Author Topic: Allow weapons cycling via mousewheel  (Read 1284 times)

Offline Penguin

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Re: Allow weapons cycling via mousewheel
« Reply #15 on: May 22, 2011, 03:29:47 PM »
Ah, I hope you enjoy retirement, then!

-Penguin

Offline Blagard

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Re: Allow weapons cycling via mousewheel
« Reply #16 on: May 22, 2011, 04:34:28 PM »
I would want the mouse wheel for zoom on the clipboard map before considering this option.

Sorry, I would not support weapon select on it if it meant I could not have the clipboard zoom first.

Offline Volron

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Re: Allow weapons cycling via mousewheel
« Reply #17 on: May 22, 2011, 06:13:03 PM »
So what is wrong with having the option of either mapping the mouse wheel to zoom OR to switch ords?  Best of both worlds. :aok  Those who want the wheel to switch ords, you got it!  Those who want the wheel to zoom, no problemo!  Those who don't give a spit/use a different control setup, meh.  Not like it would bother you one way or the other. :D
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Offline gyrene81

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Re: Allow weapons cycling via mousewheel
« Reply #18 on: May 22, 2011, 06:31:41 PM »
So what is wrong with having the option of either mapping the mouse wheel to zoom OR to switch ords?  Best of both worlds. :aok  Those who want the wheel to switch ords, you got it!  Those who want the wheel to zoom, no problemo!  Those who don't give a spit/use a different control setup, meh.  Not like it would bother you one way or the other. :D
what makes you think it would be possible...look real close at what can be mapped to the mouse wheel now, then ask yourself if more alternatives were possible and it was as easy as you think, why hasn't it been done already?
jarhed  
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Offline Penguin

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Re: Allow weapons cycling via mousewheel
« Reply #19 on: May 22, 2011, 06:45:06 PM »
Like I've said before, it would switch modes once the clipboard is up.

-Penguin

Offline Blagard

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Re: Allow weapons cycling via mousewheel
« Reply #20 on: May 22, 2011, 08:01:06 PM »
Now that you have implemented the new commander style GVing, I'd like to allow the scrolling of the mousewheel to change the ammuntion loaded into the chamber.  I'd like to have control in GVs be like an FPS, LMB to shoot, RMB to zoom (if availible), and scrolling to cycle ammunition types.  It would make fighting just that much less of a hassle and improved gameplay considerably.

At the moment the weapon select is a single key press to cycle through what is a very short list of ammo types. You can already assign the weapon select to a mouse button (if you have a mouse with more than the most basic buttons). While the map zoom requires two buttons "in/out". Again you can map these to mouse buttons. Between the two and so far as AH is concerned I think zooming in and out with the wheel is much more intuitive and at the same time would free up more mouse buttons.

I would gues that Penguin, as an avid mouse user, has invested in a gaming mouse in much the same way as avid stick users buy multi button stick and throttle set ups to do what they want?

Having said that, if it were possible to add the option of weapon select when the clipboard is down, then fine, just so long as I have my map zoom  ;)

Offline Penguin

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Re: Allow weapons cycling via mousewheel
« Reply #21 on: May 23, 2011, 09:08:52 AM »
Nope, I'm not an avid mouse or avid joystick user.  My mouse has two-buttons and a tactile stop scrollwheel (you know, the one that clicks as you use it).  My joystick is at least ten years old with a broken and jagged throttle and a slightly rightward lean in the spring that can cause my tank sights to move even with my hands off the stick.

If I may continue my whine, I have small hands and it's hard to reach the hat switch and alternate fire buttons. My keyboard rolls out from under the table, and to use my rudder pedals I have to roll it in, making hunting for that key tough with only one hand.  I can touch type, but trying to move, shoot, and switch positions makes it nearly impossible to switch ammo types in the heat of the moment.

-Penguin

Offline The Fugitive

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Re: Allow weapons cycling via mousewheel
« Reply #22 on: May 23, 2011, 10:09:49 AM »
So instead of you upgrading you stick or mouse to allow you to program the functions to them (so you don't have to hunt for the keys) like the rest of us have. You would rather see HTC add more programming on there end and have every one else have to learn a new setup.

Sounds a little selfish to me.   

Offline Blagard

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Re: Allow weapons cycling via mousewheel
« Reply #23 on: May 23, 2011, 10:21:00 AM »
Penguin,

If you have trouble with the keyboard layout and finding some keys in a hurry, you might want to think about swapping some of the keys around in keymapping.  e.g. swap the functions of the "backspace" key and the "x" key. ( I have not checked that example in any detail, just used it to flag up the principle)

There is nothing wrong in using basic kit, but you do need to think about ways to get the best out of it.

I was not thinking you were whining - You have a right to an opinion as much as anyone else here, likewise to wish for whatever you want. Unfortunately so far as the mousewheel goes, I support an idea that is different to yours and I am happy to debate the pros and cons.

Offline DemonFox

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Re: Allow weapons cycling via mousewheel
« Reply #24 on: May 24, 2011, 06:01:14 AM »
Also I'm kinds surprised no ones said this yet.  The mouse wheel being used! HELLO the new tanks have adjustable sights with mouse wheel.

Offline Blagard

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Re: Allow weapons cycling via mousewheel
« Reply #25 on: May 24, 2011, 09:56:57 AM »
Also I'm kinds surprised no ones said this yet.  The mouse wheel being used! HELLO the new tanks have adjustable sights with mouse wheel.

Hmm.... just tried the range dial using the wheelmouse. I have a tactile mouse wheel (clicks as you roll it). I get finer control using the keys, but it was nice to know that this new GV feature can me mapped to mousewheel I think it is called range sight in the mousewheel axis list

Offline hitech

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Re: Allow weapons cycling via mousewheel
« Reply #26 on: May 24, 2011, 10:57:56 AM »
Hmm.... just tried the range dial using the wheelmouse. I have a tactile mouse wheel (clicks as you roll it). I get finer control using the keys, but it was nice to know that this new GV feature can me mapped to mousewheel I think it is called range sight in the mousewheel axis list

Also mapping it to the throttle in mode 2 works very well.

HiTech

Offline Tyrannis

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Re: Allow weapons cycling via mousewheel
« Reply #27 on: May 24, 2011, 11:26:10 AM »
I'd rather have the mouse wheel used to control flaps for mouse flyers personally.

Offline Blagard

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Re: Allow weapons cycling via mousewheel
« Reply #28 on: May 24, 2011, 12:02:28 PM »
Also mapping it to the throttle in mode 2 works very well.

HiTech

HiTech
I can see wheelmouse for throttle working in aircraft mode 1.

In GV/Boat mode 2, I could not get "throttle1" to do anything. I tried mapping my CH throttle, I tried mapping the Mousewheel  (only mapped one device at a time in Mode 2) Nothing happened when I tried a Tiger Tank,

I was wondering if the mousewheel was intended to act as W and S - I have remapped those keys on mine, could that be the reason?

Offline colmbo

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Re: Allow weapons cycling via mousewheel
« Reply #29 on: May 24, 2011, 12:04:08 PM »
Dear HTC,

Now that you have implemented the new commander style GVing, I'd like to allow the scrolling of the mousewheel to change the ammuntion loaded into the chamber.  I'd like to have control in GVs be like an FPS, LMB to shoot, RMB to zoom (if availible), and scrolling to cycle ammunition types.  It would make fighting just that much less of a hassle and improved gameplay considerably.



No offense meant, but if you want a FPS you should play and FPS.  This is at least a quasi-simulation -- there should be some degree of "hassle" to using the system.  Having some "hassle" rewards those who practice and become proficient.

Columbo

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