Author Topic: My idea for a single MA arena and making it work  (Read 2102 times)

Offline Guppy35

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My idea for a single MA arena and making it work
« on: June 06, 2011, 06:43:38 PM »
In an Ideal Aces High World.  Additions, subtractions, criticism welcome.  Just 'thinking out loud"

-One arena uncapped.

-No ENY, but some sort of numbers balancing system so that the amount of aircraft in flight for all countries is roughly equal.  This keeps ENY away, yet allows those who beg to be with their squaddies the chance to BS on tac while waiting for things to adjust so they can up.  Maybe use the AI birds developed for CT to fill out the balance issues?

-Strat targets that make heavy bombers more viable and usable in a more ‘realistic’ manner then dropping fighter hangers or dive bombing carriers.

-Tactical targets beyond airfields and towns.   Trains, bridges, convoys etc that would make the role of the Fighter Bomber more ‘realistic’, again outside of bombing hangers.

-More complex airfield systems.  What I mean is ones where there are multiple VHs, single ‘fighter strips’ away from the main field so that there is more of a chance for defenders to get airborne to counter a strike.  More flak and manned flak positions, as well as anti-tank positions.   Take the flak positions out of towns.  Move them to ring the town.  Possibly place an Armory in town where armor is parked and available.  Folks yell for cooperation and team work.  While this would demand it.  Just killing the VH and setting up the vulch pattern would be much more difficult.
Find a way to include more open terrain for tankers and armored ops in support of the ‘war’

-Use the stuff developed with Combat Tour to  incorporate missions via the game.  For example.  AH announces to the Rooks, that at 7PM a mission will launch with B17s escorted by Mustangs and 47s, going deep to Bish HQ.  It’s filled with AI birds to start so it’s going either way.  But folks can fill spots if they so choose.  Obviously the other side is going to see this mob moving and rise to the fight with any luck at all and whether it’s AI or real folks, at least some shooting is going on and bombs dropping.  At least for immersion it might feel better.  Obviously the plane types would change and the country missions change.  It might be AI Mossies with Spitfire escorts, or B25s with P38 escorts, JU88 with 109G6 escorts and so on.  Throw one up automatically every hour or half hour, staggered throughout all three countries so that folks are on both ends of that operation.  You know the numbers are going to be there, even if AI so folks are hopefully going to get some practice attacking bombers and fighting other fighters.  Even dogfighting an AI fighter builds experience for the newbies. If we’re going to have this big map with everyone there, I’d think those CT resources would help give it some focus.

-Consider some sort of layers airfield system too with Heavies further back, Fighters and Fighter Bombers up front and Mediums and fighters in between.  Also consider Flak traps and Flak trains in greater numbers.

-Consider some sort of area within the MA that includes a furball spot and tanking spot that gives it some freedom from griefing and base capture, yet keeps those folks as part of the larger social interaction of the MA.
Dan/CorkyJr
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Offline grizz441

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Re: My idea for a single MA arena and making it work
« Reply #1 on: June 06, 2011, 07:11:43 PM »
In an Ideal Aces High World.  Additions, subtractions, criticism welcome.  Just 'thinking out loud"

-One arena uncapped.
Yes
-No ENY, but some sort of numbers balancing system so that the amount of aircraft in flight for all countries is roughly equal.  This keeps ENY away, yet allows those who beg to be with their squaddies the chance to BS on tac while waiting for things to adjust so they can up.  Maybe use the AI birds developed for CT to fill out the balance issues?
I don't think there is a way to do that without forcibly changing people's teams for them.  The medicine is more harmful than the ailment.  I think you'd also be surprised to find that in a one arena set up numbers will be a lot closer to balanced than the current 2 arena system.
-Strat targets that make heavy bombers more viable and usable in a more ‘realistic’ manner then dropping fighter hangers or dive bombing carriers.
Agreed, but how? The only way to do that is to give these targets high value for the war and personal score.
-Tactical targets beyond airfields and towns.   Trains, bridges, convoys etc that would make the role of the Fighter Bomber more ‘realistic’, again outside of bombing hangers.
Agreed 100%.
-More complex airfield systems.  What I mean is ones where there are multiple VHs, single ‘fighter strips’ away from the main field so that there is more of a chance for defenders to get airborne to counter a strike.  More flak and manned flak positions, as well as anti-tank positions.   Take the flak positions out of towns.  Move them to ring the town.  Possibly place an Armory in town where armor is parked and available.  Folks yell for cooperation and team work.  While this would demand it.  Just killing the VH and setting up the vulch pattern would be much more difficult.
Find a way to include more open terrain for tankers and armored ops in support of the ‘war’
Sounds good to me.

-Use the stuff developed with Combat Tour to  incorporate missions via the game.  For example.  AH announces to the Rooks, that at 7PM a mission will launch with B17s escorted by Mustangs and 47s, going deep to Bish HQ.  It’s filled with AI birds to start so it’s going either way.  But folks can fill spots if they so choose.  Obviously the other side is going to see this mob moving and rise to the fight with any luck at all and whether it’s AI or real folks, at least some shooting is going on and bombs dropping.  At least for immersion it might feel better.  Obviously the plane types would change and the country missions change.  It might be AI Mossies with Spitfire escorts, or B25s with P38 escorts, JU88 with 109G6 escorts and so on.  Throw one up automatically every hour or half hour, staggered throughout all three countries so that folks are on both ends of that operation.  You know the numbers are going to be there, even if AI so folks are hopefully going to get some practice attacking bombers and fighting other fighters.  Even dogfighting an AI fighter builds experience for the newbies. If we’re going to have this big map with everyone there, I’d think those CT resources would help give it some focus.
Not sure about this one, I'd say no to AI fighters, and a maybe to AI bombers.

-Consider some sort of layers airfield system too with Heavies further back, Fighters and Fighter Bombers up front and Mediums and fighters in between.  Also consider Flak traps and Flak trains in greater numbers.
I disagree.  You shouldn't have to fly 150 miles if you want to fly lancasters.  And how does Hitech code it to change as the front lines shift?  I think you should encourage front line bombing campaigns, not discourage.

-Consider some sort of area within the MA that includes a furball spot and tanking spot that gives it some freedom from griefing and base capture, yet keeps those folks as part of the larger social interaction of the MA.
Sure why not, and that's easy, just make the bases uncapturable surrounded by giant mountains.


I'd personally like to see a zone system again but with that, having a central zone "factory" or some kind of new field-type object that controls supply lines and production to all corresponding bases in that zone.  Kind of like the zone base back in the day, but more distinguished on the map.  If you own it, your fields replenish the normal amounts of times i.e. 15 min for hangars, 45 minutes for town, etc.  If you do not own it, your fields and hangars take a 3-4 times penalty, so towns are down for 2:15, hangars down for 45 minutes.  Maybe have 5-6 bases per "factory".  This would create A LOT of good fights for furballers and base takers alike.

Offline CAV

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Re: My idea for a single MA arena and making it work
« Reply #2 on: June 06, 2011, 07:37:26 PM »


-1000

I say NO to anything AI....
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Offline ghi

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Re: My idea for a single MA arena and making it work
« Reply #3 on: June 06, 2011, 07:48:24 PM »
+F3  mode in Il2 :D

Offline mensa180

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Re: My idea for a single MA arena and making it work
« Reply #4 on: June 06, 2011, 08:23:12 PM »
I think this was brought up in another thread, and is in my opinion key:  Move the fight away from air fields.  Maybe moving the towns 6-10 miles away will suffice, but something to drag the initial fight away from the uppers.  I know it will probably degenerate to capping the field at some point, and people will actively seek the runways regardless of tactical advantage, but the longer the fight is away from it the better. 

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Offline Guppy35

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Re: My idea for a single MA arena and making it work
« Reply #5 on: June 06, 2011, 09:08:49 PM »

-1000

I say NO to anything AI....

The main reason I'm suggesting it, having flown wing on an AI bird one time way back when they were testing them in the MA, is to be a side balancer.  Say it's one of the Mega squad gathering nights and the numbers are way off.  To give me a chance to fight the horde, I'd take an AI wingman to none at all, if for no other reason then getting in the way of the horde.  Depending on how HTC set them up, they were nasty dogfighters too.

It would be a non factor if the numbers were balanced.  Hopefully never needed, but we've all been there for those nights where the horde is killing all the fun for everyone else.

And if it helped kill the never ending ENY whines, I don't see how it could be a bad thing
Dan/CorkyJr
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Offline grizz441

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Re: My idea for a single MA arena and making it work
« Reply #6 on: June 06, 2011, 09:14:32 PM »
The main reason I'm suggesting it, having flown wing on an AI bird one time way back when they were testing them in the MA, is to be a side balancer.  Say it's one of the Mega squad gathering nights and the numbers are way off.  To give me a chance to fight the horde, I'd take an AI wingman to none at all, if for no other reason then getting in the way of the horde.  Depending on how HTC set them up, they were nasty dogfighters too.

It would be a non factor if the numbers were balanced.  Hopefully never needed, but we've all been there for those nights where the horde is killing all the fun for everyone else.

And if it helped kill the never ending ENY whines, I don't see how it could be a bad thing

I bet the AI birds would be more skilled than 90% of the population though.  :lol

Offline Guppy35

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Re: My idea for a single MA arena and making it work
« Reply #7 on: June 06, 2011, 10:06:26 PM »
I bet the AI birds would be more skilled than 90% of the population though.  :lol

The one I followed into a fight, that day HTC had an AI Spit flying, sure seemed to clean house.  I couldn't stay with him :)
Dan/CorkyJr
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Offline EagleDNY

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Re: My idea for a single MA arena and making it work
« Reply #8 on: June 06, 2011, 10:46:13 PM »
I like a lot of this, but one thing not addressed is the off-hours experience.  I want one huge map.  I want strats that mean something.  I would like to see some variation in airfields so that it isn't so easy to bomb them closed (and this coming from someone who regularly bombs them closed).  AI planes I would like to see in action myself before commenting on whether it would be good for the MA, but the idea of having AI buffs (and transports) flying around as targets sounds interesting.  AI fighters might be interesting as well, I just want to fight a few to see how they do - the last thing the game needs is some kind of AI Spit that can make maneuvers impossible for any human pilot.

I was trying to think up a way to have a single large map that would still be playable (and fun) for the off-hours players who have very limited numbers.  The only think I can think of is to not have every airfield open all the time - maybe what needs to happen is that some zones get closed in off-hours.  Let players land and rearm at a "closed" field, but don't let them up from there.  Programming the logic as to which fields remain open might be tricky - you will need 3 "fronts" at all times (bish-rook, bish-knight, knight-rook), and you will want to pick fields relatively close together in the off hours so that a smaller number of players can still find action.  I'm not sure what "shape" this map should be given that we will need water areas for CVs as well as large numbers of land bases and strats. 


Offline AAJagerX

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Re: My idea for a single MA arena and making it work
« Reply #9 on: June 07, 2011, 12:05:55 AM »
F3 mode Il2 :D

LMAO, post of the year material!!!   :rofl
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Offline BnZs

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Re: My idea for a single MA arena and making it work
« Reply #10 on: June 07, 2011, 12:06:26 AM »


-No ENY, but some sort of numbers balancing system so that the amount of aircraft in flight for all countries is roughly equal.  This keeps ENY away, yet allows those who beg to be with their squaddies the chance to BS on tac while waiting for things to adjust so they can up. 


Wouldn't it be better to be able to a P-40B mission with your squaddies than not up at all?
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Offline Tyrannis

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Re: My idea for a single MA arena and making it work
« Reply #11 on: June 07, 2011, 12:21:39 AM »
i say get rid of the MA and have the AvA arena take there places.

best maps. best scenarios.best settings(imo)
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Offline Guppy35

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Re: My idea for a single MA arena and making it work
« Reply #12 on: June 07, 2011, 12:37:32 AM »
Wouldn't it be better to be able to a P-40B mission with your squaddies than not up at all?

For many of us it would.  Flying a 38G, ENY never bothers me :)   But those aren't the folks grumbling.  That was why I was suggesting the CT AI birds to keep it balanced.
Dan/CorkyJr
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Offline redman555

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Re: My idea for a single MA arena and making it work
« Reply #13 on: June 07, 2011, 12:47:55 AM »
There was a map for furballs, it was called fighter town...although htc never plays it anymore.-


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Offline Lusche

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Re: My idea for a single MA arena and making it work
« Reply #14 on: June 07, 2011, 04:06:43 AM »
-Strat targets that make heavy bombers more viable and usable in a more ‘realistic’ manner then dropping fighter hangers or dive bombing carriers.
Agreed, but how? The only way to do that is to give these targets high value for the war and personal score.

High value for war and score is a good way. How about this: Apart from the purely material influence of city & factories on field supplies, and another thing: Country Morale. Enemy capitals had been bombed in history not only to destroy factories and infrastructure, but also because they are a symbol.


In game terms: Tie the number of fields captured requirement to the status of the city. Currently you need 20% of all bases, a few tours back the requirement was 40% Now make it so that if

City at 100% - 40% fields required
City at 75% - 35% fields required
City at 50% - 30% fields required
City at 25% - 25% fields required
City at 0% - 20% fields  required.

As the city buildings have a downtime of 3 hours, you don't have to wait until almost to the end to bomb the city, players can attack the city at any time hoping it will make a difference later.






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