1. Game play trumps realism always. If something would be less realistic but a lot more fun, it's going to be in the game
2. Fast paced
3. User friendly - lots of information, easy to control and manage
4. Easy to learn and earn immediate success
1. What do we have that reduces realism? In you are referring to the new GV updates; the tank commander did exist in reality and he knew where the gun was pointing, in which direction the tank was heading, and could give a command to turn the tank. We have that circle because the depth perception is not as good on a computer screen as it is in real life. If you are referring to the icons, than the aircraft in reality are a lot easier to spot than on a computer screen, so the icons just compensate for it.
2. What do you mean "fast paced"? You can not multiply the time in game to get to the target faster. However the bases are closer in AH than in reality so we have to multiply the fuel to compensate for that, I'm sure you don't want to fly for ~4 hours to get to a fight.
3. There is nothing wrong with being user friendly, it has no disadvantages. Would you really like every noob to spend a month learning how to use the game than have them spend that time actually learning the tactics? Also user friendlynes attracts more people to the game, the more people the more money HTC has, the mode money HTC has the better is our game

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4. Grizz, I'm sure you can beat anyone who been in AH for a year, even 2 or 3.