Author Topic: aircraft repair and rearm  (Read 2269 times)

Offline shermanjr

  • Copper Member
  • **
  • Posts: 341
aircraft repair and rearm
« on: July 08, 2011, 02:06:43 PM »
now on the current airfields the rearm system is a bit too quick so to lengthen time to maybe 1 or 2 mins.
and also if for say to had a damaged oil and u landed on ur airfield and taxied to any one of your fighter hangers if plane is a fighter or a bomber to bomber hanger and say for depending to damage to plane to pay certain amount of perks for a quick fix or if u dont wanna pay wait for couple mins and your plane will be good as new also pos an animation for aircrewmen comeing to ur plane jumping to it and refueling and fixing it
475th fg dgs
404th fighter group Winter SKy Deth ground
361 st fg
1st pursuit squadron avg
+flyingfury+ main arena
in game name pattonjr

Offline oboe

  • Plutonium Member
  • *******
  • Posts: 9805
Re: aircraft repair and rearm
« Reply #1 on: July 08, 2011, 02:13:13 PM »
Capital idea! 

Offline shermanjr

  • Copper Member
  • **
  • Posts: 341
Re: aircraft repair and rearm
« Reply #2 on: July 08, 2011, 02:16:17 PM »
thanks alot of times  where eny gets bad and u got a great plane that u have to keep rearmin gets boring without some little animation or if u get a slight thing damaged that u wanna get repaired
475th fg dgs
404th fighter group Winter SKy Deth ground
361 st fg
1st pursuit squadron avg
+flyingfury+ main arena
in game name pattonjr

Offline Karnak

  • Radioactive Member
  • *******
  • Posts: 23048
Re: aircraft repair and rearm
« Reply #3 on: July 08, 2011, 02:18:07 PM »
I disagree with the repair.  That took hours or days to do.  If you got shot up you don't get to sortie again in the same aircraft.

Rearming is already gaming it.  IIRC a Spitfire Mk Ia took 15 minutes to be rearmed.
Petals floating by,
      Drift through my woman's hand,
             As she remembers me-

Offline Krusty

  • Radioactive Member
  • *******
  • Posts: 26745
Re: aircraft repair and rearm
« Reply #4 on: July 08, 2011, 02:20:40 PM »
No repairs.

Reup a new plane. If ENY limits you, so be it.

The entire point of struggling against the bad guys and the bad odds is negated and the point of flying is worthless if you just power-up your ride any time you take damage.


Be glad you landed safely with your damage, land your plane with pride that you made it back, and begin again. If you take damage 10x and "fix" it 10x, what have you accomplished? Nothing worth taking pride in, because the effort was diminished as compared to somebody that does the same thing WITHOUT repairs.

It cheapens the effort the rest of us put in, and if I recall Hitech himself has dismissed the idea in the past.

Offline Slade

  • Silver Member
  • ****
  • Posts: 1872
Re: aircraft repair and rearm
« Reply #5 on: July 08, 2011, 02:22:42 PM »
Great observation.  +1
-- Flying as X15 --

Offline shermanjr

  • Copper Member
  • **
  • Posts: 341
Re: aircraft repair and rearm
« Reply #6 on: July 08, 2011, 02:29:58 PM »
well i could see no to big repairs such as loss of and engine or a pw but for little ones like a damaged gun or missing piece here or there that could be welded back on
475th fg dgs
404th fighter group Winter SKy Deth ground
361 st fg
1st pursuit squadron avg
+flyingfury+ main arena
in game name pattonjr

Offline guncrasher

  • Plutonium Member
  • *******
  • Posts: 17425
Re: aircraft repair and rearm
« Reply #7 on: July 08, 2011, 02:33:26 PM »
krusty is right.  HT has said no, but he still leaves the alt f4 cheat to repair your plane.

semp
you dont want me to ho, dont point your plane at me.

Offline Fud

  • Nickel Member
  • ***
  • Posts: 491
There are 10 kinds of people in this world; those who understand binary and those who don't.

Offline Jayhawk

  • Gold Member
  • *****
  • Posts: 3909
Re: aircraft repair and rearm
« Reply #9 on: July 08, 2011, 03:16:42 PM »
well i could see no to big repairs such as loss of and engine or a pw but for little ones like a damaged gun or missing piece here or there that could be welded back on

These still aren't quick 15 minute fixes, any repair to an aircraft it going to be a pretty lengthy ordeal.  I can't really think of any damage (that is modeled into the game) that could be fixed real quickly.
LOOK EVERYBODY!  I GOT MY NAME IN LIGHTS!

Folks, play nice.

Offline oboe

  • Plutonium Member
  • *******
  • Posts: 9805
Re: aircraft repair and rearm
« Reply #10 on: July 08, 2011, 03:25:59 PM »
You've stumbled on a pretty old wish that divides the community, sherman!   Somebody suggests it every now and again.

Lots in the community see it as a 'power up' of sorts, and it strikes them as gamey to have a missing elevator or rudder replaced, pilot wound cured, or fuel leak repaired while sitting in a repair area of a hangar.    Since it couldn't be done in a small time frame in real life, it shouldn't be possible in the game, they reason.

For me, I would get some satisfaction landing at a field and being able to taxi to a hangar and then spend some time and/or perks to have my aircraft fixed (would be nice to be able to change the loadout here too).   That strikes me as more immersive, and carries the risk of being vulched while on the ground, adding to my interest.  

As far as pilot wounds go, whether you tower out or use the repair hangar, either way you're going to be healed- so isn't the more realistic alternative the one that requires at least some recuperation time?  

And they are right HTC has said no to the idea before, so s'all good.

<S>





Offline M0nkey_Man

  • Gold Member
  • *****
  • Posts: 2254
Re: aircraft repair and rearm
« Reply #11 on: July 08, 2011, 09:05:27 PM »
Not getting hit will fix that problem :aok
FlyKommando.com


"Tip of the dull butter knife"
delta07

Offline EskimoJoe

  • Platinum Member
  • ******
  • Posts: 4831
Re: aircraft repair and rearm
« Reply #12 on: July 08, 2011, 11:15:12 PM »
How is taxiing to a hangar and waiting 1-2 minutes any worse than stopping on the runway,
teleporting your plane into nonexistence, then teleporting a brand spanking new one in the same spot?

For all you saying 'it's just not realistic', think about what's currently going on. Did real pilots teleport like this?
I think not.

Were there instances when a pilot would leave one plane and hop into another to rejoin the fight? I'm sure there were.

THINK about it -- stop arriving at one ridiculous conclusion and saying no to all others.

"Real damage took days to repair". I won't disagree that back then, yes, they did. HOWEVER, they also spent
several HOURS flying to a fight, while here we fly a good 15 minutes or so.

3 minutes in the hangar simulates repairing an airplane as much as 15 minutes to find a fight simulates the long sorties often flown.

Your lust for realism is quite simply obnoxious.
« Last Edit: July 08, 2011, 11:16:53 PM by EskimoJoe »
Put a +1 on your geekness atribute  :aok

Offline Jayhawk

  • Gold Member
  • *****
  • Posts: 3909
Re: aircraft repair and rearm
« Reply #13 on: July 08, 2011, 11:19:25 PM »
How is taxiing to a hangar and waiting 1-2 minutes any worse than stopping on the runway,
teleporting your plane into nonexistence, then teleporting a brand spanking new one in the same spot?

For all you saying 'it's just not realistic', think about what's currently going on. Did real pilots teleport like this?
I think not.

Were there instances when a pilot would leave one plane and hop into another to rejoin the fight? I'm sure there were.

THINK about it -- stop arriving at one ridiculous conclusion and saying no to all others.

"Real damage took days to repair". I won't disagree that back then, yes, they did. HOWEVER, they also spent
several HOURS flying to a fight, while here we fly a good 15 minutes or so.

3 minutes in the hangar simulates repairing an airplane as much as 15 minutes to find a fight simulates the long sorties often flown.

It's not just that, but what counts as 1 sortie.  Re-arming is probably a stretch to call it one sortie, but there needs to be a line.  We'd have people flying one continuous sortie all tour.
LOOK EVERYBODY!  I GOT MY NAME IN LIGHTS!

Folks, play nice.

Offline EskimoJoe

  • Platinum Member
  • ******
  • Posts: 4831
Re: aircraft repair and rearm
« Reply #14 on: July 08, 2011, 11:26:51 PM »
It's not just that, but what counts as 1 sortie.  Re-arming is probably a stretch to call it one sortie, but there needs to be a line.  We'd have people flying one continuous sortie all tour.

So let them. If the pilots of WW2 could, I'm sure they would have.

As I'm sure that ^ statement will get plenty of panties in a bunch, add another time variable to score.
Sortie to kill ratio.
AVG sortie time / AVG kills per sortie.

Things of that nature. Or simply disable name in lights, as that really is the only thing that would be affected
that pertains to the average player.
« Last Edit: July 08, 2011, 11:29:27 PM by EskimoJoe »
Put a +1 on your geekness atribute  :aok