Author Topic: Lets try to end Salvo 1 on towns.  (Read 4465 times)

Offline oneway

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Re: Lets try to end Salvo 1 on towns.
« Reply #60 on: July 11, 2011, 01:24:52 PM »
Trust me, bombs are affected by wind.
Well, yes and no. From my experience, once you drop your bombs, they're not affected by any changes in the wind as they fall -- so if you have a 20kt wind at 150° from 15,000' up, and you drop from 20,000', the bombs will fall as if they were experiencing that wind all the way to the ground. However, the line of fall -- what vector the bombs take when they drop -- is a function of your airspeed and heading plus any wind at your drop alt. So you're right, Beefcake, in that the wind controls how the bombs will fall, but ImADot's right in that, once they're dropped, their fall doesn't depend on the wind any more.

Absolutely correct and provable.

Offline set 20 mph wind from 0 to 10k and equal an opposite wind above that

Fly perpendicular to the top wind layer above and below  20K, site your target and get calibration perfect and drop the bombs

If wind effected bombs as they pass between layers one would assume there is an altitude near 20k that would eliminate drift altogether.

Never happens.

Reset the wind to only one direction and repeat the test...compare the total drift distance to the drift distance you observed in the first tests

I wish bombs were effected by wind layering.

It would be a fascinating little computer program to write to calculate the impact point based on layers, speed, altitude, heading and then display that as a cross hair painted over a fully zoomed screen shot through the bomb site of a generic target with range marks.

 :aok

« Last Edit: July 11, 2011, 01:31:23 PM by oneway »

Offline Karnak

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Re: Lets try to end Salvo 1 on towns.
« Reply #61 on: July 11, 2011, 06:57:28 PM »
Why would they offset?  Would the bombs spend as much time in the 0-10k wind band as they did in the 10k-20k band?  No, so the 10-20k band would have more effect, right?
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Offline icepac

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Re: Lets try to end Salvo 1 on towns.
« Reply #62 on: July 12, 2011, 10:41:34 AM »
Are you forgetting the amount of perks a goon gets when resupping a strat?  got 50-60 perks the other day doing 4 resup runs in a goon. as soon as me (and the other 7 goons) were done, here comes the rooks again knocking them back down. it was a win for them and a win for us

I had vis of the entire strats and saw no c47s resupplying them when this occurred.

Remember....I was sitting there in a tank watching them come back up.

Offline Babalonian

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Re: Lets try to end Salvo 1 on towns.
« Reply #63 on: July 12, 2011, 01:19:16 PM »
Really?

(Image removed from quote.)

Must be some Uber town I am not aware of then?

So you're constructively contributing to this thread about the unbalanced profitablitilty of milk running town centers by presenting the evidence that you or others have obviously repeatedly rearmed a mosquito to then carry out repeated single town bombing runs, or are you saying he's completely right and also wrong?  :headscratch:   :ahand
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Offline lyric1

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Re: Lets try to end Salvo 1 on towns.
« Reply #64 on: July 12, 2011, 03:53:51 PM »
So you're constructively contributing to this thread about the unbalanced profitablitilty of milk running town centers by presenting the evidence that you or others have obviously repeatedly rearmed a mosquito to then carry out repeated single town bombing runs<--Right. A Mosquito is one option to do this., or are you saying he's completely right and also wrong?  :headscratch:   :ahand<--Right
the mosquitos ar 234's can only hit 1 or 2 towns<--Wrong and these are the one who will get shot down according to you<--Wrong.  but it still does nothing to stop the bigger bombers from dropping 1 or 2 bombs over many towns.<--Right  like I said I fly b26's at 5.5 over cv and will sink it and whatever little damage I get is from regular aa not puffy ack.  over the city, i have flown many times doing 2 or 3 runs the full length of it and will come out with little damage. they can add puffy ack over the town and the only thing it will do is annoy the crap out somebody with very little damage.<--Right so far as that has been his circumstance. Plus to hopefully annoy the the crap out of somebody with a lot of damage.

semp



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Offline oneway

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Re: Lets try to end Salvo 1 on towns.
« Reply #65 on: July 13, 2011, 12:27:39 AM »
Why would they offset?  Would the bombs spend as much time in the 0-10k wind band as they did in the 10k-20k band?  No, so the 10-20k band would have more effect, right?

Not to belabor the point...but...

Go offline and set wind 0 to 18K at 120 mph in the TA one way or the other and leave the upper layers alone

Launch from the 20K base north and drop some bombs

Turn the wind all off and do it again

Impact point DOES NOT CHANGE

Offline Rob52240

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Re: Lets try to end Salvo 1 on towns.
« Reply #66 on: July 13, 2011, 10:57:41 AM »
If we added wind, 3 bombers would never be enough to get anything done.

If I had a gun with 3 bullets and I was locked in a room with Bin Laden, Hitler, Saddam and Zipp...  I would shoot Zipp 3 times.

Offline Raptor05121

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Re: Lets try to end Salvo 1 on towns.
« Reply #67 on: July 13, 2011, 02:25:22 PM »
If we added wind, 3 bombers would never be enough to get anything done.



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Offline Max6

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Re: Lets try to end Salvo 1 on towns.
« Reply #68 on: July 15, 2011, 01:26:10 AM »
Well more specifically the center of town. I have been guilty as others of doing this & personally I think it is time for a change.

Climbing to 25K plus & dropping one bomb in the middle of town & the the next town & so on & on & on for the most part,& not being bothered by any would be attacker,because it is the safe thing to do.

So to put a little more interest back into strat runs & hitting bases. :aok

I wish that towns had at least 3 puffy acks added to each & every one of them so there is at least some danger for a would be 25K plus attacker. Flame on. :bolt:
:aok :salute