Author Topic: Arena changes and ENY  (Read 1150 times)

Offline Klam

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Arena changes and ENY
« on: June 06, 2011, 02:26:21 AM »
Had a great time last night before the arena change (10pm GMT), some of the best furballing fights I have seen/had in a long time. 
Was flying Rook.  The enemy were wise and parked thier CV about 20 miles offshore from our base.
This allowed for both sides to get decent alt before engaging in combat.
I reckon on approx' 40/50 planes were giving it hell in a wide and deep furball.  Some great flying and commited 1v1 fights separated from the main bunch.
Then................"ARENA WILL BE LOCKED IN 5 Mins" "NEW ARENAS AVAILABLE"
200 channel went a little crazy and to be honest I don't blame them.  I thought it was a bad way to finish the fight.
So, I logged out just before the arena closed and find that LWblue is 100/100 cap and LWorange is a quarter full but Rook have an ENY problem of 21.
Not only does a great fight get mercilessly scrapped but now can't get to fight with the guys I was with 5 mins ago and even the plane I decided to run the tour with is ENY'd out.

I don't really understand all this arena change stuff or why it has to happen like this.
 
Just a suggestion HTC.  Leave the off hours map running 24/7 and open up the the extra arena for the busy time.
Just my penny's worth

<<S>> To all who were there.

Klam



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Offline HawkerMKII

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Re: Arena changes and ENY
« Reply #1 on: June 06, 2011, 03:59:35 AM »
Why noy just go back to the way it was, 2 LW arenas and TT.....done :salute
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Offline badhorse

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Re: Arena changes and ENY
« Reply #2 on: June 06, 2011, 10:09:29 AM »
Or the way it use to was..... one large LW arena. 
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Offline Megalodon

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Re: Arena changes and ENY
« Reply #3 on: June 06, 2011, 11:26:04 AM »
Or the way it use to was..... one large LW arena. 

^THIS +1000

no eny and skip the psychiatry of "the arena is unhealthy crap"
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Offline VonMessa

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Re: Arena changes and ENY
« Reply #4 on: June 06, 2011, 11:36:18 AM »
If the off-hours arena was running 24/7, it wouldn't be an "off hours" arena anymore, would it?

No ENY?  Sure, I would love nothing better than the side with the highest number of players to be able to field a spixteen, tempest, and whatever other perk ride they choose, simultaneously. :rolleyes:


A single arena wouldn't bother me, though.
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Offline Shuffler

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Re: Arena changes and ENY
« Reply #5 on: June 06, 2011, 11:51:25 AM »
Had a great time last night before the arena change (10pm GMT), some of the best furballing fights I have seen/had in a long time. 
Was flying Rook.  The enemy were wise and parked thier CV about 20 miles offshore from our base.
This allowed for both sides to get decent alt before engaging in combat.
I reckon on approx' 40/50 planes were giving it hell in a wide and deep furball.  Some great flying and commited 1v1 fights separated from the main bunch.
Then................"ARENA WILL BE LOCKED IN 5 Mins" "NEW ARENAS AVAILABLE"
200 channel went a little crazy and to be honest I don't blame them.  I thought it was a bad way to finish the fight.
So, I logged out just before the arena closed and find that LWblue is 100/100 cap and LWorange is a quarter full but Rook have an ENY problem of 21.
Not only does a great fight get mercilessly scrapped but now can't get to fight with the guys I was with 5 mins ago and even the plane I decided to run the tour with is ENY'd out.

I don't really understand all this arena change stuff or why it has to happen like this.
 
Just a suggestion HTC.  Leave the off hours map running 24/7 and open up the the extra arena for the busy time.
Just my penny's worth

<<S>> To all who were there.

Klam






Change sides to help even teams and get to fighting. :)
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Offline Frod

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Re: Arena changes and ENY
« Reply #6 on: June 06, 2011, 12:13:12 PM »
ENY seems to do a good job of keeping the avalanches away, but arena closures are worse than wife-ack.  Really worse than wife-ack. :mad:

Offline Klam

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Re: Arena changes and ENY
« Reply #7 on: June 06, 2011, 12:47:13 PM »
If the off-hours arena was running 24/7, it wouldn't be an "off hours" arena anymore, would it?

Call it what you like

No ENY?  Sure, I would love nothing better than the side with the highest number of players to be able to field a spixteen, tempest, and whatever other perk ride they choose, simultaneously. :rolleyes:

The ki84's not exactly Uber or perked is it?

Change sides to help even teams and get to fighting. :)

It's an option of course. 


I can't remember the numbers but after the arena change it was 100/100 in blue and maybe 45/100 in orange.  A lot of guys logged out for a while and blue took ages to get going with attacks showing up on the map.  Just saying that there was one hell of a battle going on in the "Offhours" and it was a shame to interupt it with an arena change.
Why close 1 arena to open 2 more.  Not much effort required to keep one arena running and have the 2nd open as player numbers increase.
ENY doesn't normally bother me too much, it was the combination of arena change and cap and ENY.

Anyways.  Rant over :)

See you up


Klam     
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Offline VonMessa

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Re: Arena changes and ENY
« Reply #8 on: June 06, 2011, 02:57:51 PM »
Call it what you like

Not really.  If it is open 24/7, by it's very nature, it can no longer be considered an "off-hours" arena.

The ki84's not exactly Uber or perked is it?

Wouldn't know, don't fly them.  There is rarely a time that ENY affects the German planeset, which is all our squad flies.  Being disadvantage 2-1 however when the team with the most players is not hamstrung by an ENY restriction would be very unbalancing, hence the reason we have ENY.  There are other choices.  Change sides or choose a lower ENY plane to fly

It's an option of course. 


I can't remember the numbers but after the arena change it was 100/100 in blue and maybe 45/100 in orange.  A lot of guys logged out for a while and blue took ages to get going with attacks showing up on the map.  Just saying that there was one hell of a battle going on in the "Offhours" and it was a shame to interupt it with an arena change.
Why close 1 arena to open 2 more.  Not much effort required to keep one arena running and have the 2nd open as player numbers increase.
ENY doesn't normally bother me too much, it was the combination of arena change and cap and ENY.

Anyways.  Rant over :)

See you up


Klam     

Why HTC has chosen the particular time(s) that they have to open/close arenas is not something I have ever really pondered.
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Offline Wiley

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Re: Arena changes and ENY
« Reply #9 on: June 06, 2011, 03:31:21 PM »
Why HTC has chosen the particular time(s) that they have to open/close arenas is not something I have ever really pondered.

I believe the gist of it is European prime time, possibly compromising somewhat with North American primetime.

I truly think the game would work better with one arena, or two uncapped arenas.  People today are a lot more used to being just a face in a crowd, and the choppiness of arena change times is frustrating to some.  Tuesday is my favorite night of the week.

I see quite a few BBS posters who loathe TT, but the question I'd like answered by one of them is, what bad environment do you see Tuesdays that you don't see any other day of the week?  If it's a 'super mega horde', does it really matter if there's 15 planes rolling a base with fewer people total on or 40 with lots of people on?  It's still a cheesy thing to try to defend against either way.

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Offline VonMessa

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Re: Arena changes and ENY
« Reply #10 on: June 06, 2011, 03:47:59 PM »
I believe the gist of it is European prime time, possibly compromising somewhat with North American primetime.

I truly think the game would work better with one arena, or two uncapped arenas.  People today are a lot more used to being just a face in a crowd, and the choppiness of arena change times is frustrating to some.  Tuesday is my favorite night of the week.

I see quite a few BBS posters who loathe TT, but the question I'd like answered by one of them is, what bad environment do you see Tuesdays that you don't see any other day of the week?  If it's a 'super mega horde', does it really matter if there's 15 planes rolling a base with fewer people total on or 40 with lots of people on?  It's still a cheesy thing to try to defend against either way.

Wiley.

I really don't mind the NOE hordes.  It makes it easy to decide which plane I'm gonna shoot down next.

One well-oiled schwarm of 4 guys are way more than a match for 20 guys on an NOE mishun.
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Offline Bruv119

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Re: Arena changes and ENY
« Reply #11 on: June 07, 2011, 04:02:32 AM »
before the change to 10pm GMT,   the caps used to kick in at 6pm GMT, 

You would have 150/100 people in arena 1,  and the other would have 10 or less and you would be stuck locked out for an hour or two.  The boot idea was all snailman's fault but it did alleviate a BIG problem for the Euro guys,   it has just moved it 4 hours later with a similar issue but not as bad.   You have two arenas that both fill up within 10-15 minutes.

It does suck that it kills the pace and intensity of the gameplay but having TOO many people in a small map is just as bad as having TOO little in a large map.
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Offline Lusche

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Re: Arena changes and ENY
« Reply #12 on: June 07, 2011, 04:17:26 AM »
You would have 150/100 people in arena 1,  and the other would have 10 or less and you would be stuck locked out for an hour or two.  The boot idea was all snailman's fault but it did alleviate a BIG problem for the Euro guys,   it has just moved it 4 hours later with a similar issue but not as bad.   You have two arenas that both fill up within 10-15 minutes.

A few comments from the Snailman :)

Towards the end of the old system with caps just kicking in, we were up to 3-4 hours for the second arena to get up to numbers. If it had been "only" one-two hours, I would not had proposed the boot mechanism, it would clearly had not been worth it then.
 
Since the on/off peak arena system has been installed, the number of players online continued to decline. That means the time it takes for the second LW arena to get to numbers starts to increase again. In effect, the "US players" start to experience the same problem as the "Euro guys" did. It just is not nearly as much pronounced as it had been. It still sucks, and to be honest, I do not see it getting any better. The lower the absolute number of players online is, the more difficult it is to create two balanced late war arenas.
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Offline VonMessa

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Re: Arena changes and ENY
« Reply #13 on: June 07, 2011, 04:44:35 AM »
A few comments from the Snailman :)

Towards the end of the old system with caps just kicking in, we were up to 3-4 hours for the second arena to get up to numbers. If it had been "only" one-two hours, I would not had proposed the boot mechanism, it would clearly had not been worth it then.
 
Since the on/off peak arena system has been installed, the number of players online continued to decline. That means the time it takes for the second LW arena to get to numbers starts to increase again. In effect, the "US players" start to experience the same problem as the "Euro guys" did. It just is not nearly as much pronounced as it had been. It still sucks, and to be honest, I do not see it getting any better. The lower the absolute number of players online is, the more difficult it is to create two balanced late war arenas.

Are you saying that all paying customers share the same burden, now?
How unfair of you! :neener:
 
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Offline Lusche

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Re: Arena changes and ENY
« Reply #14 on: June 07, 2011, 04:46:22 AM »
Are you saying that all paying customers share the same burden, now?

Uhm... they should, but they still don't.  :(
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