Jugg, this is NOT the solution to the problem. This would lead to similar dweebieness as one sees around CVs.
I agree that long slogging quagmires are a helluva lot more fun than these damned smash and grabs.
Better solutions would include more town to destroy, harder to destroy hangars, or, what I would like to see-unbreakable hangars.
But, perhaps most players like these changes. Perhaps people feel that shooting down each other for hours and hours without a base cap is pointless.

I know, just always throwin out ideas even if they sux. The only issue IMO that many many folks dislike "unless" they are on the giving end is the "cherryfest".
Base takers are commited to a goal, that is "TAKE THE BASE"
Defenders are commited to a goal, that is "DEFEND THE BASE" usually very out numbered cause there is no counter "mission generator" to respond to the base takers.
Then we have the Hmmm

"walmart shoppers" Now the walmart shoppers care less for quality to the point of disdain for it, they want their merchandize as cheap as possible. In fact they have been so cheap for so long they haven't a clue what quality looks, smells, feels, sounds or even tastes like. Cheap cheap cheap, that is the over-riding motivator for them. Displayed openly and clearly in their style of play.
There is no goal for them other than cheap.
My interest in a change is to try and find a reasonable way to cull the "shoe clingers" from the "base takers". It is a heavy burden for the base takers to set up a mission and have so many "shoe clingers" stuck to their boots.
The walmart shoppers are opportunistic cheaparse cherry pickers that should have some motivating factor forced on them to improve the quality for all

HAIL to the basetakers and defenders as they are the only ones who have set a goal to achieve.
BOO to the rest who are nothing more than used toilet paper stuck to someone elses boot

JUGgler