I've been toying with ways to run a strategic, objective based game in AvA.
We can't use the base capture, win the war map reset as it doesn't work with custom 2 sided arena tables. Every thing we do is manual, but being a 7 day a week arena, whatever we do has to be fairly simple and easy to track.
I've gotten some feedback from the AvA community but would like to get some more.
This is what I've come up with so far.
This will be a mostly unsupervised strategic game that can result in "winning the war."
Victory won't be based on field capture, but on a combination of strategic targets destroyed and number of enemies killed.
Field capture will be possible and can be done for any reason, including to gain strategic position from which to launch attacks on enemy strats, but will not in itself, be a factor in victory.
The foremost objective will be to destroy the enemies factories. Once they are destroyed, they will not regenerate for the length of the set up.
This will represent the total destruction of the enemies war material production capability.
On some terrains, these factories are deep within enemy territory or tucked in out of the way places. It will be players choice whether to use bombers, fighter bombers or ground vehicles for these strat attacks.
Depending on how difficult this is to accomplish, city strats could also be added.
The second factor will be a higher number of enemy kills. These numbers will be taken from the AH stats and will be separated by type of aircraft. Those that cannot be distinguished, such as those accomplished with ship or field guns, chutes, or any vehicles that are substituted and in use by both sides will be thrown out of the totals.
Once either countries factories have all been destroyed, the kill numbers will be counted and if the prevailing country also has the higher number of kills, they will have won the war.
If said country does not have a higher number of kills, the war will continue until both conditions are met by either country.
Once a victory has been determined, the arena will either be reset back to the beginning, advanced on the same map or changed to a new set up and new terrain.
Designated strategic targets will only be in play between the hours of 6pm to midnight est. At all other times they will be hardened to indestructible.
The arena will be open for dogfighting at all times.
There will be no time of day restrictions on kills of other players.

