I like a rewards system, and I think it could be very beneficial to the game, if used the right way
I truely believe that all types of players can prosper in a single arena. After all fighter jocks need planes to fight, as well as land grabbers need some challenge to capturing the bases. The thing with a reward system is if it's geared to promote good game play and punish poor game play. As in....
It's easier to gain rewards if you take bases with 10 people or less....
It's easier to gain rewards if your fighting less than 3 to 1 odds...
It's harder to gain rewards in gangs....
It's harder to gain rewards in hordes...
and so on. Steer people away from poor game play and towards good game play. It would most likely be a coding nightmare (all the good ideas are
) but use what this "generation" of player is after to guide them toward better game play. Better and more challenging game play help avoid boredom which would help keep players here and SUBSCRIBED. Beating them down with a stick (forcing in to one arena or another, forcing which planes to use with ENY and so on) only works so long, then they leave. Add a carrot to the end of that stick and you can lead them around a lot longer.