Author Topic: request to allow to set co-pilots  (Read 988 times)

Offline Tyrannis

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request to allow to set co-pilots
« on: June 25, 2011, 10:57:56 PM »
As the name of the topic implies, i wish for the ability to hand the stick over to another player who is attached to me  and assign him as "co-pilot" if i wish in the bombers that have more than 1 pilot seat in the cocpit.


also, i'd like the ability to give the person attached to my plane the ability to bomb for me if i want him too. (this could be controlled by giving both players the ability to drop bombs in bombsight mode, but only the pilot has the ability to open the bombay doors)

just some stuff i'd like to have  :salute

Offline Pigslilspaz

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Re: request to allow to set co-pilots
« Reply #1 on: June 25, 2011, 11:13:02 PM »
I like that idea. One question however, how would this affect pilot wounds, and such?

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Offline B-17

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Re: request to allow to set co-pilots
« Reply #2 on: June 25, 2011, 11:16:20 PM »
maybe add another level of detail to the whole bomber thing. the pilot wasnt the only guy IN the front, much less the airplane itself...

right now we only have the option of wounding the pilot. what if we added a co-pilot, and either one of us could be wounded?


btw i have an idea about gunners and wounds and such...just tell me if you want me to post it

Offline Tupac

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Re: request to allow to set co-pilots
« Reply #3 on: June 25, 2011, 11:24:43 PM »
maybe add another level of detail to the whole bomber thing. the pilot wasnt the only guy IN the front, much less the airplane itself...

right now we only have the option of wounding the pilot. what if we added a co-pilot, and either one of us could be wounded?


btw i have an idea about gunners and wounds and such...just tell me if you want me to post it

Please do. This is a very creative new twist on the copilots system, and would love to hear your ideas on gunning.

(Reading it over again, its sounds kinda sarcastic, but none was intended.)
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Offline Tyrannis

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Re: request to allow to set co-pilots
« Reply #4 on: June 25, 2011, 11:39:15 PM »
I like that idea. One question however, how would this affect pilot wounds, and such?
If the main pilot aquired a pilot wound, he could hand the stick over to the co pilot to fly the plane while he's blacking out.

and if the pilot dies, the co pilot can still safely land the plane.

Offline VonKost

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Re: request to allow to set co-pilots
« Reply #5 on: June 25, 2011, 11:47:09 PM »
This is a cool idea and could also be a great training tool.

Offline SEseph

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Re: request to allow to set co-pilots
« Reply #6 on: June 26, 2011, 12:50:06 AM »
This is a cool idea and could also be a great training tool.

I like this idea. Would the Copilot be the gunner and act like an extension of the abilities of the gunner?
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Offline guncrasher

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Re: request to allow to set co-pilots
« Reply #7 on: June 26, 2011, 12:50:27 AM »
only if both players would up from take off to landing.  if one of them bails then it counts as a death.  otherwise it would be one of those, i am bleeding to death, save my plane and my perkies please join thingy.

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Offline SEseph

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Re: request to allow to set co-pilots
« Reply #8 on: June 26, 2011, 12:58:10 AM »
only if both players would up from take off to landing.  if one of them bails then it counts as a death.  otherwise it would be one of those, i am bleeding to death, save my plane and my perkies please join thingy.

semp

agreed
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Offline FLS

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Re: request to allow to set co-pilots
« Reply #9 on: June 26, 2011, 08:52:02 AM »
This has been requested before. So would you have the scoring and stats now go to the pilot in command? If the co-pilot lands the points then what part of that does he keep? Would he just get the landing bonus for the kill he didn't make? What if the pilot died from his wounds while rtb. How would you score that?

Another issue is that now the game would have to be able to switch aircraft control to a different IP address. This is also the issue with a dual control trainer.

Offline SEseph

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Re: request to allow to set co-pilots
« Reply #10 on: June 26, 2011, 12:29:29 PM »
This has been requested before. So would you have the scoring and stats now go to the pilot in command? If the co-pilot lands the points then what part of that does he keep? Would he just get the landing bonus for the kill he didn't make? What if the pilot died from his wounds while rtb. How would you score that?

Another issue is that now the game would have to be able to switch aircraft control to a different IP address. This is also the issue with a dual control trainer.

Our job is to come up with the ideas. I'll leave it to HTC to work out these minor details.   :aok
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Offline gyrene81

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Re: request to allow to set co-pilots
« Reply #11 on: June 26, 2011, 12:46:24 PM »
as long as the extra pilot counts as an extra kill, ok...assuming it's only for those aircraft that had 2 pilot positions and not fighters.
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Offline guncrasher

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Re: request to allow to set co-pilots
« Reply #12 on: June 26, 2011, 03:03:27 PM »
have the option to fly as a gunner or as a pilot.  if gunner then it will only gun, no switching to pilot 1/2 way.  If as pilot then you can also gun and take over pilot if the pilot gets wounded.  if the pilot dies while the second pilot is gunning then too bad, airplane would nose dive into the ground :D.

all flights will count as one kill for the attacking plane since that's what we get when we kill pilot/gunner in same plane now.  but each pilot will have a death recorded in bomber category if the plane gets shot down.

I like the idea very much, but I doubt that it will get much use.  not many people want to gun right now and i doubt that many people will want to pilot same buff instead of bringing an additional.  I look at this more like a useful training tool.

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Offline AWwrgwy

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Re: request to allow to set co-pilots
« Reply #13 on: June 26, 2011, 03:46:26 PM »
You can essentially fly from a gunner's position now. Rudder to turn. Throttle to go up and down. It's like flying with no elevators.

This is a "get around a pilot wound" wish, isn't it? There is a way. See above.

With the way lag variance effects two separate players in two separate planes now, imagine the problems with two players trying to fly the same plane.



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Offline Tyrannis

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Re: request to allow to set co-pilots
« Reply #14 on: June 26, 2011, 05:15:20 PM »
You can essentially fly from a gunner's position now. Rudder to turn. Throttle to go up and down. It's like flying with no elevators.

This is a "get around a pilot wound" wish, isn't it? There is a way. See above.

With the way lag variance effects two separate players in two separate planes now, imagine the problems with two players trying to fly the same plane.



wrongway
not at all actually, i just think it would add a bit more realism to the game, to have a co-pilot.
like people have said, could be a good training tool. and you can hand the stick over to them if ever you need to go afk, decide to gun instead but still need to make the crucial turn, or just feel like having a friend along for the ride.

and how is my allowing the attached person to use the bombsite a "get around a pilot wound" wish?

this would work great, especially when you have those pesky timid planes that like to wait till your in your bombsites to make there run on you.

pilot simply opens the bombay doors, giving the attached pilot (co-pilot)control of the bombsite, and the main pilot can jump back to gun while the co-pilot makes the bomb run.

i would like to ask to have the ability to carry 3 people (1 pilot,co-pilot,gunner) but i realise that may be stretching it.


im not really sure how points would be distributed tho, i guess thats something HTC could think up  :salute