Because in the game, when a part is damaged, weight is not removed because in real life, the landing gear would not just rip appart "just like that". It would crunch and bend inside the wheel well and the doors or hydraulic/pneumatic/electric lines receive damage also which would render the Landing Gear "part" useless. In most flaps damages for instance in AH, the 3D geometry of the part is removed but the actual flap is still present but stuck in its last position as if the controls for it are stuck (either retracted or extended). So, except for wings & stabs or after a collision, I don't see a problem with weight remaining the same after damage.