Since when were there punishments? I said that one could get rewards for carrying out orders, and only if one were successful. To add to that, the Mission Commander gets points when these actions are carried out successfully, so setting up a suicide run would ruin his reputation and leave him without points gained.
Here is a simple setup:
Assuming a perk multiplier of precisely 1
Reaching a transit point: 0.1 perks
Rallying a a Rally Area for the allotted time: 0.5 perks
Killing an enemy in an Attack or Defend zone: 1 perk
Unloading troops in an Unload Troops zone: 0.1 perk per troop
The commander would recieve the same, but his own actions such as kills or troops would net him nothing. This system is completely optional to players once in the game, and can be applied as one complete package or as any number of standalone stages. Furthermore, poor commanders would recieve poor marks from their troops, and therefore branded as failures for all to see. Conversely, if one were to succeed as a commander, one would recieve high marks and become renowned throughout the arenas. This would allow players to become not only prestigious pilots, but tacticians as well.
This would encourage more players to join the game, as RTS fans would love the idea of taking a shot at commanding real people. If they fail, no harm done, if they succeed, may woe befall their foes. It would also allow for new types of fights, and to elevate organized conflict to a new level. Imagine this:
A calm, clear day, perfect as always in the pilots Valhalla known as AH2. However, the sound of war soon breaks the silence. Tanks, and many of them! They race across the plain, supported by aircraft that rain death from above. The alarm goes out, and a greenhorn tactician races to the scene. Putting up an urgent mission, he asks for pilots to come defend the base. With little time to lose, he assembles a motley crew of fighters and tanks that race out to counter the assaulting force.
Artfully doging the urge to charge headlong into the fray, he lays a trap for the attacking force. Tanks line the highground of a valley, guns poised to strike. Anti-aircraft artillery hides in the brush, awaiting the order to open fire. At last, the attacking force reaches the base, and sees nothing but an open plain. With no time to lose, they form a line and dash for the center of the town.
Oh no! The ambush has been sprung- volley after volley of fire hurtles down from the hills, decimating the advancing tanks while the AAA rakes the exposed flanks of the unsuspecting aircraft. The once formidable attack becomes a rout, and the attacking force retreats from the valley. The defending tactician is elated, and begins to press his advantage on his fleeing foe.
The architect of the unfortunate blitzkrieg realizes his opponent's mistake, and orders his troops to lie in wait at the mouth of the valley. As the counterattack races by, fanning out as the inexperienced tactician cackles with joy, the trap is sprung! The tanks that lay in wait leap forth and smash the unsuspecting counterstrike with ease. The battle becomes a wild melee, with chaos reigning over the battlefield.
Realizing his mistake, the greenhorn calls out for help, and finds that one of the highest ranking commanders in the game is itching for action. He sends word of his plight, and the sagacious general races to the scene. With years of experience, he quickly expels the strike force, and gives the green whelp a stern toungelashing over VOX.
The greenhorn commander earns mediocre ratings, as the casualties he incurred were staggering, but the fight was intense and enjoyable. The attacker recieves poor ratings, and hangs his head in shame. The wily old coot, on the otherhand, recieves plaudits for his expert command of what could have been a disastrous defeat.
All this and more is possible with commander mode; think of the fights, the action, and excitement of routing your enemy on a grand scale, or the no-holds-barred action of fighting under the best tacticians. The rewards are yours for the taking gentlemen, just reach out and take them.
-Penguin