Author Topic: self propelled arty now practical?  (Read 3007 times)

Offline Skyguns MKII

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self propelled arty now practical?
« on: June 16, 2011, 10:42:01 PM »
I would imagine that if we get, lets say a priest for example with a 105mm. That it would be much like the LVTs 75mm with longer range and of course more damage, and I'm not gonna lie but I'm a little excited about the idea. The new GV system really kinda worked a lot of the issues, what ifs, and buts about introducing it. I don't know how many times i find myself sitting on a hill with a tank and wish i had arty to make it just a Little further. I don't even mind how inaccurate the rounds are because it would still be nice to put some inderect fire on bases, towns, and spawns. As of right now i imagine myself defending bases from gvs at a distant hill. So keep me wishin.

Offline Scherf

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Re: self propelled arty now practical?
« Reply #1 on: June 17, 2011, 12:35:30 AM »
+1

SP arty with a spotter in a jeep would change things for  better IMHO.
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Offline badhorse

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Re: self propelled arty now practical?
« Reply #2 on: June 17, 2011, 06:51:54 AM »
+1
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Offline gyrene81

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Re: self propelled arty now practical?
« Reply #3 on: June 17, 2011, 07:02:28 AM »
 :aok  +1
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Offline SmokinLoon

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Re: self propelled arty now practical?
« Reply #4 on: June 17, 2011, 08:34:46 AM »
There are multiple gv's that are already in game that have a variant with a artillery piece on them.  The M4 Sherman, M3 halftrack, SdKfz 251, and even the Panzer IV all have variants with howitzers or direct fire cannons. 

Mind you, we have the LVT-4 in game and much of how the proposed gv's would be used would be very similar.  The differences would be more armor on the tanks and more speed with the M3 and 251.     
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Offline AWwrgwy

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Re: self propelled arty now practical?
« Reply #5 on: June 17, 2011, 12:52:11 PM »
The "not practical" part of artillery is still the same as it has always been:

Non-LOS shooting.

Using artillery as it was meant to be used, shooting a barrage at something you can't see. You need maps. Accurate maps. Then you need someone to tell you where your rounds are landing so you can adjust.

Figure that out then artillery can be practical.


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Offline Tupac

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Re: self propelled arty now practical?
« Reply #6 on: June 17, 2011, 01:00:17 PM »
Using artillery as it was meant to be used, shooting a barrage at something you can't see. You need maps. Accurate maps. Then you need someone to tell you where your rounds are landing so you can adjust.

Figure that out then artillery can be practical.


wrongway

The maps wouldnt be a diffuclt thing, just clone the area of the fight and zone it out. would be like using a magnifying glass on the area of the big map. Now, I'm sure there would be alot of people willing to spot for artillery.
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Offline guncrasher

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Re: self propelled arty now practical?
« Reply #7 on: June 17, 2011, 01:03:14 PM »
no need to zoom in on map.  plane spotters would be more fun.  I normally spot locations for gv's.

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Offline Oddball-CAF

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Re: self propelled arty now practical?
« Reply #8 on: June 17, 2011, 01:51:33 PM »
The "not practical" part of artillery is still the same as it has always been:
Non-LOS shooting.
Using artillery as it was meant to be used, shooting a barrage at something you can't see. You need maps. Accurate maps. Then you need someone to tell you where your rounds are landing so you can adjust.
Figure that out then artillery can be practical.
wrongway

HTC's already "figured it out", it's called "Land mode" in fleets. The same process could be used for
self-propelled or towed artillery pieces.
(edit = this >>> )  SP artillery and/or towed artillery would be a GREAT and fun way to clean out
spawn campers in tanks, too. )
« Last Edit: June 17, 2011, 01:53:23 PM by Oddball-CAF »

Offline iron650

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Re: self propelled arty now practical?
« Reply #9 on: June 17, 2011, 02:20:28 PM »
+1  :aok


Offline prowl3r

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Re: self propelled arty now practical?
« Reply #10 on: June 17, 2011, 05:04:35 PM »
-1 i play this game to fight other ppl in fire and manuevor on the ground (although i will camp) but theres nothing worse than sittin on a base in tank town and getting taken out by a 17# gun on the next base or watching someone hit the radar with it. towed arty would only encourage this. there are many threads wanting to promote combat and not tactics that reduce it.
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Offline Skyguns MKII

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Re: self propelled arty now practical?
« Reply #11 on: June 17, 2011, 05:41:19 PM »
-1 i play this game to fight other ppl in fire and manuevor on the ground (although i will camp) but theres nothing worse than sittin on a base in tank town and getting taken out by a 17# gun on the next base or watching someone hit the radar with it. towed arty would only encourage this. there are many threads wanting to promote combat and not tactics that reduce it.

I Think you are overestimating the range, it’s not a railroad gun. :rolleyes: Not to mention the terrain with its hills are protecting the base from it as it is. With that being said I’m not sure how accurate you think this is going to be, its a indirect firing gun so if I was to try to hit radar from the spawn for example, (because base to base is ridiculous unless there ridiculously close in the start in which there already porked in most cases) would take some time attempting to zero in. You would hear and see them coming for minutes before they even get dangerously close to the radar, Doing something about it is YOUR choice. Artillery was just as if not more important in WWII as tanks themselves. Whether or not they are going to show up isn’t the question, the question is when. May there be anything else I can reassure you on?  :salute you would probly use arty as much as anybody else when its introduced.

Offline Skyguns MKII

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Re: self propelled arty now practical?
« Reply #12 on: June 17, 2011, 05:42:52 PM »
HTC's already "figured it out", it's called "Land mode" in fleets. The same process could be used for
self-propelled or towed artillery pieces.
(edit = this >>> )  SP artillery and/or towed artillery would be a GREAT and fun way to clean out
spawn campers in tanks, too. )

This AWwrgwy...  :salute

Offline tf15pin

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Re: self propelled arty now practical?
« Reply #13 on: June 17, 2011, 06:14:33 PM »
+105 mm

Long range shooting in a tank is fun and adding artillery will expand the gameplay. 

Offline guncrasher

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Re: self propelled arty now practical?
« Reply #14 on: June 17, 2011, 07:03:12 PM »
yup haul a couple of those next to a gv base and blast away  :banana: :banana: :banana: :banana:.

semp
you dont want me to ho, dont point your plane at me.