I disagree Lusche.
What you describe will perhaps keep 'a game' going. It will however have killed off what was 'AcesHigh'.
I don't think the object should be to keep any game going just for the sake of it. If we cannot keep the spirit of Aces High going, then why bother?
Don't get me wrong, I love this game and want it to continue. I just believe we can find better ways to attract customers and still keep the game we love, rather than selling out and competing in the console shooter style market.
The question would be. Which better way?
Let's face it: Players with a (more or less) vast knowledge of WWII aircombat before joining the game are getting fewer and fewer. WWII is on the way of becoming just another war of the distant pasts, planes of that era that filled TV shows and every young boy was building plastic models of are getting more obscure by the day. I'd even dare to say. Every old-fashioned enthusiast has already played or at least tried AH. The pond of players being driven by an inherent fascination of WWII air combat is drying out.
On top of this we have also the change of general gaming culture. Once, you could expect any PC player having a joystick and at least having tried/played one or more "flying games". No today anymore. And many do not play on PCs anymore at all. And once AH (AW/WB) was one of the few real massive multiplayer online games. But in the last 10 years we have seen an online gaming revolution with a myriad of games to chose from. And those games are AH's competitors as well, especially if you take into account the change in player demography I just pointed out.
It's my firm belief that it's just not "the economy" that has caused the overall player numbers to drop significantly, but very much is due to these reasons
The question would be (even though it's not really up top us to answer that, but HTC): What is the essence of AH, what is the core that need to be preserved, and what aspects could be added without compromising it? For me, it's the flight model and the planes and vehicles of WW2, and the resulting combat, in as much variety as possible. If additional control modes help getting players here without changing to that very core, so be it. If fancy medals and a pilot's biography web-page do help, so be it.
Times are changing, and we (that includes us players!) have to adapt. I don't want AH to be the third hobby of me I see going down the drain
We can't afford too much elitism and resentment of any change that even vaguely smells like "console".