Author Topic: Pilot Reactions  (Read 2566 times)

Offline Penguin

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Pilot Reactions
« on: June 28, 2011, 02:57:39 PM »
Currently, the pilot's neck is made of diamond.  When incoming rounds or terrain damage the plane, his head position is solid as a rock.  The only problem with this is that real pilots have necks made of muscle, bone, sinew and connective tissue.  Therefore, I ask that HTC add a head shake effect, with its violence dependent on the damage inflicted.

In addition to having a neck of diamond, our pilot has nerves of steel.  Therefore, I request that if and when the pilot takes fire (and near misses), a screen blur effect on the sides of the screen creep in, with its severity based on the damage.  My point is based on one of Winston Churchill's quotes: "There is not a more exciting thing in the world than for someone to shoot at you, and miss."

Finally, it seems odd that our pilot simply teleports out of the plane, and there is hardly a peep out of him.  I suggest that we add a sound for a pilot jumping out of the airplane, with the sound of leather, canvas and steel all sliding and banging together being the default.

-Penguin

Offline LLogann

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Re: Pilot Reactions
« Reply #1 on: June 28, 2011, 03:26:14 PM »
I find that incredibly hard to believe.......   :headscratch:

The specific density of diamond vs the velocity of lead would not make for a comparable break even point.  The lead will win decidedly each and every time causing a general "shatter reaction" from the diamond.  Even if the neck diamond was traveling in generally the same direction.   :old:

I do not want a neck of diamond, PLUS 1 to this wish!!!  

We must do something about these types of reactions.......

 :D
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Offline colmbo

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Re: Pilot Reactions
« Reply #2 on: June 28, 2011, 04:03:56 PM »

In addition to having a neck of diamond, our pilot has nerves of steel.  Therefore, I request that if and when the pilot takes fire (and near misses), a screen blur effect on the sides of the screen creep in, with its severity based on the damage.  My point is based on one of Winston Churchill's quotes: "There is not a more exciting thing in the world than for someone to shoot at you, and miss."



Having been shot at and missed I can only say that my vision did not blur. Instead things became crystal clear with minute detail noted.
Columbo

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Offline mechanic

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Re: Pilot Reactions
« Reply #3 on: June 28, 2011, 04:14:46 PM »
'There is nothing more exhilarating than to be shot at without result'

at least get your quotes right if you are going to quote a great man.

And I don't know much, but I do know this. With a golden heart comes a rebel fist.

Offline EskimoJoe

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Re: Pilot Reactions
« Reply #4 on: June 28, 2011, 04:53:12 PM »
No.
Put a +1 on your geekness atribute  :aok

Offline ImADot

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Re: Pilot Reactions
« Reply #5 on: June 28, 2011, 07:03:47 PM »
our pilot has nerves of steel. 

Modelled perfectly - I have nerves of steel, so why shouldn't my cartoon pilot?
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Offline GNucks

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Re: Pilot Reactions
« Reply #6 on: June 28, 2011, 07:07:10 PM »
Blurring? Nah. But I want more violent and jarring animations inside the cockpit during collisions.

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Offline Penguin

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Re: Pilot Reactions
« Reply #7 on: June 28, 2011, 08:13:46 PM »
Having been shot at and missed I can only say that my vision did not blur. Instead things became crystal clear with minute detail noted.

It may be hard to remember, but was that detail only where you were focusing or across your entire field of vision?  What I've read states that what you focus on becomes crystal clear, but all else becomes blurry.

'There is nothing more exhilarating than to be shot at without result'

at least get your quotes right if you are going to quote a great man.

I tried to find it online but couldn't.  Hence, I attempted to model Churchill's manner of speech.

I find that incredibly hard to believe.......   :headscratch:

The specific density of diamond vs the velocity of lead would not make for a comparable break even point.  The lead will win decidedly each and every time causing a general "shatter reaction" from the diamond.  Even if the neck diamond was traveling in generally the same direction.   :old:

I do not want a neck of diamond, PLUS 1 to this wish!!! 

We must do something about these types of reactions....... (Image removed from quote.)

 :D

It's not for when the pilot is shot, but the plane itself.

-Penguin


Offline B-17

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Re: Pilot Reactions
« Reply #8 on: June 28, 2011, 10:09:55 PM »
Finally, it seems odd that our pilot simply teleports out of the plane, and there is hardly a peep out of him.  I suggest that we add a sound for a pilot jumping out of the airplane, with the sound of leather, canvas and steel all sliding and banging together being the default.

i like this...but for jumping, have the default be something along the lines of what the troopers say jumping out of the C-47...

GERONIMOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!!!!!!!!!!!!!!!!!!!!!!!!!!

make the sound file editable though...so you can say stuff like

-here goes nothing
-14$ a months...for THIS!?
-SHUCKS!!!!!!!

 :D just my 0.02$
« Last Edit: June 28, 2011, 10:12:04 PM by B-17 »

Offline SlapShot

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Re: Pilot Reactions
« Reply #9 on: June 29, 2011, 02:58:06 PM »
What I've read states that what you focus on becomes crystal clear, but all else becomes blurry.

That is true no matter what the "condition" (you don't have to be shot at) ... that is how our eyes work ... with very rare exceptions.

When you are typing into a post, the area that you are directly looking at, is the only area in focus ...  no ? ... or is everything within your scope of view totally in focus ?

A simple google search ... "churchill shot at" ... 1st link returned ... http://www.quotedb.com/quotes/3461

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Offline Krusty

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Re: Pilot Reactions
« Reply #10 on: June 29, 2011, 04:27:58 PM »
Penguin you're being too literal. The wide FOV of AH simulates 2 things... Peripheral vision and the instant ability to retain/regain focus while looking around. I just looked back and forth between 2 things, 1 left and 1 right, about 120 degrees apart. When looking at my monitor to type I can see them fairly clearly even though I can't read what is on them (2 pieces of paper pinned up on different walls), but looking back and forth is instant.

What you are suggesting isn't bad, per se. It's just not realistic either. Perhaps for another game it might have a place, but IMO it has nothing to do with AH.

Offline Guppy35

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Re: Pilot Reactions
« Reply #11 on: June 29, 2011, 04:39:07 PM »
I want to hear and feel my pilot fill his drawers when he gets in a situation where his death is inevitable.  I want virtual realism dammit!
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Offline Krusty

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Re: Pilot Reactions
« Reply #12 on: June 29, 2011, 04:41:29 PM »
My virtual pilot stubbed his toe this morning and is recuperating. He won't be flying for a week.

Offline MachFly

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Re: Pilot Reactions
« Reply #13 on: June 29, 2011, 06:13:57 PM »
Currently, the pilot's neck is made of diamond.  When incoming rounds or terrain damage the plane, his head position is solid as a rock.  The only problem with this is that real pilots have necks made of muscle, bone, sinew and connective tissue.  Therefore, I ask that HTC add a head shake effect, with its violence dependent on the damage inflicted.

The pilot is strapped to the plane and the body should not move. As the plane mostly pulls Gs up and down (not side to side like a car) the forces on the neck are up and down, when pulling Gs I don't remember ever having my neck squashed or extended.
Also the way I understand it is if the forces are that high that your head will move down your spine will crack  (you will black out way before that) or if the forces are high enough to stretch your neck out your eyes would explode and then your spine would separate disconnecting your body from your neck.   

Quote
In addition to having a neck of diamond, our pilot has nerves of steel.  Therefore, I request that if and when the pilot takes fire (and near misses), a screen blur effect on the sides of the screen creep in, with its severity based on the damage.  My point is based on one of Winston Churchill's quotes: "There is not a more exciting thing in the world than for someone to shoot at you, and miss."

I agree with Colmbo on this one. In such situations the pilot feels things slower and is a lot more focused on something. This effect is normally replicated by your body when playing aces high, plus it would be impossible to make things slow down for one guy in an online game.
I can think of only three cases when something would happen to your vision: +/-Gs (we have this), something got in your eye but since we have closed cockpits that is not a problem (and something can get in your eye while playing aces high so your body replicated this on it's own), or there is something seriously wrong with your eyes in which case you would probably not be a fighter pilot.
BTW for the future when trying to prove something about flying I recommend quoting pilots, not politicians.

Quote
Finally, it seems odd that our pilot simply teleports out of the plane, and there is hardly a peep out of him.  I suggest that we add a sound for a pilot jumping out of the airplane, with the sound of leather, canvas and steel all sliding and banging together being the default.

+1 on this one, but the only sound that you would hear is the wind and your canopy sliding. You would also see the pilot climbing out (as your looking though his eyes), not just flying out through the back of the plane like we have right now.
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Offline Penguin

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Re: Pilot Reactions
« Reply #14 on: June 29, 2011, 06:21:49 PM »
The pilot is strapped to the plane and the body should not move. As the plane mostly pulls Gs up and down (not side to side like a car) the forces on the neck are up and down, when pulling Gs I don't remember ever having my neck squashed or extended.
Also the way I understand it is if the forces are that high that your head will move down your spine will crack  (you will black out way before that) or if the forces are high enough to stretch your neck out your eyes would explode and then your spine would separate disconnecting your body from your neck.   


I agree with Colmbo on this one. In such situations the pilot feels things slower and is a lot more focused on something. This effect is normally replicated by your body when playing aces high, plus it would be impossible to make things slow down for one guy in an online game.
I can think of only three cases when something would happen to your vision: +/-Gs (we have this), something got in your eye but since we have closed cockpits that is not a problem (and something can get in your eye while playing aces high so your body replicated this on it's own), or there is something seriously wrong with your eyes in which case you would probably not be a fighter pilot.
BTW for the future when trying to prove something about flying I recommend quoting pilots, not politicians.


+1 on this one, but the only sound that you would hear is the wind and your canopy sliding. You would also see the pilot climbing out (as your looking though his eyes), not just flying out through the back of the plane like we have right now.

I was not referring to G-Forces.  I was referring to your plane hitting the ground or being otherwise damaged.  However, thank you for the interesting information about G-Forces, I never knew that.  However, it's not the body that causes the shake, it's the head being jarred by impacts from rounds or terrain.

Oops, you're right, I did mess that up.  I keep forgetting that AH2 cannot simulate your eyes focusing on something.  However, I don't think that quoting Churchill here would make any difference.

-Penguin