Author Topic: %#&/" reset  (Read 513 times)

Offline Hristo

  • Parolee
  • Silver Member
  • ****
  • Posts: 1150
%#&/" reset
« on: February 17, 2000, 12:24:00 PM »
Yep, I felt ugly side of it today. I was RTB and just as I landed one side caused the reset.

Needless to say, I got killed by ack at the field which was ours 2 seconds earlier.

Grrrr, not fair.


Offline LLv34_Camouflage

  • Gold Member
  • *****
  • Posts: 2189
      • http://www.virtualpilots.fi/LLv34
%#&/" reset
« Reply #1 on: February 17, 2000, 12:33:00 PM »
Sorry Hristo, my bad.  We had tried to get 19 for a while already, I was on my 3rd goonie trip (in 20mins) there.  When I was only about 10 miles out, the Rooks took 17, which only left you Knights with 20 and 19.  I thought "what the heck" and went for the drop.  Surprisingly, I mamaged to drop the drunks succesfully only seconds before I augered  

Sorry for any inconvenience I caused you!

Camo
CO, Lentolaivue 34
Brewster's in AH!
"How about the power to kill a Yak from 200 yards away - with mind bullets!"

Offline Hristo

  • Parolee
  • Silver Member
  • ****
  • Posts: 1150
%#&/" reset
« Reply #2 on: February 17, 2000, 12:44:00 PM »
Hehe, no problem Camo, I don't blame pilots but the reset procedure.

Now, how about 2 minutes inactivity for acks at fields which change owners during the reset ?

Sigh, one could still get captured.

Hmm, how about....ahh, forget it  

214CaveJ

  • Guest
%#&/" reset
« Reply #3 on: February 17, 2000, 02:20:00 PM »
2 min might be a little long.  With an approaching reset you'd find gooney birds staked around 11, 3, or 19 (they're strategically valuable for proximity to strat targets).
Maybe 30-60seconds?
Or dinnae let bases get captured during the "reset waiting period".
A notice of an arena reset in the buffer would be nice also =)

Offline Lephturn

  • Silver Member
  • ****
  • Posts: 1200
      • http://lephturn.webhop.net
%#&/" reset
« Reply #4 on: February 17, 2000, 02:24:00 PM »
Yep, how about something like:

System: Field 1 captured by the Rooks
System: The Rooks have one the War
System: The arena will be reset in 1 minute.

System: The arena will be reset in 30 seconds.

Something like that should be workeable I would think.  It should give anybody enough time to get out of ack range or exit a plane before the reset happens.

------------------
Lephturn
The Flying Pigs
Visit Lephturn's Aerodrome for AH news, resources, and training data.
 http://users.andara.com/~sconrad/

Offline RAM

  • Parolee
  • Zinc Member
  • *
  • Posts: 38
%#&/" reset
« Reply #5 on: February 17, 2000, 09:02:00 PM »
not an idea about this fact but a beg...
I beg you guys that when there are NO knights on the arena, dont go for our bases...lately i've entered in the arena finding I was the only knight there and watching that both rooks and bishes were going for bases...In both times I managed to stop one of the attacks (in one I downed a B-17,B26 and Corsair in a row with my Spit,and today i had to fight a B26, then go to 22 and fight a 205-hi LAMPO-and then return to 23 to DOWN A c47 while I still was on land, and then kill some paras also from land),
 but as I cant be in two sides at the same time, the other field fall...

OK i guess this is a game...but I have a bad taste about coward people, and attack a defenceless country is a cowardice, so is doing two simultaneous attacs when there's only one user online!!!!!!!!!!!!!!

So again I ask you to stop it...that is a cowardice.
BTW,Hitech,Pyro could you do something as a "no conquerable fields" for a country with no users online?


Offline Hristo

  • Parolee
  • Silver Member
  • ****
  • Posts: 1150
%#&/" reset
« Reply #6 on: February 17, 2000, 10:15:00 PM »
Lephturn's idea seems best to me, and quite simple.

Any chance, HTC crew ?