Author Topic: Roll Rate..  (Read 1966 times)

Offline Puma44

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Re: Roll Rate..
« Reply #15 on: June 21, 2011, 12:50:04 AM »
"Getting out of phase" is important when you have someone on your six following your every move. He may be able to turn better, but that won't mean anything if he can't turn in the right direction in time. By timing your direction changes, and being careful not to fly in front of his guns, you can get farther and farther away from his nose.

Staying out of his guns requires a LOT of experience on both ends of the fight so you can know where your opponent can and can't put his nose right now, so you can just keep flying to where he can't.

I hope you can understand that and I don't end up looking like a daydreaming idiot... :bolt:

You have the concept down but, I believe "out of phase" is more appropriately describing electricity.  Maneuvering "out of plane" with an opponent is what you are describing in relation to BFM.  Doing this "maneuvering out of plane" also changes your lift vector in relation to the aircraft you are jousting against.   :salute
« Last Edit: June 21, 2011, 12:52:24 AM by Puma44 »



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Offline TequilaChaser

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Re: Roll Rate..
« Reply #16 on: June 21, 2011, 03:27:48 AM »
"Out of Phase" is also used in BFM

check out Badboy's  Rolling Scissors tutorial film on the Rolling Scissors Maneuvering where it discusses being "out of phase"

http://trainers.hitechcreations.com/rollingscissors/rollingscissors.htm


hope this helps

TC
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Offline RTHolmes

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Re: Roll Rate..
« Reply #17 on: June 21, 2011, 11:59:39 AM »
You have the concept down but, I believe "out of phase" is more appropriately describing electricity.

same thing. imagine viewing a flat scissors from the top, 2 identical aircraft. looks like a couple of sine waves with a small but constant phase shift (the reaction time of the pursuer). now 2 aircraft, same turn rate and speed but different roll rates. the "wavelength" of the faster rolling aircraft will be less than the slower one, so as the scissors progresses, they become more and more out of phase. :)
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Offline VonMessa

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Re: Roll Rate..
« Reply #18 on: June 21, 2011, 12:24:24 PM »
190's don't turn well, roll rate is all they got. You GOT! to cut throttle and try to roll and kick rudder to get to fly in from of u. I'll make sure to post films about how to use the roll rate to a advantage

Perfect :salute

Just a warning, be prepared for the rash of "You stick stirrer" whines once you get the hang of properly executing this maneuver  :D

Some folks just can't grasp the concept of not anticipating when the guy in front of you is going to slow down, nor the importance of a well-timed skid (or the difference between a skid and a slip for that matter) 

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Offline pervert

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Re: Roll Rate..
« Reply #19 on: June 21, 2011, 01:04:44 PM »
I'd like to see some film of these fantastic manevours in action, and how you are using roll rate to acheive them. A lot of this sounds like a load of balls me to me  :lol

Offline Puma44

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Re: Roll Rate..
« Reply #20 on: June 21, 2011, 02:46:44 PM »
Seems we are talking about the same thing, just some semantic differences in describing out of plane maneuvering vs in plane maneuvering and use of the lift vector in managing an overshoot.  Good discussion!   :salute
« Last Edit: June 21, 2011, 02:59:41 PM by Puma44 »



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Offline Puma44

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Re: Roll Rate..
« Reply #21 on: June 21, 2011, 02:48:37 PM »
I'd like to see some film of these fantastic manevours in action, and how you are using roll rate to acheive them. A lot of this sounds like a load of balls me to me  :lol

Check out TC's link below, it's a good visualization.   :salute
« Last Edit: June 21, 2011, 02:58:37 PM by Puma44 »



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Offline The Fugitive

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Re: Roll Rate..
« Reply #22 on: June 21, 2011, 06:09:24 PM »
Seems we are talking about the same thing, just some semantic differences in describing out of plane maneuvering vs in plane maneuvering and use of the lift vector in managing an overshoot.  Good discussion!   :salute

Out of plane maneuvering is the maneuvers you do to avoid your crew chief AFTER making a SAPP landing!   :neener:

Offline JOACH1M

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Re: Roll Rate..
« Reply #23 on: June 21, 2011, 06:39:13 PM »
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Offline Puma44

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Re: Roll Rate..
« Reply #24 on: June 21, 2011, 08:23:13 PM »
Out of plane maneuvering is the maneuvers you do to avoid your crew chief AFTER making a SAPP landing!   :neener:

...it also works quite well for that also. 



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Offline JOACH1M

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Re: Roll Rate..
« Reply #25 on: June 21, 2011, 08:43:48 PM »
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Offline Tr1gg22

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Re: Roll Rate..
« Reply #26 on: June 22, 2011, 02:35:29 PM »
Thanks for all the replies !!S!!
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Offline WOZ30BAT

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Re: Roll Rate..
« Reply #27 on: June 27, 2011, 01:22:08 PM »
http://www.mediafire.com/?d9jp6o60io6o4sp

Good film. I watched with the recorded views & I would like to know how you got some of those views? Were you in the DA?
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Offline JOACH1M

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Re: Roll Rate..
« Reply #28 on: July 01, 2011, 10:28:38 PM »
Good film. I watched with the recorded views & I would like to know how you got some of those views? Were you in the DA?
:headscratch: sorry i dont understand this question.
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Offline GNucks

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Re: Roll Rate..
« Reply #29 on: July 01, 2011, 10:35:38 PM »
:headscratch: sorry i dont understand this question.

When you moved your head position around inside the cockpit it caused the head position in the film viewer to actually move outside the plane. You may have never went into F3 mode (especially if you were in the MA, which you were) but the film viewer records how long you held down the button, not where you actually moved your head.

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