Was an event riddled with not much communication. I logged in about 10:40pm. There was no outward coordination on the Allied side, met with largely no responses and two rude responses. Ultimately 2 players were squelched. Their attitude doesn't help advertise this event (D-Day) nor Aces High.
After sitting in tower for about 20 minutes or so, a mission by someone was finally posted and a push south to attempt at a base capture met with resistance, as the noe mission was faced with an all seeing dar bar down to 0 feet and the enemy waiting. Had it been known about the all altitude dar bar (0 altitude included) ahead of time, I'm sure the mission planners would have attempted an altitude raid with fighter escorts. In fact, it would have been more historic to plan an altitude raid.
After this raid fizzled out, I coordinated a 'small' bomber raid at altitude but only to abort the mission before crossing the English channel due to 15 minutes remaining (11:45). Just when we all aborted this flight and had landed, the arena coordinator announced had to leave and left the arena open for at least until 12:30am. Had it been known ahead of time the arena would not close at 12:00, my altitude bomber raid would have occurred.
In the end of it, each side just mainly thwarted small enemy attempts each side (with some fun fighter engagements), with apparently some allied pilots taking a late late night push on a beach head again not advertised to the rest of the Allied players (a secret allied attempt to capture a V-base)... They were 1 minute too short from actually capturing a base as the arena coordinator came back and closed the field logs.... Again, had these plans been properly communicated, I would have been able to help.
The quirks of player participation makes it hard to advertise to those deeply involved in the high-energy main arenas.
Hope next year brings more coordination <S>, this D-Day event is a historically important one. Hopefully I'll be able to bring more next year.