Author Topic: Offline dueling arena bug  (Read 390 times)

Offline Tank-Ace

  • Persona Non Grata
  • Platinum Member
  • ******
  • Posts: 5298
Offline dueling arena bug
« on: July 15, 2011, 01:02:56 PM »
In the dueling arena terrain, at the tank island, the ground registers as water. You shoot it, it kickes up dirt, but you see the wake when driving in an LVT, and tanks sink into the nonexistent mud.
You started this thread and it was obviously about your want and desire in spite of your use of 'we' and Google.

"Once more unto the breach"

Offline Tyrannis

  • Persona Non Grata
  • Gold Member
  • *****
  • Posts: 3931
Re: Offline dueling arena bug
« Reply #1 on: July 15, 2011, 01:05:12 PM »
whats your graphics settings?

Offline Tank-Ace

  • Persona Non Grata
  • Platinum Member
  • ******
  • Posts: 5298
Re: Offline dueling arena bug
« Reply #2 on: July 15, 2011, 01:08:58 PM »
slider is set to speed, not quality, zoom distance set to ~1.5miles, 800x600 resolution, no anti-aliasing, max testure size is 1024.


But wouldn't that have more to do with what I see, not how the ground functions?
You started this thread and it was obviously about your want and desire in spite of your use of 'we' and Google.

"Once more unto the breach"

Offline ImADot

  • Platinum Member
  • ******
  • Posts: 6215
Re: Offline dueling arena bug
« Reply #3 on: July 15, 2011, 01:23:39 PM »
Do you have "detailed water" and "detailed terrain" enabled?  Without that, you see the terrain texture that's under the water tile.

Examples of settings:

Clickable thumbnail; click the pic in Photobucket for full-size, as it seems to load smaller (like 60% or so)
My Current Rig:
GigaByte GA-X99-UD4 Mobo w/ 16Gb RAM
Intel i7 5820k, Win7 64-bit
NVidia GTX 970 4Gb ACX 2.0
Track IR, CH Fighterstick, CH Pro Throttle, CH Pro Pedals

Offline Tank-Ace

  • Persona Non Grata
  • Platinum Member
  • ******
  • Posts: 5298
Re: Offline dueling arena bug
« Reply #4 on: July 15, 2011, 02:11:29 PM »
When I'm having issues with driving my tanks into the water, yes, I do. But the point is that the ground was behaving like water, not that it looked like water.


When I shot at it with the pintle gun, dust was kicked up, when I upped an LVT, I could see the wake, and it behaved as if in water (kept moving forward when in neutral, sluggish turn, speed limited to 5mph or whatever it is, etc.).
You started this thread and it was obviously about your want and desire in spite of your use of 'we' and Google.

"Once more unto the breach"

Offline EskimoJoe

  • Platinum Member
  • ******
  • Posts: 4831
Re: Offline dueling arena bug
« Reply #5 on: July 15, 2011, 09:26:21 PM »
Enable 'detailed water' and it should remove the 'issue'.

It was (IIRC) a design choice made by HTC.
Put a +1 on your geekness atribute  :aok

Offline ImADot

  • Platinum Member
  • ******
  • Posts: 6215
Re: Offline dueling arena bug
« Reply #6 on: July 16, 2011, 11:26:09 AM »
Where on Tank Island is this happening? I just tested it offline and everything seems fine to me.
My Current Rig:
GigaByte GA-X99-UD4 Mobo w/ 16Gb RAM
Intel i7 5820k, Win7 64-bit
NVidia GTX 970 4Gb ACX 2.0
Track IR, CH Fighterstick, CH Pro Throttle, CH Pro Pedals

Offline Tank-Ace

  • Persona Non Grata
  • Platinum Member
  • ******
  • Posts: 5298
Re: Offline dueling arena bug
« Reply #7 on: July 16, 2011, 03:04:06 PM »
was happening at the SW spawn from V34 (I think its V34 anyway). but Joe was right, issue was resolved.
You started this thread and it was obviously about your want and desire in spite of your use of 'we' and Google.

"Once more unto the breach"