Author Topic: new kill/assist system  (Read 1162 times)

Offline tf15pin

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Re: new kill/assist system
« Reply #15 on: June 10, 2011, 08:42:21 AM »
What the game classifies as critical damage is also kind of fuzzy. Some types of damage are critical enough that they will give you the kill while the plane is still flyable. Examples are Oil hits and Pilot wounds. Something in this category that will not give you the kill is a radiator hit. The same thing goes for GVs; if you turret the guy you will not get a kill but if you take his engine out you will get the kill.

When fur-balling I select targets by those assumptions. If I give a guy an oil leak I let him go for some other guy to waste ammo on and get me a kill. If he has a radiator hit I continue to pursue him. With GVs it is a bit more gamey but when spawn camping I will shoot for the engine first. Most of the time the enemy doesn't explode but you will get the kill when someone else finishes him off.


Offline Vinkman

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Re: new kill/assist system
« Reply #16 on: June 10, 2011, 08:48:57 AM »

Pure overall damage is the old system, until a few update's ago. But it is not really wrong either, as it's still about who did the most damage until some catastrophic damage happened. The only change is that now you can't shoot wingless planes falling down hoping to steal the kill.

I may be wrong, perhaps Lusche or HiTech you can clarify, but I think the old system was, as you stated, who did the most damage. When they made the change, I thought they more heavily weighted the first damage to reduce kill stealing.

I like the current system as well because often the first damage like knocking off and elevator, generating a pilot wound, radiator, or oil leak is often what leads to teh bandit dying.  The down side is that BnZ ponies fly around a furball marking bandits like a dog staking out his territory, generating lots of kills that were actually finished off by other pile-its. But overall it's an improvement over the old system.
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Offline SlapShot

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Re: new kill/assist system
« Reply #17 on: June 10, 2011, 09:21:42 AM »
In the AH world, if I understood correctly, catastrophic failure means that the plane is no longer flyable ... examples: total loss of one/two wings, total loss of the empennage. Once a plane loses a wing (or 2),  damage calculations against that plane are halted (to stop kill stealing) and whoever DID THE MOST DAMAGE, up to that point is awarded the kill.

Many times I have worked an opponent over real good during a protracted fight, only to have Johnny Hero dive in and help me pick the guy off my 12 o'clock and when the kill is awarded to me, I hear on local vox ... "No friggin' way was that an assist ... I was robbed" ...  :rofl
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Offline Lusche

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Re: new kill/assist system
« Reply #18 on: June 10, 2011, 10:38:14 AM »
In the AH world, if I understood correctly, catastrophic failure means that the plane is no longer flyable ... examples: total loss of one/two wings, total loss of the empennage. Once a plane loses a wing (or 2),  damage calculations against that plane are halted (to stop kill stealing) and whoever DID THE MOST DAMAGE, up to that point is awarded the kill.


That's how it is :)
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Offline Tigger29

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Re: new kill/assist system
« Reply #19 on: June 11, 2011, 12:28:02 AM »
OK A Few Scenarios here:

To simplify things we'll say that all planes use the same exact ammo.

SCENARIO 1:
Planes A and B are diving on an enemy plane.
Plane A shoots at the enemy hitting it with 20 rounds but doing no actual "damage" to the plane.
Plane B shoots at the enemy hitting it with 19 rounds and ripping off the right wing.
Plane A is awarded the kill because it put more "lead" into the enemy.

SCENARIO 2:
Plane A shoots at the enemy hitting it with 20 rounds and ripping off its right wing.
Plane B shoots at the enemy hitting it with 50 rounds as it is spiraling down out of control.
Plane A is awarded the kill because the enemy plane stopped registering hits once its wing was destroyed.

SCENARIO 3:
Plane A shoots at the enemy hitting it with 20 rounds and ripping off its elevators.
Plane B shoots at the enemy hitting it with 30 rounds but doing no further significant damage.
Enemy plane crashes while trying to land.
Plane B is awarded the kill because he put more "lead" into the enemy and the enemy plane was not "critically" damaged once its elevators were destroyed.

SCENARIO 4:
Plane A shoots at the enemy hitting it with 20 rounds but doing no actual "damage" to the airplane.
Plane B shoots 50 rounds at the enemy plane.  5 hit the right wing ripping it off and then the other 45 hit the fuselage.
Plane A is awarded the kill because the enemy stopped registering hits once its wing was destroyed.



It has nothing to do with who hit the plane first or who broke the most pieces off of the plane.  I understand that it's very annoying to get into a fight and blow up the plane only to get an assist, but that's the way the cookie crumbles!

Offline LThunderpocket

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Re: new kill/assist system
« Reply #20 on: June 11, 2011, 12:39:56 AM »
OK A Few Scenarios here:

To simplify things we'll say that all planes use the same exact ammo.

SCENARIO 1:
Planes A and B are diving on an enemy plane.
Plane A shoots at the enemy hitting it with 20 rounds but doing no actual "damage" to the plane.
Plane B shoots at the enemy hitting it with 19 rounds and ripping off the right wing.
Plane A is awarded the kill because it put more "lead" into the enemy.

SCENARIO 2:
Plane A shoots at the enemy hitting it with 20 rounds and ripping off its right wing.
Plane B shoots at the enemy hitting it with 50 rounds as it is spiraling down out of control.
Plane A is awarded the kill because the enemy plane stopped registering hits once its wing was destroyed.

SCENARIO 3:
Plane A shoots at the enemy hitting it with 20 rounds and ripping off its elevators.
Plane B shoots at the enemy hitting it with 30 rounds but doing no further significant damage.
Enemy plane crashes while trying to land.
Plane B is awarded the kill because he put more "lead" into the enemy and the enemy plane was not "critically" damaged once its elevators were destroyed.

SCENARIO 4:
Plane A shoots at the enemy hitting it with 20 rounds but doing no actual "damage" to the airplane.
Plane B shoots 50 rounds at the enemy plane.  5 hit the right wing ripping it off and then the other 45 hit the fuselage.
Plane A is awarded the kill because the enemy stopped registering hits once its wing was destroyed.



It has nothing to do with who hit the plane first or who broke the most pieces off of the plane.  I understand that it's very annoying to get into a fight and blow up the plane only to get an assist, but that's the way the cookie crumbles!

ok thanks for clarifying it.i only stated what i thought i knew about how the current system works.but this is not a question on how it works,its more of a new system to judge kills/assists.
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Offline SlapShot

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Re: new kill/assist system
« Reply #21 on: June 11, 2011, 08:25:48 AM »
Your suggestion on a new system was based on you not knowing the current system. The current system works just fine ... no need to change it.
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Offline Tigger29

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Re: new kill/assist system
« Reply #22 on: June 11, 2011, 05:06:56 PM »
Your suggestion on a new system was based on you not knowing the current system. The current system works just fine ... no need to change it.

Exactly.. it's not exactly perfect but I believe it's as close as it can be without having perfect internet conditions all the time...

Offline LThunderpocket

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Re: new kill/assist system
« Reply #23 on: June 11, 2011, 06:09:28 PM »
Your suggestion on a new system was based on you not knowing the current system. The current system works just fine ... no need to change it.

it was not based on not knowing it.lol..it is based on whoever does more damage to the plane.but if you dont like it,good for you
"no sir,it's kind of like playing Lone Ranger,but no one has to be Tonto.its a game everyone wins"
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Offline Karnak

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Re: new kill/assist system
« Reply #24 on: June 11, 2011, 07:33:43 PM »
it was not based on not knowing it.lol..it is based on whoever does more damage to the plane.but if you dont like it,good for you
It used to be simply whoever did the most damage.  Bottom feeders would chase a wreck down, shooting at it so they could get a "kill".

Chuck Yeager socked another P-51 pilot in the face for doing that in reality.
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Offline LThunderpocket

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Re: new kill/assist system
« Reply #25 on: June 11, 2011, 07:52:56 PM »
It used to be simply whoever did the most damage.  Bottom feeders would chase a wreck down, shooting at it so they could get a "kill".

Chuck Yeager socked another P-51 pilot in the face for doing that in reality.

it would still keep the idea where if a wing is shot off its over,no more damage can be done to the plane.credited to whoever shot the wing off.or,if someone shoots an elevator,flap,oil leak,and PW.then someone coms along and shoots the wing off.it still goes to the guy who shot off the rest of the parts because he did more damage "points"
"no sir,it's kind of like playing Lone Ranger,but no one has to be Tonto.its a game everyone wins"
-Cpl Fish
"I refuse to be a role model
I set goals, take control, drink out my own bottles"
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Offline BERN1

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Re: new kill/assist system
« Reply #26 on: June 11, 2011, 08:33:26 PM »
It used to be simply whoever did the most damage.  Bottom feeders would chase a wreck down, shooting at it so they could get a "kill".

Chuck Yeager socked another P-51 pilot in the face for doing that in reality.
I think you were thinkin about Pappy Boyington?? I never heard any stories of Chuck Yeager punching anybody let alone a fellow p-51 pilot,in fact in his autobiography he says that he never got into fights

Offline Karnak

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Re: new kill/assist system
« Reply #27 on: June 11, 2011, 09:07:07 PM »
I think you were thinkin about Pappy Boyington?? I never heard any stories of Chuck Yeager punching anybody let alone a fellow p-51 pilot,in fact in his autobiography he says that he never got into fights
Could be.  I'll try to find the reference when I get home.  Thought it was Yeager, but....
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Offline BERN1

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Re: new kill/assist system
« Reply #28 on: June 11, 2011, 09:39:57 PM »
sorry to question it,but Chuck Yeager is my hero, I have his autobiography and a few books on Boyington  and the real story of VMF 214, that story sounds like Pappy to me.Chuck did talk about having guns on his p-39, set up to fire single rounds he would hunt elk with it,this was when he was training  new pilots  I think..hmmm I gott read his autobiography again,for the fourth time

Offline Ack-Ack

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Re: new kill/assist system
« Reply #29 on: June 12, 2011, 09:38:22 AM »

7 assist with 0 kills tells me that you pretty much run around shooting up everyone elses sloppy seconds.

It's an improvement.  His previous kills were all vulches of a 2nd account.

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