Author Topic: Plane weight and parts falling off.  (Read 1298 times)

Offline Fud

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Plane weight and parts falling off.
« on: May 23, 2011, 06:43:10 PM »
I decided to take the 4hog out for a spin early one morning and was cruising about 20k when I decided to do an experiment. I opened the E6B, lowered the gear and nosed over. I wanted to see a few things: 1) How fast do I need to go before the gear rips off and if the plane is lighter with no gear?
Well, the gear rips away at 500 knots! (Is that true with the real plane?) however the plane weight stayed the same!?
I don't know if this is a bug, since this is the first time I tried to see if the planes weight changes with parts missing. I see some team mates flying gear down til they rip off to lighten the plane a bit.
 I am unsure if this is with all planes or the 4hog.

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Offline MachFly

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Re: Plane weight and parts falling off.
« Reply #1 on: May 23, 2011, 06:45:03 PM »
500 sounds about right for the F4U, it's gear is made to work like airbrakes.

You don't want to rip your gear off, as the aircraft might be a little lighter after that the ripped off gear creates a lot of drag because of a non smooth surface therefore slowing you down a lot.
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Offline Tupac

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Re: Plane weight and parts falling off.
« Reply #2 on: May 23, 2011, 06:47:34 PM »
I've noticed the same thing. Youre right, you dont lose any weight when the parts fall off in ANY plane
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Offline IrishOne

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Re: Plane weight and parts falling off.
« Reply #3 on: May 23, 2011, 07:28:27 PM »
500 sounds about right for the F4U, it's gear is made to work like airbrakes.

 

the "airbrakes" thing was a bonus, they were made so strong to withstand the pounding involved with landing aboard an aircraft carrier. 
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Offline W7LPNRICK

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Re: Plane weight and parts falling off.
« Reply #4 on: May 23, 2011, 07:55:36 PM »
I believe the gear was beefed up because it's a carrier bird and most carrier based aircraft, even in more modern jets, have stronger landing gear due to the hard landings & arresting cable, etc. The Air-brake effect was a nice plus. IMO  :salute
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Offline MachFly

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Re: Plane weight and parts falling off.
« Reply #5 on: May 23, 2011, 08:27:38 PM »
F4Us has a different mechanism that would extend the gear and airbrakes. When you would expend the airbrakes the tail wheel did not extend and as far as I remember the wheels on the main gear did not turn either and stayed perpendicular to the aircraft for greater drag. HTC worked both into one.
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Offline dirtdart

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Re: Plane weight and parts falling off.
« Reply #6 on: May 24, 2011, 07:23:17 AM »
Just taking a stab at this, but probably was done to keep people from doing what they do in the WWI...take off, break gear off because it makes the plane fly better.  If you could drop the weight out of the wings, you probably roll a tad bit better, among other things.  That's where my thinking is headed. 
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Offline JOACH1M

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Re: Plane weight and parts falling off.
« Reply #7 on: May 24, 2011, 08:13:04 AM »
So I have been braking my gear off for nothing?  :devil :neener:
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Offline Lepape2

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Re: Plane weight and parts falling off.
« Reply #8 on: May 24, 2011, 10:41:13 AM »
Because in the game, when a part is damaged, weight is not removed because in real life, the landing gear would not just rip appart "just like that". It would crunch and bend inside the wheel well and the doors or hydraulic/pneumatic/electric lines receive damage also which would render the Landing Gear "part" useless. In most flaps damages for instance in AH, the 3D geometry of the part is removed but the actual flap is still present but stuck in its last position as if the controls for it are stuck (either retracted or extended). So, except for wings & stabs or after a collision, I don't see a problem with weight remaining the same after damage.
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Offline Tigger29

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Re: Plane weight and parts falling off.
« Reply #9 on: May 24, 2011, 11:38:19 AM »
Because in the game, when a part is damaged, weight is not removed because in real life, the landing gear would not just rip appart "just like that". It would crunch and bend inside the wheel well and the doors or hydraulic/pneumatic/electric lines receive damage also which would render the Landing Gear "part" useless. In most flaps damages for instance in AH, the 3D geometry of the part is removed but the actual flap is still present but stuck in its last position as if the controls for it are stuck (either retracted or extended). So, except for wings & stabs or after a collision, I don't see a problem with weight remaining the same after damage.

The only benefit I've ever found to breaking off my gear was on a plane that had a fixed gear that could not be retracted in the first place.  I broke it off (on accident) during an AHXARL practice and it seemed like afterwards I was able to start passing people.. but I suppose it might have been in my head.

Offline Krusty

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Re: Plane weight and parts falling off.
« Reply #10 on: May 24, 2011, 11:46:33 AM »
That gets into the whole drag issue.

I think HTC has the code messed up for the drag from missing parts. In Rangoon I had a damaged wingman. He was in a 110C, and lost one side of his stabilizer. He lost some gas through gas leaks and was max cruising his way home. Because he was missing a stab he was out-running me at full throttle! I had him check his E6B readout and it was borderline faster than mine, and I was fully intact! I had to WEP to close any distance.

That's just one of many examples of planes reaching ridiculous speeds with parts missing. Some planes lose a wingtip and become nearly uncatchable by much faster planes trying to finish them off. Lose 2 wingtips and they fly significantly faster than they ever could at the same alt when intact.


I think HTC's drag code is a bit off with regards to damage. That can't be right. I don't think he models in the fact that jagged ripped off parts add drag as well. It's not a surgical or intentional change, there would be significant turbulence over the area and disrupted lift and added drag.
« Last Edit: May 24, 2011, 11:48:52 AM by Krusty »

Offline Flench

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Re: Plane weight and parts falling off.
« Reply #11 on: May 24, 2011, 11:53:49 AM »
Look like it would through the CG off ..
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Offline Krusty

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Re: Plane weight and parts falling off.
« Reply #12 on: May 24, 2011, 11:55:53 AM »
Somebody else once posted it looks like (when dealing with wing damage) the weight of the missing wing is still there, just the lift is lost. That makes it very hard to recover on some planes.

I don't recall if HTC ever responded to confirm/correct the notion, though.

Offline colmbo

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Re: Plane weight and parts falling off.
« Reply #13 on: May 24, 2011, 12:00:37 PM »
Somebody else once posted it looks like (when dealing with wing damage) the weight of the missing wing is still there, just the lift is lost. That makes it very hard to recover on some planes.

I don't recall if HTC ever responded to confirm/correct the notion, though.

I don't know...just seems to me if you're missing things like wings you've got a lot bigger worries than just the performance degradation of the improper aircraft weight.  :D
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Offline Krusty

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Re: Plane weight and parts falling off.
« Reply #14 on: May 24, 2011, 02:55:08 PM »
What about when you lose enough to want to run home, and all of a sudden are 50mph faster than you used to be?

It's a game-changer when folks are trying to chase you down. It changes them killing you to you getting away.


It's a significant boost. F4u loses a wingtip (or both?), suddenly outruns La7s on deck. Or fill in whatever example you like.