Author Topic: 109/190 overview  (Read 2470 times)

Offline Ardy123

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Re: 109/190 overview
« Reply #30 on: July 12, 2011, 03:34:03 PM »
I think most people know the reputation of a 109 is to be a monster of a climber. The 190s won't do it nearly as well, having a much worse sustained climb rate, but are still sometimes better than the average US ride they might meet in combat.
Oh, sure they know it can, but I'm trying to help explain to them how to get every inch of climb out of it.
The charts aren't working for me right now, but the 190D-9 (late war 190 to use as an example) will climb better than most in game rides.
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Offline Krusty

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Re: 109/190 overview
« Reply #31 on: July 12, 2011, 03:45:24 PM »
True... The Dora will climb 4000 fpm from sea level up to 5-6k-ish. Above it drops rapidly, but I agree that most folks probably don't know that detail.

Offline cactuskooler

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Re: 109/190 overview
« Reply #32 on: July 12, 2011, 04:36:42 PM »
Once a P-38 drops flaps and commits to a turn fight with your 109G6 take your fight nose-high, as the P-38 will now be much less capable in the vertical. Roll over on him or if he dives away now you're behind him and can control the fight better.

Yes, please fight us P-38s in the vertical -- we're awful at getting the nose up at low speeds. ;)
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Offline Ardy123

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Re: 109/190 overview
« Reply #33 on: July 12, 2011, 04:40:45 PM »
Yes, please fight us P-38s in vertical ? we're awful at getting the nose up at low speeds. ;)

you want to know what drives the '38s batch1t crazy, fake a rolling scissors and bait them into a flat scissors, pull nose high do one barrel roll with them, then as they pass on the left, roll and slightly to the left, then snap roll to the right and turn and shoot as the pull up right in front of you from below.

Its esp fun to do it to Cactus and Silat. The former will auger :D and the latter's high heals almost hit you every time  :D

EDIT: In all seriousness, I recommend fighting them both, they are cool people and you will learn a lot.
« Last Edit: July 12, 2011, 04:46:50 PM by Ardy123 »
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Offline Krusty

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Re: 109/190 overview
« Reply #34 on: July 12, 2011, 05:01:28 PM »
Yes, please fight us P-38s in the vertical -- we're awful at getting the nose up at low speeds. ;)

Your nose goes up through sheer habit anytime anybody gets near, but if you're slow enough to have comitted to a flaps-using turn fight, your nose ain't going up very much.

Offline cactuskooler

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Re: 109/190 overview
« Reply #35 on: July 12, 2011, 05:14:16 PM »
you want to know what drives the '38s batch1t crazy, fake a rolling scissors and bait them into a flat scissors, pull nose high do one barrel roll with them, then as they pass on the left, roll and slightly to the left, then snap roll to the right and turn and shoot as the pull up right in front of you from below.

Its esp fun to do it to Cactus and Silat. The former will auger :D and the latter's high heals almost hit you every time  :D

EDIT: In all seriousness, I recommend fighting them both, they are cool people and you will learn a lot.

Yeah, but you forgot the bit between the point where you shoot and I auger.

Right when you shot, I roll to show you my top profile. You fire, and thanks to horrible rof of Mk 108, the first round goes through the space between the horizontal stab and the wing (that's why it was built like that). By the time the second round fires, I've zoomed past you. Then I'm hanging on the props at 0 mph while you're struggling to control your torque after bleeding your E for the shot. I cut one engine and do 540 degree hammer (540s are better than normal hammerheads). Right when I'm about to take the winning shot I realize I forgot to power back up my engine and then spin into the ground.

You forgot that bit. :D :neener: :bolt:

Your nose goes up through sheer habit anytime anybody gets near, but if you're slow enough to have comitted to a flaps-using turn fight, your nose ain't going up very much.

Please follow this advice 109 pilots! Particularly if you're fighting me!
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Offline Krupinski

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Re: 109/190 overview
« Reply #36 on: July 12, 2011, 06:52:26 PM »
If you want to truly learn the 109, don't fight in the vertical.

Offline Ardy123

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Re: 109/190 overview
« Reply #37 on: July 12, 2011, 09:17:46 PM »
If you want to truly learn the 109, don't fight in the vertical.

....be the flat scissors mastah!
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Offline JOACH1M

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Re: 109/190 overview
« Reply #38 on: July 12, 2011, 10:29:09 PM »
....be the flat scissors mastah!

Or learn to shoot a tater :old: :joystick:
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Offline Ardy123

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Re: 109/190 overview
« Reply #39 on: July 12, 2011, 11:03:13 PM »
Or learn to shoot a tater :old: :joystick:

well that's hopeless.. that's like getting wmaker to not be angry
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Offline Raptor05121

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Re: 109/190 overview
« Reply #40 on: July 13, 2011, 01:59:52 PM »
After flying the F, I've realized its guns are like rubber bullets. I like the 1000mg/600can but I put about 500/200 into a lanc at 200 and it wouldnt go down.

going back to the G6.
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Offline Debrody

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Re: 109/190 overview
« Reply #41 on: July 13, 2011, 02:13:29 PM »
Sir, if you wanna hunt buffs: up a G-2/G-14 with gondolas, small ammo load in the motorcanaone, set the convergence to 500ish   or  up a K-4/G-14 with the tater, put 4-5 potatoes to the same spot.
Be aware tho, those gondies hurt your speed/turn performance badly.
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Offline Krusty

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Re: 109/190 overview
« Reply #42 on: July 13, 2011, 02:53:24 PM »
After flying the F, I've realized its guns are like rubber bullets. I like the 1000mg/600can but I put about 500/200 into a lanc at 200 and it wouldnt go down.

going back to the G6.

You were doing it wrong  :P

While the Lanc is currently a damage sponge, you can still take it out with a 109F4. The 7mms are very very weak but still can do some damage. You simply have to get them and the cannons all in the same spot.

If you're raking it from stem to stern and wingtip to wingtip, you might not do much. You need to land your hits in one spot in order to cause a failure somewhere (wing, tail, whatever).