I might add that, honour; despite all its good intents and hopes does actually quite the opposite of its purposes.
Heres a little story:
"In the beginning, there was fun! Then arose some honourable few who took themselves seriously: These persons were of an exceptional sort. They looked at everything in a very prim and timely manner.
These few were much looked up to by those around them, with multitudes wanting to be them. Many who aspired, never could achieve it and became bitter and full of hatred and jealousy.
This formed the complete opposite of the honour they had so originally sought. This new form infested their minds and they made secret oaths in dark corners that they would destroy these usurpers wherever they appeared, however the means.
Thus began the dweeb wars. It was a long and hard battle, both sides exchanged countless blows from isolated valleys, to far-flung hills to creeping lines of bomber formations. Slowly and surely; time passed, their voices dimmed, their ideas diminished they were banished to wander the world, endlessly reminiscing of grander times.
If you are lucky and the wind is blowing Westward over the white-tipped coasts, they say that you can see the remnants of these great battles blowing inland, white lines, high above..."
Whats the moral of this story?
You draw a line, you create two sides.
Once the world has been split, it can never be re-united again, unless those who put titles upon themselves abandon such things and learn to "be" instead of "trying to be". Then the game and the community can start growing again like it was when it first started. Until then, all this talk is pointless, moot and most players will be a product of something in between "honourable" and "dweebish"; some unrecognisable and confusing shade of grey.