Author Topic: Light Tanks  (Read 2029 times)

Offline Pigslilspaz

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Light Tanks
« on: June 10, 2011, 07:33:45 PM »
I would like to see the introduction of smaller tanks, rather than more big ones. Also, I have a slight idea to make them not really hangar queens. Basically with the addition of smaller tanks, I'd like to see a revision of perk values on the larger vehicles like the T-34-75 and 85. Would make it so folks used the smaller ones more, and make the larger tanks seem even more of a threat.

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Offline SmokinLoon

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Re: Light Tanks
« Reply #1 on: June 11, 2011, 01:10:02 AM »
Panzer III would be best choice.  The 50mm is no slouch, and armor falls in line with the Mk IV.
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Offline Karnak

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Re: Light Tanks
« Reply #2 on: June 11, 2011, 02:04:35 AM »
The problem that tanks have is that later tanks with thicker armor pretty much cannot be killed by earlier tanks with smaller caliber guns.  In aircraft, ever the two 7.7mm armed D3A can potentially kill an F4U-4, Tempest or Me262 as they have performance advantages, but are not invulnerable to its weapons.  A Tiger I is all but immune to a Cruiser Mk IV, no matter how badly the Tiger I player does and no matter how skilled the Cruiser Mk IV player is.
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Offline Pigslilspaz

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Re: Light Tanks
« Reply #3 on: June 11, 2011, 03:05:59 AM »
The problem that tanks have is that later tanks with thicker armor pretty much cannot be killed by earlier tanks with smaller caliber guns.  In aircraft, ever the two 7.7mm armed D3A can potentially kill an F4U-4, Tempest or Me262 as they have performance advantages, but are not invulnerable to its weapons.  A Tiger I is all but immune to a Cruiser Mk IV, no matter how badly the Tiger I player does and no matter how skilled the Cruiser Mk IV player is.

That's why I also suggested that if this were implemented, that the vehicle perk values would be reevaluated.

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Offline Karnak

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Re: Light Tanks
« Reply #4 on: June 11, 2011, 03:36:51 AM »
That's why I also suggested that if this were implemented, that the vehicle perk values would be reevaluated.
That wouldn't solve the problem though.  As I alluded, the perk fighters are all vulnerable to even a D3A's guns.  A T-34/76 would be immune to a Cruiser Mk IV's gun, so what is the player in their free Cruiser Mk IV supposed to do when a T-34/76 rolls up at them?  If he doesn't have the perk points to grab his own T-34/76 he has no option against it other than grabbing an airplane with bomb capability.
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Offline Pigslilspaz

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Re: Light Tanks
« Reply #5 on: June 11, 2011, 03:39:22 AM »
That wouldn't solve the problem though.  As I alluded, the perk fighters are all vulnerable to even a D3A's guns.  A T-34/76 would be immune to a Cruiser Mk IV's gun, so what is the player in their free Cruiser Mk IV supposed to do when a T-34/76 rolls up at them?  If he doesn't have the perk points to grab his own T-34/76 he has no option against it other than grabbing an airplane with bomb capability.
Ah, didn't think about it that way, back to the drawing board

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Offline iron650

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Re: Light Tanks
« Reply #6 on: June 11, 2011, 06:15:37 AM »
That wouldn't solve the problem though.  As I alluded, the perk fighters are all vulnerable to even a D3A's guns.  A T-34/76 would be immune to a Cruiser Mk IV's gun, so what is the player in their free Cruiser Mk IV supposed to do when a T-34/76 rolls up at them?  If he doesn't have the perk points to grab his own T-34/76 he has no option against it other than grabbing an airplane with bomb capability.

Somehow work their way around him. Even tanks bow down to the M8 sometimes.

Offline BaDkaRmA158Th

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Re: Light Tanks
« Reply #7 on: June 11, 2011, 06:20:51 AM »
Yeah well it still is a shame that so many tanks cannot be added because there are already stronger tanks dominating the LW's and players with years of perks.

Then again, its also a shame so many gv's are missing in early war and mid war arenas. ;) "hint hint"
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Offline gyrene81

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Re: Light Tanks
« Reply #8 on: June 11, 2011, 09:02:02 AM »
everyone knows the only arena that counts is the late war arena...  :rolleyes:   :lol  nevermind that the earlier arenas could get better populated if more timeline appropriate equipment was available.
« Last Edit: June 11, 2011, 09:03:53 AM by gyrene81 »
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Offline Lusche

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Re: Light Tanks
« Reply #9 on: June 11, 2011, 09:08:27 AM »
everyone knows the only arena that counts is the late war arena...  :rolleyes:   :lol  nevermind that the earlier arenas could get better populated if more timeline appropriate equipment was available.


Oh.. I remember the prophecies about how EW will see more action with the B-239 enabled (and the I-16, P-39 and so on...) ;)
So far no addition has prevented relative arena numbers from going down and down and down. And the lack of activity is only to a very small part due to the choice of equipment available.
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Offline iron650

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Re: Light Tanks
« Reply #10 on: June 11, 2011, 09:24:15 AM »
With light tanks and perked heavy tanks something like the Tiger might be invincible to them. Then the Amreican light tanks(M3 Stuart as an example), British ligh tanks (Crusader as an example), German light tanks (Panzer III as an example), Italian light tanks, and Japanese light tanks could get a purpose in the game with perked heavy tanks. (Besides cannon fodder. Don't know many Italian or Japanese light tanks, sorry.)

Offline gyrene81

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Re: Light Tanks
« Reply #11 on: June 11, 2011, 09:35:23 AM »
well, lusche ever wonder what would happen if they made the ew arena timeline actual ew with the appropriate equipment...say starting in october 1938 and ending in june 1941? there is also the terrain issue...the same maps being used in the high population lw arena are being used in the ew and mw arenas...put maps 1/2 that size in the lower populated arenas and there will be an increase in activity by people who don't care for the hordes and don't want to fly 40 minutes for a fight.
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Offline Spikes

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Re: Light Tanks
« Reply #12 on: June 11, 2011, 11:27:21 AM »

Oh.. I remember the prophecies about how EW will see more action with the B-239 enabled (and the I-16, P-39 and so on...) ;)
So far no addition has prevented relative arena numbers from going down and down and down. And the lack of activity is only to a very small part due to the choice of equipment available.
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Offline E25280

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Re: Light Tanks
« Reply #13 on: June 11, 2011, 12:48:01 PM »
The problem that tanks have is that later tanks with thicker armor pretty much cannot be killed by earlier tanks with smaller caliber guns.  In aircraft, ever the two 7.7mm armed D3A can potentially kill an F4U-4, Tempest or Me262 as they have performance advantages, but are not invulnerable to its weapons.  A Tiger I is all but immune to a Cruiser Mk IV, no matter how badly the Tiger I player does and no matter how skilled the Cruiser Mk IV player is.
I don't know about "immune", but certainly difficult.

AH1 lore from "back in the day" said that pilots were capable of killing unwary tanks by shooting their 45 through the driver's vision slit.  Similarly, an M-8 could defeat a Tiger by hitting that same vision slit with the 37mm gun.  Lore also says that most of these weak spots were eventually modeled out of existence.

Assuming the appropriate shot-traps and weak points were modeled, it would be a matter of 1) developing the knowledge and 2) developing the skill to exploit those weaknesses.  Oh, and 3) having an opponent unwary enough to allow you to get close enough to use them.
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Offline Karnak

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Re: Light Tanks
« Reply #14 on: June 11, 2011, 02:11:38 PM »
everyone knows the only arena that counts is the late war arena...  :rolleyes:   :lol  nevermind that the earlier arenas could get better populated if more timeline appropriate equipment was available.
My scenario was specifically set in the EWA.

I don't know about "immune", but certainly difficult.

AH1 lore from "back in the day" said that pilots were capable of killing unwary tanks by shooting their 45 through the driver's vision slit.  Similarly, an M-8 could defeat a Tiger by hitting that same vision slit with the 37mm gun.  Lore also says that most of these weak spots were eventually modeled out of existence.

Assuming the appropriate shot-traps and weak points were modeled, it would be a matter of 1) developing the knowledge and 2) developing the skill to exploit those weaknesses.  Oh, and 3) having an opponent unwary enough to allow you to get close enough to use them.

I have never heard that claim, but it is false.
« Last Edit: June 11, 2011, 02:13:28 PM by Karnak »
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