I've been toying with an ongoing, strategic, winnable war concept for AvA.
As it stands, we cannot use the MA concept of territory capture for an automatic win. If the arena gets it's bases run, the reset defaults to an everything enabled MA state.
Whatever we do has to be manual.
This idea is a fairly simple, mostly unsupervised strategic game that can can be "won."
To further differentiate AvA from the other arenas, I have removed base capture as the criteria for a war to be won.
Base capture simply becomes a strategic option rather than the main focus.
Victory won't be based on base capture, but on a combination of strategic targets destroyed and number of enemies killed.
Base capture will be possible and can be done to gain strategic position from which to launch attacks on enemy strats, but will not in itself, be a factor in victory.
The foremost objective will be to destroy the enemies factories. Once they are destroyed, they will not regenerate for the length of the set up.
This will represent the total destruction of the enemies war material production capability.
I believe we can set the arena so that factory destruction does not otherwise have an automatic effect.
On some terrains, these factories are deep within enemy territory or tucked in out of the way places. It will be players choice whether to use bombers, fighter bombers or ground vehicles for these strat attacks.
Depending on how difficult this is to accomplish, city strats could also be added.
The second factor will be a higher number of enemy kills. These numbers will be taken from the AH stats and will be separated by aircraft/vehicle country origin. Those that cannot be distinguished, such as those accomplished with ship or field guns, chutes, or any aircraft/vehicles that are substituted and in use by both sides will be thrown out of the totals.
Once either countries factories have all been destroyed, the kill numbers will be counted and if the prevailing country also has the higher number of kills, they will have won the war.
If the country does not have a higher number of kills, the war will continue until both conditions are met by either country.
Once a victory has been determined, the arena will either be reset back to the beginning, advanced on the same map or changed to a new set up and new terrain.
Strategic targets will only be in play between the hours of 6pm to midnight est. At all other times the targets will be hardened to indestructible.
The arena will be open for dogfighting at all times.
There will be no time of day restrictions on kills of other players.