Love the new troops. Now lets take it to the next level.
Multiple entry points to capture point:
- Troops should be able to enter from multiple sides as applicable to the capture point. (2 for VH field, 4 for towns)
- This will mean that team work will be required for better defence and multiple points of attach/strategy can be deployed
Multiple troop should not always run in a straight line:
- Troops should be able to take indirect zigzag path or straight line
- Troops should stop/start on their assault zigzag path and "take cover"
"Take cover" should be simple like drop to ground and then get up move several yards, then repeat cycle.
Depending on the base take situation, Quick assault or Heavily defended, the troop can be deployed accordingly
- Implementation could be as simple as: .salvo 10 / .delay .5 / .mode 1=rush, 2=zigzag and cover
My intent is not to make base taking simpler or easier; just to add to the immersion factor.