Author Topic: Fleets / LSTs  (Read 1051 times)

Offline Oddball-CAF

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Fleets / LSTs
« on: July 02, 2011, 10:38:46 AM »
  Couple of things here on my plate which might go some way into providing a bit more
action and excitement in the game.
  First off is fleets. As it stands, they are much too easy to put out of commission using
level bombers. In ALL of WW2, not a single aircraft carrier was lost to level bombers, but
in the late war arena, once a fleet is spotted, it's usually sunk by level buffs within the
next 20-30 mins. I'm no programmer, but I would think it to be a relatively simple
matter to disallow level buffs from bombing fleets. ie: "If over water, drop = fail".
  This would not only provide a longer life to the fleets, but also require more pilots/
organized strikes to try and drop 'em using jabos or TBMs, etc..
  I'd also like to see LVTs incorporated into the mix of fleets. Right now, amphibious
operations mainly consist of one or perhaps up to 6 LVTs bobbing along on
their way to the town of the field being attacked. These LSTs, of which over 1000 were
built and heavily used, could carry up to 15 or 20 tanks (or jeeps, or supply trucks), pull
up close to the shoreline and drop a ramp and disgorge 'em.
  This would make for some tremendous attacks, with defenders trying furiously to sink
the LVT(s) before they got to the shore and CV based fighters providing (or trying to) a
CAP over the LST(s) and the fleet.
  Commence bashing :)

Offline BaldEagl

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Re: Fleets / LSTs
« Reply #1 on: July 02, 2011, 10:49:55 AM »
I'll say yes but I think the LVT's should be limited to the user's tank.  That way it becomes an extension of the same GV for the player.  Once on the beach the LVT disappears and the tank continues.
I edit a lot of my posts.  Get used to it.

Offline RTHolmes

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Re: Fleets / LSTs
« Reply #2 on: July 02, 2011, 10:50:37 AM »
  First off is fleets. As it stands, they are much too easy to put out of commission using
level bombers. In ALL of WW2, not a single aircraft carrier was lost to level bombers, but
in the late war arena, once a fleet is spotted, it's usually sunk by level buffs within the
next 20-30 mins. I'm no programmer, but I would think it to be a relatively simple
matter to disallow level buffs from bombing fleets. ie: "If over water, drop = fail".

agreed they are way too easy to level bomb. the answer is to remodel the puffy ack properly so anything flying in a straight line for 20s (ie. level bombers) gets sustained and very accurate AAA.
71 (Eagle) Squadron

What most of us want to do is simply shoot stuff and look good doing it - Chilli

Offline Skyguns MKII

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Re: Fleets / LSTs
« Reply #3 on: July 02, 2011, 02:14:02 PM »
  Couple of things here on my plate which might go some way into providing a bit more
action and excitement in the game.
  First off is fleets. As it stands, they are much too easy to put out of commission using
level bombers. In ALL of WW2, not a single aircraft carrier was lost to level bombers, but
in the late war arena, once a fleet is spotted, it's usually sunk by level buffs within the
next 20-30 mins. I'm no programmer, but I would think it to be a relatively simple
matter to disallow level buffs from bombing fleets. ie: "If over water, drop = fail".
  This would not only provide a longer life to the fleets, but also require more pilots/
organized strikes to try and drop 'em using jabos or TBMs, etc..
  I'd also like to see LVTs incorporated into the mix of fleets. Right now, amphibious
operations mainly consist of one or perhaps up to 6 LVTs bobbing along on
their way to the town of the field being attacked. These LSTs, of which over 1000 were
built and heavily used, could carry up to 15 or 20 tanks (or jeeps, or supply trucks), pull
up close to the shoreline and drop a ramp and disgorge 'em.
  This would make for some tremendous attacks, with defenders trying furiously to sink
the LVT(s) before they got to the shore and CV based fighters providing (or trying to) a
CAP over the LST(s) and the fleet.
  Commence bashing :)

 :aok  lct(R)  :rock

Offline guncrasher

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Re: Fleets / LSTs
« Reply #4 on: July 02, 2011, 03:12:09 PM »
what i always find amusing about cv ack is that if i attack from one direction I get cv ack for 7-8 seconds before I drop my bombs, once I fly over the cv then i get hit by ack for the next 30+ seconds.

semp
you dont want me to ho, dont point your plane at me.

Offline BaldEagl

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Re: Fleets / LSTs
« Reply #5 on: July 02, 2011, 03:16:03 PM »
The problem is that for some inexplicable reason the CV ack in the game is deadly accurate against small fast flying fighters yet it can't seem to come close to hitting very much larger, multiple, slower moving bombers flying in close formation.   :headscratch:
I edit a lot of my posts.  Get used to it.

Offline Volron

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Re: Fleets / LSTs
« Reply #6 on: July 02, 2011, 04:47:01 PM »
The problem is that for some inexplicable reason the CV ack in the game is deadly accurate against small fast flying fighters yet it can't seem to come close to hitting very much larger, multiple, slower moving bombers flying in close formation.   :headscratch:

Not to mention that it can do ALL this through mountains... :noid
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Offline stabbyy

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Re: Fleets / LSTs
« Reply #7 on: July 02, 2011, 06:02:20 PM »
agreed although i dont think the bombs should just "fail" i think the flak should be more more lethal to anything under 10k ft increasing the lethality of the auto AK is a nice idea but its has the problem of torpedo bombing would become near impossible but the thought of long range bombers carpet bombing a ship at 2k ft... is a joke i think the ships armor should be more effective on the deck (useally about 5") after all these are only GP bombs... not ap maybe increase the amoutn of pounds it takes to sink a  carrier x2? so 7k=14klb make torps the practical choice..as u would need fully loaded lancs... or 3 stukas to sink it...or b29s......but i agree they do sink to easy

as of now it takes 7k lbs( i think) to sink a cv
only takes 2-3(to the side) 1-2(to the front/rear) 800kg torps to sink a cv


and we need APA's(attack transports) pretty much what u sugjested either or would be a great addition but they the ships that carried the shore assualt vehicles...

bayfield class APA
Speed: 18 knots
Boats and landing
craft carried:
12 x LCVP
4 x LCM
3 x LCP(L)

Armament: 2 x single 5 inch 38 caliber dual purpose guns, one fore and one aft
2-4 x twin 40mm cannon or 2 x quad 1.1" mounts
2 x single 40 mm cannon
18 x single 20mm cannon
« Last Edit: July 02, 2011, 06:05:11 PM by stabbyy »

Offline AWwrgwy

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Re: Fleets / LSTs
« Reply #8 on: July 02, 2011, 09:00:44 PM »
The problem is that for some inexplicable reason the CV ack in the game is deadly accurate against small fast flying fighters yet it can't seem to come close to hitting very much larger, multiple, slower moving bombers flying in close formation.   :headscratch:

Because a bomber can survive something like this:



where a fighter cannot.


  Couple of things here on my plate which might go some way into providing a bit more
action and excitement in the game.
  First off is fleets. As it stands, they are much too easy to put out of commission using
level bombers. In ALL of WW2, not a single aircraft carrier was lost to level bombers, but
in the late war arena, once a fleet is spotted, it's usually sunk by level buffs within the
next 20-30 mins.

Carriers did not steam at a constant speed nor did the conduct air operations while under attack from level bombers.

Conversely, how many cv's were sunk by dive bombers in real life? How many in game?




wrongway


71 (Eagle) Squadron
"THAT"S PAINT!!"

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Offline Oddball-CAF

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Re: Fleets / LSTs
« Reply #9 on: July 02, 2011, 09:39:20 PM »
      I'd also like to see LVTs incorporated into the mix of fleets.

Line should read "I'd also like to see LSTs oncorporated into the mix of fleets."

Offline SmokinLoon

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Re: Fleets / LSTs
« Reply #10 on: July 02, 2011, 11:09:02 PM »
I agree %100 with regards to level bombers vs legit naval fleets.  However, I do know for a fact that B24D's were sent after Japanese supply/merchant shipping up and down the "slot" and bombs were dropped at altitudes as low as 5000 ft.  I can even give you dates and times.  ;)

Half the problem is that the fleets are too predictable.  They turn the same rate and they travel the same speed.  The other half is the act of level bombing is too easy.  I'm almost in the belief that the puffy ack is too wimpy.  Anything flying constant inside puffy ack range should not make it through to the fleet.  It should almost be impossible for a single player to sink a fleet.  There should have to be at least 3 aircraft working together to get through the auto puffy ack and get to the fleet.  It should be suicide for any one player when they get near a fleet.   
Proud grandson of the late Lt. Col. Darrell M. "Bud" Gray, USAF (ret.), B24D pilot, 5th BG/72nd BS. 28 combat missions within the "slot", PTO.

Offline HawkerMKII

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Re: Fleets / LSTs
« Reply #11 on: July 03, 2011, 07:21:51 AM »
So then, what do we do about the lancstuka's bombing gv's? I agree with you but HT can only do so much :salute
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Offline RTHolmes

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Re: Fleets / LSTs
« Reply #12 on: July 03, 2011, 07:31:48 AM »
71 (Eagle) Squadron

What most of us want to do is simply shoot stuff and look good doing it - Chilli

Offline guncrasher

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Re: Fleets / LSTs
« Reply #13 on: July 03, 2011, 06:21:43 PM »
even back in the old days of aw you couldnt drop bombs under neg g.  here you can be upside down in bomber and they will fall right thru the fuselage.

semp
you dont want me to ho, dont point your plane at me.

Offline FiLtH

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Re: Fleets / LSTs
« Reply #14 on: July 05, 2011, 09:53:25 PM »
The problem is that for some inexplicable reason the CV ack in the game is deadly accurate against small fast flying fighters yet it can't seem to come close to hitting very much larger, multiple, slower moving bombers flying in close formation.   :headscratch:

   It would be a fun test to take 10 formations of b17s, and 1 Tempest over a fleet and count the hits on each.

~AoM~