it over and try to create distance. Good thing about this is if he is content to sit there and turn you can keep doing this over and over and over until you shoot him down.  If the turn gets so tight to where you do not have enough smash to pull your nose up you can pull a low yoyo, pick up some speed, pull back up over the top and come back down on him.

I tell myself all the time that it's not just about lag and lead.

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Offline TequilaChaser

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Re: Help with not being a circle jerk!
« Reply #6 on: May 19, 2011, 09:32:15 PM »
Pervert I didn't see any problems with your flying. I think you would have benefited from an earlier turn around 00:46 but basically you won 3 fights there. Both times that you reset you had an E advantage and you were winning. 

You might look at the angle of your barrel rolls in the rolling scissors. When they get too oblique it puts you out in front.

The only issue I see is that you're letting your opponent dictate the fight... literally.  :D 

Looked like you was playing with your food there, pervert.......  not being agressive enough...... you did get a little more agressive in the last merge/fight though

Debrody was doing ok, but he was pushing his plane to hard and getting it too slow, where as for you you was doing a great job at E management......

only saw one circle fight start to develope in the very first engagement, and Debrody started it after he ran out of altitude..... then ya'll reset for the second fight.....

Debrody was pushing for the guns solution really hard which burned up his E, while pervert was very conservative sometimes too much.......

hope this helps.......

TC
"When one considers just what they should say to a new pilot who is logging in Aces High, the mind becomes confused in the complex maze of info it is necessary for the new player to know. All of it is important; most of it vital; and all of it just too much for one brain to absorb in 1-2 lessons" TC

Offline EskimoJoe

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Re: Help with not being a circle jerk!
« Reply #7 on: May 19, 2011, 11:50:48 PM »
To the guys who can't watch the film at work, I'm going to offer a possible solution.
This is assuming you would not get in trouble for watching such a thing at work.

Put a copy of the film viewer on a thumb drive.

Works for me  :aok
Put a +1 on your geekness atribute  :aok

Offline Puma44

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Re: Help with not being a circle jerk!
« Reply #8 on: May 20, 2011, 01:42:30 AM »
http://www.4shared.com/file/6FL2JAoG/circlejerkperv.html


Hi all would like a critique of this fight please, had a bit of a duelling session earlier with Debrody and he says I was lost in the rolling scissors every time and then just started circling? Is there anything wrong with my flying style?  :joystick:


See attached film, a quick run down.

at 2:28 Debrody informed me we were just circling and wanted to remerge :( reluctantly I agreed! 5:40 Debrody again informs me of the news I have been dreading! This is a circle fight lets remerge! Later I was told I lost the rolling scissors every time and my opponent had my 6, and everytime I lost the rolling scissors I started to circle? what am I doing wrong here?

Should I have remerged or pressed my advantage? Who starts circling first here?

Need some advice here on how I can 'fancy up' my flying to impress! Maybe a spinning cartwheel maneuver that sexy young Lepape2 and Krupniski fella does!?  :old: :joystick:

Any analysis welcome especially from trainers.  :salute

Do you know BFM?  If you do, stick to the basics, put the appropriate maneuvers together, and be patiently aggressive.  If you don't, learning BFM will open up a whole new world of air to air combat to you.  Jappa's graphic below is just one of the basics that is very effective when used correctly.  Also, do you know about lift vector and how it applies in BFM?  A working knowledge of how to apply the lift vector is helpful.   :salute
« Last Edit: May 20, 2011, 02:13:49 AM by Puma44 »



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Offline sunfan1121

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Re: Help with not being a circle jerk!
« Reply #9 on: May 20, 2011, 02:08:46 AM »
If you keep finding yourself in a luftberry i think the best thing is to know how to win in that position. It sounds counterintuitive, but keep your flaps up. when you get slow its the person who maintains the best corner speed that turns the tightest. The person who can maintain it the longest also has a advantage. It's important not to blow your potential energy, because in the end that could be the difference. Badboy has graphs that show each planes best turning speed. It may be boring but if it happens during KOTH, or some other type of competition your opponent probably wont let you re merge.   
A drunk driver will run a stop sign. A stoned driver will stop until it turns green.

Offline pervert

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Re: Help with not being a circle jerk!
« Reply #10 on: May 20, 2011, 07:31:02 AM »
Do you know BFM?  If you do, stick to the basics, put the appropriate maneuvers together, and be patiently aggressive.  If you don't, learning BFM will open up a whole new world of air to air combat to you.  Jappa's graphic below is just one of the basics that is very effective when used correctly.  Also, do you know about lift vector and how it applies in BFM?  A working knowledge of how to apply the lift vector is helpful.   :salute

What does this mean BFM??  :headscratch:

I googled it but I don't know how any of these could apply??  :uhoh

http://www.urbandictionary.com/define.php?term=bfm

Is this short for a bad attitude in game?? I don't see how this could be used with a lift vector?  :headscratch: :joystick:

It may be boring but if it happens during KOTH, or some other type of competition your opponent probably wont let you re merge.   

Who starts the turn first though? And why?

I'm not a trainer, but one thing I'd like to ask..... you do know a 109 CAN turn left don't cha?  :D
yes


Running the throttle right back up would crank your "E" back up as the 109 accelerates pretty quick.
Hmm are you saying I shouldn't chop throttle here? Or should I chop it first then run it back up to crank my E back up?  :headscratch:

Offline Jappa52

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Re: Help with not being a circle jerk!
« Reply #11 on: May 20, 2011, 10:03:40 AM »
What does this mean BFM??  :headscratch:

I googled it but I don't know how any of these could apply??  :uhoh

http://www.urbandictionary.com/define.php?term=bfm

Is this short for a bad attitude in game?? I don't see how this could be used with a lift vector?  :headscratch: :joystick:

Who starts the turn first though? And why?
 yes

Hmm are you saying I shouldn't chop throttle here? Or should I chop it first then run it back up to crank my E back up?  :headscratch:


Basic Flight Maneuvers - and dint take the question as a barb. It is suprising how many people do not know these and how they apply.

Not sunfan but I will tell you how I used to start a circle. It usually happens when I misjudge an attackers E state and think he has more smash than he really has. Most of the time he would have a little altitude so I would break hard to force an over shoot and see that he's holding the line with me and not disappearing under my tail. So I would hold the turn hoping to make him falter so I can nose over and extend or reverse.
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Offline 2bighorn

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Re: Help with not being a circle jerk!
« Reply #12 on: May 20, 2011, 10:04:50 AM »
Is there anything wrong with my flying style?  :joystick:

Nope. As TC mentioned, you did good job with E. True, it makes fights less exciting, but if other guy gets bored (or frustrated), it's up to him to adapt and find solution to break stalemate (if there), or equalize E (if necessary).


Offline The Fugitive

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Re: Help with not being a circle jerk!
« Reply #13 on: May 20, 2011, 10:27:36 AM »
If you chop your throttle at the top of your scissor it removes the torque effect of the engine allowing you to make a much tighter and crisper turn/roll to the left. Chop the throttle, make the turn, run the throttle back up. The 109 accelerates very good so you lose very little "E".

Offline Puma44

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Re: Help with not being a circle jerk!
« Reply #14 on: May 20, 2011, 11:31:29 AM »
What does this mean BFM??  :headscratch:

I googled it but I don't know how any of these could apply??  :uhoh

http://www.urbandictionary.com/define.php?term=bfm

Is this short for a bad attitude in game?? I don't see how this could be used with a lift vector?  :headscratch: :joystick:

Who starts the turn first though? And why?
 yes

Hmm are you saying I shouldn't chop throttle here? Or should I chop it first then run it back up to crank my E back up?  :headscratch:


Basic Fighter Maneuvers.....google it like this and you'll find a lot of good information.  It's certainly not a slang term that the urban dictionary will tell you anything about.  Here's a good link that Jappa52 provided in another post.....http://sci-ops.net/data/Air-to-Air%20Reference%20Text.pdf

There' also a lot of great info in this thread.   http://bbs.hitechcreations.com/smf/index.php/topic,311396.0.html

BFM is a set of skills that will allow effective energy management which, in turn, leads to a guns tracking solution, and a kill.  Reading up on BFM is a good first step.  Next, find a trainer who knows BFM and get some mentoring so you can apply what you've read about if (you can't find one, PM me).  Then practice, practice, practice, and be patient.  It takes awhile to get the timing down but, you will soon see an improvement in your survival rate.

Lift vector is one of four forces that act on an aircraft in flight: lift, gravity, thrust, and drag. Every time you fly a AH pixel plane you are exercising the flight modeling of these flight forces.  Understanding how these affect each other is important in energy management during BFM. The lift vector extends upward, perpendicular to the plane of the wings.  This imaginary vertical line above the aircraft is used by the fighter pilot during BFM to manage his energy and maneuver to an advantage against his opponent.

Who turns first? Ideally, the first one to get a visual and remain unseen.  This is where BFM and the lift vector come into play. Managing energy and maintaining the visual is key to achieving a guns tracking solution.  Lose sight, lose fight!   :O

I hope this helps in your effort to improve.   :salute
« Last Edit: May 20, 2011, 12:31:32 PM by Puma44 »



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